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MvC Official Spore Thread

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[Quote] #1
12 Feb 2008 10:51 pm
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MOO_555
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The Sporepedia

I’d like to ask all Spore players for their Sporepedia profile so that other members can have easy access to adding you as a friend.

For those who don’t know how to find their Sporepedia read the simple steps below. Just go to the official Spore site, select one of creatures, and make a link to that creature here. I’ll take care of the rest.


Sporepedias
1. MOO555
2. tapout666
3. Red_Calibur9
4. 1outofDAinfinite
5. NEREVAR117
6. Derdev789
7. Unit_DTH


Information

Total number of creatures uploaded: 102,674,316

Total number of users: 2,799,351

Creations uploaded in last 24 hours: 121,858

New users in last 24 hours: 1,850


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gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

Last edited 18 May 2009 07:57 pm by MOO_555

[Quote] #2
12 Feb 2008 11:20 pm
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Kick ass. Can’t wait.


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Last edited 21 Aug 2069 1:68 pm by Links

[Quote] #3
13 Feb 2008 10:59 am
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Hijacc
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But since im at school can you send the 360 and ps3 article to me through pm our filter blocked the page


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“To sing when you hurt,and to sing when you cry,to sing when you live and to sing when you die”

Last edited 13 Feb 2008 11:02 am by Hijacc
[Quote] #4
13 Feb 2008 12:15 pm
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^^^ ok.


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gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

[Quote] #5
13 Feb 2008 12:18 pm
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zeta
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wow my dream finally comes true

no wait
*counts dreams*

ok

wow my dream #9757 finally comes true

I get to be God!!!! XD!!!!!


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[Quote] #6
13 Feb 2008 12:21 pm
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zeta_evolved wrote: wow my dream finally comes true

no wait
*counts dreams*

ok

wow my dream #9757 finally comes true

I get to be God!!!! XD!!!!!


lol


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“To sing when you hurt,and to sing when you cry,to sing when you live and to sing when you die”

[Quote] #7
13 Feb 2008 12:22 pm
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zeta_evolved wrote: wow my dream finally comes true

no wait
*counts dreams*

ok

wow my dream #9757 finally comes true

I get to be God!!!! XD!!!!!


prtty much yeah :\


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gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

[Quote] #8
13 Feb 2008 12:22 pm
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Demon Slayer wrote: ^^^ ok.


nice sig wink
but,for this post to no be turned into spam...see my next post wink


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[Quote] #9
13 Feb 2008 12:23 pm
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lol spore is so damn good its on my wish list now bugeye
i thought it would be fucked up by microsoft cuz of xbox 360,but idts more bugeye


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[Quote] #10
13 Feb 2008 12:26 pm
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gabmed wrote: lol spore is so damn good its on my wish list now bugeye
i thought it would be fucked up by microsoft cuz of xbox 360,but idts more bugeye


wat? M$ doesn’t have a thing to do with this game...

straight

How could they fuck it up if they didn’t even make it? Wow ur stupid...and even if it does coem to 360 it’ll most likely be very good.


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gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

Last edited 13 Feb 2008 12:28 pm by MOO_555
[Quote] #11
13 Feb 2008 12:28 pm
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fanboy lol


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“To sing when you hurt,and to sing when you cry,to sing when you live and to sing when you die”

[Quote] #12
13 Feb 2008 12:28 pm
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o rly?
wut about his pc version?


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[Quote] #13
13 Feb 2008 12:31 pm
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gabmed wrote: o rly?
wut about his pc version?




it’s on Mac too straight

so no M$ doesn’t have anything to do with it. hell most games are on PC. Does that mean they all suck? No! What you think taht becuase they run off of Windows PC means that M$ fucekd them up? Wow kid u rlly may want to get a brain scan...that’s prbly one of the most fanboyish/stupid things i’ve heard. Besides M$ doesn’t make games...

ur comment about M4 fucking up spore = phails.


