Plot
The player character is one of the lucky few who escaped a terrible disaster - an asteroid strike - safely in suspended animation inside an 'ark' deep underground. An earthquake cracks your ark open early, and you awake to find the crew dead and databanks ruined, so you stumble out into the wasteland.
There you find the tattered wastelands living in fear of a mysterious group called The Authority, who for whatever reason offer a hefty bounty for turning in ark survivors. Your mission naturally involves discovering just who The Authority are and what they want.
Gameplay
According to Tim Willits in an interview, influences on the driving and racing gameplay include games such as MotorStorm and Burnout.
An issue of GameInformer revealed many facts about the game, here are some of the most notable:
- An engineering system to craft devices including sentry turrets and RC car bombs, if you have the blueprints and parts.
- Your health regenerates — a gift connected to your history.
- Races and missions are available from hub towns.
- Vehicular combat is a big part of racing, with power-ups and ammo placed around the courses.
- Weapon upgrades, such as a scope and aiming stabilisers for a crossbow.
- Alternate ammo types, including a crossbow bolt which allows you to briefly control victims before they explode.
- Stealth is an option in combat too.
- A gladiatorial game show named Mutant Bash TV offers big prize money.
- A car parts system allows boosts to areas such as acceleration, traction and suspension.
- Other car upgrades include bombs, a magnet to draw power-ups, tire shredders and EMP shields.
- Multiplayer modes are currently not finalised.
- One weapon is a three-tipped boomerang called the 'wingstick,' which will return.
- The PC version will offer higher resolutions, more anti-aliasing and faster texture page-in times, but the three versions are essentially the same.
It’s mad max/fallout esque, a bit lighter on the rpg elements with racing involved. Running at 60fps on 360 and PC and more then likely ironed out to 60fps on PS3 by launch.
Some technical facts for those who understand them.
All games are using hundreds of textures to cover virtual world but not Rage.
For example Unreal engine 3 can also render very sharp textures up to 2048x2048.
Id tech 5(Rage engine) can render textures up to 128000x128000 pixels and will also be used
for in-game models and sprites, etc. and not just the terrain.
ID tech 5 its not only Megatextures.
Rage engine will also use Radiosity and penumbra shadows.
Radiosity is a global illumination algorithm used in 3D computer graphics rendering.
Picture below shows how Radisity works:
The penumbra is the region in which only a portion of the occulting body is obscuring the light source. An observer in the penumbra experiences a partial eclipse.
Penumbra may look similar to Soft shadows technique but looks much more natural
Never knew about the lighting technique it’s using, Radiosity. Never even heard of it. Looks like an introduction of subtle shadowing effects, or as CPO said, Penumbra outlining.
Graphics are good, but those images posted don’t show it’s true qualities. I’ll definitely rent this, mainly because iD software made it, and they rock when it comes to game engines. (Look at Doom 3 on the old XBox)
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I am, Forever Gone.
“I am become Death, the Destroyer of Worlds”