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Resistance: Fall of Man is passing the 22GB mark!

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[Quote] #1
10 Oct 2006 12:09 am
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TrueGamer
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Holy crap... so far, the’re using 1GB of sound and a little over 20GB for other data. they’re still using compressed data for the levels... lots and lots of data! wut does this mean?


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[Quote] #2
10 Oct 2006 03:19 am
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P. Moore
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the only thing that concerns me about this is the fact ps3 cant load as fast as the 360 cus of disc type and i think 360 is already hellishly slow. but from what ive herd ps3 loads up games extremly fast


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[Quote] #3
10 Oct 2006 10:05 pm
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TrueGamer
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does anyone even have any interest in wether or not a game has this much data?


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[Quote] #4
10 Oct 2006 10:06 pm
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karkar
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It’s probably a long game to beat...

[Quote] #5
10 Oct 2006 10:07 pm
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Di5turbed
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Ummmmm the compression sucks

[Quote] #6
10 Oct 2006 10:09 pm
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Inferno Hero X
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TrueGamer wrote: Holy crap... so far, the’re using 1GB of sound and a little over 20GB for other data. they’re still using compressed data for the levels... lots and lots of data! wut does this mean?



Hold on, does that mean that even with a 60 GB Ps3 you would be using more then 1/3 the memory of the whole system! If other games take that much data then the PS3 would not even be worth it.


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[Quote] #7
10 Oct 2006 10:11 pm
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Zucas
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This means that whoever is making teh game ain’t efficent worth a crap.


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[Quote] #8
10 Oct 2006 10:13 pm
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Di5turbed
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Inferno Hero X wrote:

TrueGamer wrote: Holy crap... so far, the’re using 1GB of sound and a little over 20GB for other data. they’re still using compressed data for the levels... lots and lots of data! wut does this mean?



Hold on, does that mean that even with a 60 GB Ps3 you would be using more then 1/3 the memory of the whole system! .


No!

[Quote] #9
10 Oct 2006 10:34 pm
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TrueGamer
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Inferno Hero X wrote:

TrueGamer wrote: Holy crap... so far, the’re using 1GB of sound and a little over 20GB for other data. they’re still using compressed data for the levels... lots and lots of data! wut does this mean?



Hold on, does that mean that even with a 60 GB Ps3 you would be using more then 1/3 the memory of the whole system! If other games take that much data then the PS3 would not even be worth it.



wait, u think the actual game has to be uploaded to the hard drive?okay...

they also used compression for the data on the levels. just the sound is 1 GB. also, they have tons of HD footage. less compression also means better quality.


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[Quote] #10
10 Oct 2006 10:47 pm
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TrueGamer
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here ya go

some of the stuff that stood out.

“The second topic that has been surfacing a lot lately is our support of Blu-ray as a medium. Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our “levels” (or loaded areas) has more than 300 megs of unique data. And keep in mind that we’re also streaming data during level playthroughs. It doesn’t take too much level data before you’ve gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) – yes, more than will fit on a dual layer DVD."

“Just for fun, I’ll elaborate a bit more on the initial choice we made. Even though we as a company haven’t released a game on a non-Sony platform, there are plenty of people at Insomniac who have. So when it came to making a choice between PS3 and Xbox360, we didn’t go in blind. Certainly our experience working with Sony on PS1 and PS2 helped, but being independent we had to do what we thought was best for our games. And we had to choose one system because our current philosophy is to create technology specialized for one platform - enabling us to get the most out of it. We chose the PS3 because we believe that it has the best long-term potential of any next gen platform. The amount of raw processing power that it offers and the fact that we can get “down to the metal” on the platform fits our programming style. We like the fact that right out of the box, using the SPUs allows you to do some incredible things. But what we like even better is that as we refine our technology – technology we’ve designed specifically for the types of games we make, we’ll be able to see bigger and bigger wins using the Cell."


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[Quote] #11
10 Oct 2006 11:43 pm
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I don’t care,

How’s the game? Sounds interesting.


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[Quote] #12
11 Oct 2006 03:18 am
peter moore loged out
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i wuld of read tht true gamer but its too long and i cnt b stuffed to read somfin bout a game im probly not gona get. the main thing im interested about is tht hw much better levels will b etc, and hw long will it take to load a level. and any other special techneecs they have

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