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gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

Last edited 13 Feb 2008 12:31 pm by MOO_555
[Quote] #14
13 Feb 2008 12:34 pm
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Ok gabmed let me explain it to u...

M$ doesn’t have anything to do with this game besides it being made on windows. Henceforth there is no way for them to even touch the game. Maxis (ppl who made sims) are the ones making the game and EA is publishing it. This is the way most other PC games work too. They just happen to be on M$'s platform (Windows) but it is prtty much impossible for M$ to fuck any PC game up...


understand?


__________________

gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

Last edited 13 Feb 2008 12:35 pm by MOO_555
[Quote] #15
13 Feb 2008 12:38 pm
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oooooooooooh ok smiley
you forgot the creatures phase wink


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[Quote] #16
13 Feb 2008 12:41 pm
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gabmed wrote: oooooooooooh ok smiley
you forgot the creatures phase wink


ok good...and thx.

Also it looks as if Spore on Wii will be very good and possibly equivalent to the PC version. The DS version is exactly like the PC version only with a few things cut out. They use the DS pen as a mouse too. Meaning mazis will use the wii-mote as a mouse making Spore on Wii = Spore on PC.


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gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

[Quote] #17
13 Feb 2008 12:43 pm
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spore on wii=win
spore on pc=win
spore on mac=win
spore on ds=win
spore on other console=not win sad


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[Quote] #18
13 Feb 2008 12:47 pm
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gabmed wrote: spore on wii=win
spore on pc=win
spore on mac=win
spore on ds=win
spore on other console=not win sad




not necassarily. Actually it’d be like this...


Spore on PC = amazing
Spore on Mac = amazing
Spore on Wii = almost as amazing as PC
Spore on DS = Good but not as good as console versions
Spore on other consoles = As or almost as amazing as Wii version


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gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

[Quote] #19
13 Feb 2008 12:56 pm
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Spore is finally finished and shown in london

“The game itself is looking much more complete now, although it has been six months since its last showing at Leipzig in August 2007. With the game now in fully playable form, we got to see the life sim as its gameplay progresses from single-cell organisms to intergalactic warfare and everything in between. It was also a good opportunity for us to put our questions to the development team about Spore’s many community features, and to take a look at the Nintendo DS version of the game.

Jumping straight onto one of EA’s demo PCs, we wasted no time in getting a hands-on with the game. Spore will offer five evolutionary stages in its duration, and given that we’ve covered the early parts of the game in other previews, we decided to jump forward and check out space exploration. As with the creature-creation tools, you can customise your spaceship to a highly advanced degree. We chose to use a flying-saucer-shaped vessel as a template, and from there we altered the proportions, applied different colours and patterns, and adorned our creation with various cannons and lasers. Although there was no way that an advanced civilisation would be caught dead in such a monstrosity, it’s clear that the tools will let players create pretty much anything they can imagine.

When it came down to playing the game, our hastily designed creation was no match for the toilet-shaped vessel that had already been designed by the Spore team. The game holds your hand with a tutorial on the basic controls and abilities of your ship, both those needed for flying low over planets and abducting creatures, and for interplanetary travel. Controlling the ship in the air was simple. You use either the WASD keys or a right-click of the mouse to move around, and the mouse wheel to ascend or descend. You select weapons and tools by clicking icons at the bottom of the screen. Equipped with a tractor beam, you can click on unsuspecting creatures and pull them into your ship with the left mouse button.

Spore has a very dry sense of humour, and it calls on you to collect creatures for your own nefarious ends. However, there’s a downside to your scientific experimentation, and in our demo we managed to introduce a rogue infection to our city by collecting bug-ridden creatures. The result: You have to eradicate the surrounding colonies with your onboard laser, using the left mouse button to fire. Before you can start exploring and colonising other worlds, your final task on your home planet is to colour it purple, although we couldn’t quite understand why.

