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Breaking: Boom Blox from EA To Include Head Tracking

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[Quote] #1
21 Feb 2008 10:20 pm
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When the Wii was first codenamed, Revolution, many expected this fantasy type console. I mean with that name, your imagination can to extents unknown. Of course when the Wii finally was unveiled in full, I’m sure many people’s first dreams of what it would be probably wasn’t the outcome. The wiimote though was still nice touch in revolutionizing the gaming world.

Recently, some guy on youtube has shown how its possible to use the Wii to head track. Obviously, he hasn’t been the only one thinking this. We knew that Speilberg’s upcoming Wii game, would be one for the record books, but that would be an understatement. Revealed at GDC today, an easter egg in the game would be head tracking. Here’s the IGN article in full for the best explanation of what’s going on:

You may have seen the tech demos floating around the Internets demonstrating head tracking on the Wii. The concept reverses the typical Wii Remote and sensor bar setup so that the sensor’s infrared lights are in control of the player and allows for a 3D camera to be manipulated by the user’s movement. Until now the technology had not been used in a licensed Wii game.

During a session given by Electronic Arts discussing the development of Boom Blox at the Game Developers Conference today it was revealed that head tracking will be included in the game as a hidden Easter Egg. A video demonstration was shown in which a brick structure was exploded and then paused. The player was able to move around the event in 3D and get an up-close look at the destruction.

Boom Blox players will be able to use any method they choose to control the head tracking. All that is needed are two infrared light sources in their hands or on their head. This can be accomplished by holding two Wii Remotes, or they could wear common safety glasses equipped with lights.

Boom Blox ships in May.


Here’s a video as well:



Now that is fricking sweet. This is something we’ve wanted to see out of the Revolution. This is the magic that we first saw out of the Nintendo ON videos. And now that finally a dev is licensing it, even jsut for something small, it opens the gates for numerous other ideas. Imagine using this kinda tech in an FPS on the Wii. No more camera issues, as some have complained about, as with this and the wiimote, would be unlike any experience ever created. This opens the floodgates, and I hope, that more devs investigate into this technology that is only made possible on the Wii.

http://liveforgaming.wordpress.com/2008/02/21/breaking-boom-blox-from-ea-to-include-head-tracking/


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[Quote] #2
21 Feb 2008 10:23 pm
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holy shit


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Last edited 21 Aug 2069 1:68 pm by Links

[Quote] #3
21 Feb 2008 10:24 pm
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I know what I said when I first saw it.


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[Quote] #4
21 Feb 2008 10:25 pm
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and Wii got it first...

yes...


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[Quote] #5
21 Feb 2008 10:29 pm
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Zucas wrote: I know what I said when I first saw it.


im speachless. (except for “holy shit” the last sentence and this one explaining how speachless i am)


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Last edited 21 Aug 2069 1:68 pm by Links

[Quote] #6
21 Feb 2008 10:30 pm
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Its just interesting how it works. I’m guessing when you do one of the stages it gives like a theater type mode and use your head to go all around the stage and look at numerous different angles. MIght possibly used also for creating custom stages.

I just hope there’s more explanation on how to do it, cause I’m not good with all this tech stuff haha.


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[Quote] #7
21 Feb 2008 10:33 pm
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sounds like a user created game like spore or something. The vid doesnt work for me sad


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[Quote] #8
21 Feb 2008 10:35 pm
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I don’t see what’s so great, honestly.


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[Quote] #9
21 Feb 2008 10:39 pm
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bugsbunny wrote: sounds like a user created game like spore or something. The vid doesnt work for me sad



Well it really doesn’t show much anyway. Just kinda there.


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[Quote] #10
21 Feb 2008 10:41 pm
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HALOJUNKY117 wrote: I don’t see what’s so great, honestly.



Of course you wouldn’t haha. I’m sure your still more worried about how great the water is in Gears 2 or something like that. Ya know the things that are unimportant. Something actually fascinating isn’t good for you.

I mean this kinda thing could be huge in games. Immersing yourself even more into the game.


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[Quote] #11
21 Feb 2008 10:42 pm
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Nope, still don’t see it.


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[Quote] #12
21 Feb 2008 10:44 pm
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HALOJUNKY117 wrote: Nope, still don’t see it.



Oh disgraceful to know you also like LittleBigPlanet. Might have to not believe you on that anymore.


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[Quote] #13
21 Feb 2008 10:44 pm
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Yeah, sort of like that PS3 game. It’s on the top 10 of 2008 list i just posted, but i can’t remember the damn name of it. Both look interesting.


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[Quote] #14
21 Feb 2008 10:45 pm
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Nah I’m just messing with ya, Zuc. I haven’t even read anything yet.


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[Quote] #15
21 Feb 2008 10:46 pm
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Oh and for people who are wondering how head tracking works on the Wii, check out the guy who started the craze, and probably helped EA implement it.


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[Quote] #16
21 Feb 2008 10:47 pm
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Zucas wrote:

HALOJUNKY117 wrote: Nope, still don’t see it.



LittleBigPlanet. .



That’s the name i was looking forwink


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[Quote] #17
21 Feb 2008 10:52 pm
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Zucas wrote: Oh and for people who are wondering how head tracking works on the Wii, check out the guy who started the craze, and probably helped EA implement it.



OIC

And that guy didn’t start it. =/


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[Quote] #18
21 Feb 2008 10:53 pm
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I know he didn’t start the idea of head tracking, but he started the craze for it with the Wii.


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[Quote] #19
22 Feb 2008 02:45 pm
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This is why it was codenamed “revolution” and this is why I was pissed when they changed the name to the wii. Welcome to the future of gaming... leave it to a movie director to incorporate something like this into a game this early in the consoles life. Way to go Speilberg!smiley

[Quote] #20
22 Feb 2008 02:49 pm
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FUCKING SHIT!!!!

EA, you guys own! and Johnny Chung Lee, I hope you’re getting rich!!!


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Last edited 22 Feb 2008 02:50 pm by Pete da Beast
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