I’ve noticed a lot of these hyped pre-ordered games are.. nothing special. Example.
“0MG RESIDENT EVIL FIVEZ G0N B SO 1337 OMG OMG WEASKR 0MG CRHIS R3D FEELD OMGOMG”
I go on Xbox Live. Everyone whores Resident Evil 5 for like 2 weeks. Tons of topics on MvC “RESIDENT EVIL 5 HELP”, “RESIDENT EVIL 5 UNLIMITED AMMO”, you get the point. After those 2 weeks, everyone is back to Halo 3 and CoD4?
Same thing with games like Prototype. Everyone’s getting horny over these big releases and pre-ordering and playing the game 24/7, but then, after a couple weeks, blam.
LinkHeroOfTime wrote:
I’ve noticed a lot of these hyped pre-ordered games are.. nothing special. Example.
“0MG RESIDENT EVIL FIVEZ G0N B SO 1337 OMG OMG WEASKR 0MG CRHIS R3D FEELD OMGOMG”
I go on Xbox Live. Everyone whores Resident Evil 5 for like 2 weeks. Tons of topics on MvC “RESIDENT EVIL 5 HELP”, “RESIDENT EVIL 5 UNLIMITED AMMO”, you get the point. After those 2 weeks, everyone is back to Halo 3 and CoD4?
Same thing with games like Prototype. Everyone’s getting horny over these big releases and pre-ordering and playing the game 24/7, but then, after a couple weeks, blam.
Back to Halo 3 and CoD4.
Anyone else see these patterns?
HAHA
I just got on last night and saw all these people playing RE5 for no reason,LOL!
Your theory on repetitive game is true, HALO nd CoD and HL2 bring more content and it’s where the mass is at mostly.
Since I don’t play console games and I’m a PC gamer I don’t like to play those hype games, like CRYSIS is only good for showing off your l33t comp specs, so few actually talk about the plot of the game. So they made CRYSIS Warhead to calm down the crowd. God I hate that CRYSIS game I went back to RAGNAROK.
Well no offense to others that picked up RE5, but myself, SA-X, and Hiroshama that were legitimately hyped for the game due to our love of the franchise. And us three were legitimately disappointed because it completely destroyed the roots of the RE storyline. Everyone else was probably just picking it up because it was a big game.
As for Prototype, I was psyched for it but it got ruined by bad controls and a mundane city. Was just boring.
I don’t think they are patterns, but maybe it just shows how good of the games Halo 3 and COD4 were. How good the multiplayer was. I mean none of these other games provided that. I like to buy a lot of new games but it’s hardly ever I find a game like Halo 3 or Gears 2 so it’s not necessarily a trend but me just playing what I can still play once I beat the new ones.
Zucas wrote:
Well no offense to others that picked up RE5, but myself, SA-X, and Hiroshama that were legitimately hyped for the game due to our love of the franchise. And us three were legitimately disappointed because it completely destroyed the roots of the RE storyline. Everyone else was probably just picking it up because it was a big game.
As for Prototype, I was psyched for it but it got ruined by bad controls and a mundane city. Was just boring.
I don’t think they are patterns, but maybe it just shows how good of the games Halo 3 and COD4 were. How good the multiplayer was. I mean none of these other games provided that. I like to buy a lot of new games but it’s hardly ever I find a game like Halo 3 or Gears 2 so it’s not necessarily a trend but me just playing what I can still play once I beat the new ones.
LinkHeroOfTime wrote:
I’ve noticed a lot of these hyped pre-ordered games are.. nothing special. Example.
“0MG RESIDENT EVIL FIVEZ G0N B SO 1337 OMG OMG WEASKR 0MG CRHIS R3D FEELD OMGOMG”
I go on Xbox Live. Everyone whores Resident Evil 5 for like 2 weeks. Tons of topics on MvC “RESIDENT EVIL 5 HELP”, “RESIDENT EVIL 5 UNLIMITED AMMO”, you get the point. After those 2 weeks, everyone is back to Halo 3 and CoD4?
Same thing with games like Prototype. Everyone’s getting horny over these big releases and pre-ordering and playing the game 24/7, but then, after a couple weeks, blam.
LinkHeroOfTime wrote:
Exactly. I’m just saying, all these new games are pretty shitty and overhyped.
Yeah, i was borderline disgusted with ODST.Microsoft must have had a hard time sitting around trying to find a way to make the $60 price tag justifiable.
I think you can tie your thoughts to the debate Zucas, me and some others had in the PS3, Wii, X360 thread.
Most of these highly hyped games that come out are actually average games. People realize that after playing for a couple weeks and then go back to the worthy games.
Yea, something I haven’t gotten to, is a lot of how these games come pretty big. Something that hasn’t been mentioned in the debate over fairness of review scores is the other part of big budget games. There might be more, but where do you think they spend a lot of that budget, hmm? Marketing. In the last 10 years expenditures on marketing have just exploded.
What happens is they are more worried about creating good demos, media trailers, and marketing during release time. Point is they spend all this money getting you hyped such that you buy the game when it comes out. And of course then there is going to be a lot of disappointment when you find out more of their budget was spent on selling it to you rather than making it for you.
Now I didn’t really touch up on this in my first post because I was more defending the games we go back to but it is something that has been happening a lot lately. And people are falling into the trap. A lot of people bought Prototype, Resident Evil 5, etc.
And unfortunately we can’t trust the review scores either because either they are being paid off to give it a good score, bought into the hype also and affects their score, or paid off to not give a bad score before its release.
So yea this is probably a legitimate issue in gaming. I feel nowadays that games are being made purely for advertising rather than for the hope of making it. I mean look at a lot of games coming out... they are very easy to market. Games of epic proportions, good graphics, intense cutscenes, and intense moments. But these don’t necessarily replicate what the game actually is. And because of this we aren’t really getting a progression in video gaming instead of games simply being made that are easy to market.
Remember they get sales based on appearance rather than actual quality. They are more likely to sell it to you off a trailer rather than a review.
So I think you bring up something that is very much so a problem yet don’t hit the core of the issue and that is developers making games for the purpose of marketing rather than the game itself. And it’s easy to understand considering how big of a business it is. But eventually this will slap gaming back in the face because you can only fool a market for so long until they see they are getting ripped off. As I’m always saying you can only make the same game with a new name so many times.