The first planet that we visited was completely barren and needed development before life could inhabit it. We equipped our ship with a variety of plants and used the tractor beam to drop them on the ground. With vegetation available, the next step was to introduce herbivores, with the setup complete once carnivores were dropped on the planet.

Aside from actual gameplay, the big theme of EA’s presentation was user-generated content. It’s clear that Spore has learnt much from Facebook and MySpace, and instead of being a separate component, the online community features are very much woven into the fabric of the game. In fact, much of Spore’s terminology borrows directly from Web 2.0 vernacular; sporecasts let you subscribe to other users' creations, whereas sporepedia is the in-game directory for all of your content. Sporecasts will let you transmit and receive user-generated content, and you’ll be able to search the entire Web based on ratings or specific tags (for example, “Doctor Who” or “purple”wink. We were shown how one of the designers had created a series of animals based on letters from the alphabet, and then put them in a set that can be downloaded by any Spore player online.

Don’t expect the online aspect of Spore to be limited to the gameworld, either, because the creators want it to spread to your browser as well. Although no specific announcements have been made, it’s clear that the team wants to develop a variety of badges and links that can be embedded into blogs and social networks to show your activity in Spore. Of course, with so much encouragement for user-generated content, it presents an interesting proposition for the creators of The Sims. With so many add-on packs helping to make their previous game one of the best-selling of all time, can we still expect the same sort of support for Spore? The answer that’s being hinted at by Maxis is that rather than directly making stuff for the game, the company will release more tools to help users produce it instead. But whatever happens, Spore is clearly a franchise title for EA, and the game is bound to be heavily supported once it finally makes its way to store shelves.

Speaking of franchising, Spore is also being released on the Nintendo DS. Though you can still build creatures and explore new worlds, the handheld version is much more task-oriented than its PC counterpart. The character-building aspect of the game is used to solve problems. The game boasts Phantom Hourglass-style cel-shaded visuals, and the characters have some of the colourfulness of the animals from Viva Piñata. You control your creature by touching the screen, and you use the stylus to shake trees for fruit or attack other creatures.

Spore is shaping up very nicely, and from what we saw in London, it’s well on its way to completion. EA has now announced a worldwide release date of September 7 — in the meantime, should it drip-feed any more information, we’ll be sure to keep you updated.“


__________________

gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

Last edited 13 Feb 2008 12:58 pm by MOO_555
[Quote] #20
13 Feb 2008 01:02 pm
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Spore Hinted to also be Coming to 360 and PS3 and also a new online mode that may cost money

“After more than a year of delays and nearly three years in development, Spore finally has a release date. Will Wright’s anticipated sim game will arrive on the DS, PC, and Macintosh during the weekend of September 7, according to publisher EA. The game has not yet been officially rated or priced, but online retailers are listing it for $49.99.

The Wii version of Spore, which was reconfirmed at an EA analysts' event today, has not yet been dated. However, it may not be the only version of the ambitious evolution-civilization-space-exploration sim to hit next-generation consoles. Speaking to analysts, EA Games president Frank Gibeau said that Spore is “already in development” for the newest generation of consoles, “Wii included." He did not specify further platforms, and an EA reps speaking to GameSpot would say the company is “considering all options in the console space."

Designed by Sims creator Will Wright, Spore is among the most ambitious simulation games ever planned. Beginning at the start of evolution, it follows life from single-celled organisms through the dawn of civilization. From there, it follows the player’s fully customizable species as it climbs up the technological ladder all the way to space exploration, which allows it to colonize other planets.

In addition to dropping hints about new platforms, Gibeau also hinted that Spore might not be entirely free of charge. He told analysts that the online mode of the game could be an “opportunity” for an “expanded digital revenue stream." He did not elaborate if said stream entailed microtransactions, in-game advertising, subscription fees, or any combination of the three.“


__________________

gabmed wrote:

Crimson_Blade wrote: y so srs


BECAUSE this site praticcally is my life

Last edited 13 Feb 2008 01:02 pm by MOO_555
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