honestly i enjoyed GoW much more than Halo. Halo doesn’t take much skill...just hop around and shoot ppl. The only reason i liked it was becuase of forge and infection.
GoW was actually fun to play online...squad based teams was a great idea for multiplayer.
CPO (you know it’s me Nervin, right?) even if the first took up 33% of the 360’s original processing power. This one looks more then 3 times as advanced.
What I’m saying is, you can tell Epic put A LOT of work in upgrading the engine.
Also, about the destructibility. the Unreal Engine was never designed for that, so they had to rework the entire engine to compensate. And yet it can still render real-time fluids and a hundred enemies on screen at once with any frame rate drops.
Amazing. And the game looks more beautiful then the first.
__________________
I am, Forever Gone.
“I am become Death, the Destroyer of Worlds”
And the ball of fluid looked really amazing. some people said only the PS3 could do stuff like that, but lo' and behold. The 360 is doing it before the Ps3 ever does.
I’m wondering what they will do with that stuff. Imagine a monster made of that stuff, I don’t know why there would be mercury-looking fluid monster, but it would be cool. It could squeeze through cracks and flow around corners, and if it gets you, it smothers your character.
__________________
I am, Forever Gone.
“I am become Death, the Destroyer of Worlds”