Most people probably don’t know about this one because its doubtful you actually keep up with the promising Wii software so you don’t have to admit that its getting pretty good. But mainly you don’t know about this one because it hasn’t been announced for America yet.
The game Fragile is set to release in Japan in a month and its made by Namco Bandai. It’s quite a big budget project and making quite a stir in Japan. At #22 on Amazon Japan’s page which is pretty damn good considering it’s still awhile from release and not Final Fantasy or Pokemon. It’s quite an interesting game with a beautiful art style. Check out the new info, pics and video. Please keep it civil by the way. If this isn’t your kind of game then that’s fine... don’t make other’s suffer from your self-interest by bashing it for no reason:
This information comes from a panel discussion withÂ…
Producer : Kentarou Kawashima (Seven, Venus and Braves)
Art Director : Keiko Harada (Seven, Venus and Braves)
Main Programmer : Munehito Yasui (Baten Kaitos - Tri Crescendo)
• after performing a study, the team found that the average Japanese and European identifies with these three game elements in this order: 1) Story and Characters, 2) World presentation, 3) Game system.
• Kawashima believes that experiences had in the real world are important to translate into the game world. That’s where Fragile got its deep sense of atmosphere from
• around 30 hours long
• Kawashima - “First is to provide varied experiences, the technology comes afterwards.”
• Kawashima prefers games that put average characters into situations where they cannot take direct control
• Fragile has been in development for 2 years, and has cost quite a bit of money. More money will be spent on advertising, but the team is hoping that sales of the game will help make up for the costs of development and advertising
• Fragile originally took place during the Winter
• The original main character was a treasure hunter, and looked like the art below
• elements from the original idea that made it to the final game: bonfires, the messages written on the walls, pointer/flashlight mechanics.
• the idea of exploration and no combat was tossed around
• the prototype version was completed in about about 4 months. The purpose of the prototype was to get the game greenlit.
• the original art director was switched out for Keiko Harada
• a lot of attention was paid to the soundtrack and environmental noises
• development has been right on schedule for the entire project, which allows the developers to add some extra touches for the final game
Yea its a very interesting concept. Seems fresh in the market which is why I’m interested. Not just another Final Fantasy styled RPG so that’s good. But wii is getting those too so no worries.
But I think it’ll make it out of Japan. It’s a big budget project so they’ll probably ship it out as well.
GabMedX The X stands for Mad MoXxi....Damn! Rep: 52
tapout666 wrote:
Innovation=risk.
tapout666 wrote:
I love innovation.
rofl
you should check your posts more often
if you like taking risk that much,you’d be either trapped somewhere, either dead, either arrested or either OUT OF THE FUCKING COMPUTER!
rofl
you should check your posts more often
if you like taking risk that much,you’d be either trapped somewhere, either dead, either arrested or either OUT OF THE FUCKING COMPUTER!
I’m talking about it games you retard.
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