The texture for a brick wall can take up, using reasonable compression, 200+Kb.
That’s it. that’s incredibly small.
Considering this, the lack of bump-mapping, the fact it’s not running at 1080, and all the cinemas will be running in-game. I simply don’t see this being anywhere near 100GB. Much less 50, or even 25.
We are barely scratching the 10GB marker with games like Crysis. And yet you expect MGs4 do jump in and blow that up more then half a dozen times?
It’s not gonna happen.
In-engine cinemas take up a very small space when compared to CGI. Repeated textures and module placements don’t help either.
Not to mention the PS3’s 1/2GB of Ram. Having to constantly re-cache then delete the data streams is just stupid. If the game was over 50GB, you would almost be forced to do this. It’s simply not a reasonable choice for a developer.
Comparing your pictures, music, and videos to the amount of space a video game is like comparing oranges and apples. it doesn’t work.
No, I can make that comparison, mainly because you’re not smart (Or Konami knowledgeable) enough to make the link, Nerv. Konami loves to pack their stuff with added features, look at MGS3, the bonus disc had hours of movies on it. One such movie was the entire game being played through with various camera angles to make it seem like a movie.
The game might only take up 10-15 gigs. The rest of that memory could very well come from bonus features. Maybe the packed MGS1, MGS2, and MGS3 movies onto the blu-ray disc to give players a history of the series before Guns of the Patriots.
The disc doesn’t have to hold nothing but the game. It could have the freaking Soundtrack on it. You’re just not thinking outside the box.
NEREVAR117 wrote:
Sorry Cid. But I’m about to pwn you.
I’m talking about the game, not the special features that come with it.
Umm.. No. We’re talking about the disc space that Konami wanted to produce Metal Gear Solid 4. You can claim “just the game” but that’s just an easy way out cause you know you were wrong about “hyping up Blu-Ray for Sony by saying this, or they just suck at developing base-line coding” So yeah, don’t go there.
While he never did specify the game or the project altogether. The game is going to take up the majority of that. Using reasonable terms, he is more then likely saying the game will be CLOSE to 50GB. Even if he does add a lot of things, as you said.
This goes against what I said earlier. I just don’t see a game taking that much space.
At first I figured maybe they just used the extra space as breathing room. But then I thought about Ram issues (which I mentioned earlier) and the incredibly long loading times. I came to the conclusion that’s just stupid, no way any self respecting developer, especially Kojima would do that.
I’m not throwing accusations or anything. I’m merely wondering whats their game? Are they lying for the sake of Blu-Ray, they don’t want to compress, they are adding a lot of stuff with the game, or something else?
NEREVAR117 wrote:
While he never did specify the game or the project altogether. The game is going to take up the majority of that. Using reasonable terms, he is more then likely saying the game will be CLOSE to 50GB. Even if he does add a lot of things, as you said.
This goes against what I said earlier. I just don’t see a game taking that much space.
At first I figured maybe they just used the extra space as breathing room. But then I thought about Ram issues (which I mentioned earlier) and the incredibly long loading times. I came to the conclusion that’s just stupid, no way any self respecting developer, especially Kojima would do that.
I’m not throwing accusations or anything. I’m merely wondering whats their game? Are they lying for the sake of Blu-Ray, they don’t want to compress, they are adding a lot of stuff with the game, or something else?
Like I said, it’s extra stuff, Nerv.
On top of MGS4, they will probably have loads of extra content.