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Starcraft: First Contact

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[Quote] #1
17 Aug 2009 10:46 pm
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Shadow Archon
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Its non-cannon(fan-made), but its still awesome.


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[Quote] #2
17 Aug 2009 10:52 pm
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Cool, eh?


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[Quote] #3
17 Aug 2009 11:14 pm
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Actually, it does follow the canon.

It’s Tassadar’s first contact with the Terran colonies, Mar Sara and Chau Sara. In the game, you actually escape Mar Sara, because Chau Sara was already demolished by the Protoss fleet trying to eradicate the overwhelming Zerg on the colonies. In one of the books, it goes into bigger detail on the destruction of Chau Sara (which is barely mentioned in the game) as well as what happens on Mar Sara outside of the perspective of Jim Raynor (the mission related to this is the one where you have to hold fort until the Sons of Korhal arrive to evac Raynor).

It’s like their envisioning of the incident. Or it seems like it anyway. I just wish carriers actually had that beam cannon in the game to be honest.

I also thought it was pretty awesome for fan work, although I kinda wish it was in the newer design and not the older one.


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Last edited 17 Aug 2009 11:15 pm by RageOverdose
[Quote] #4
17 Aug 2009 11:30 pm
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Though yes it does follow the story, some elements are non-canon. Like one-shotting the Battlecruisers, and having 8 interceptors defeat a single battlecruiser. Also, how many ships are suppose to be in a battle cruiser squadron?


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[Quote] #5
17 Aug 2009 11:45 pm
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Shadow Archon wrote: Though yes it does follow the story, some elements are non-canon. Like one-shotting the Battlecruisers, and having 8 interceptors defeat a single battlecruiser. Also, how many ships are suppose to be in a battle cruiser squadron?



I think those are irrelevant details kind of unrelated to canon.

I mean, canon has to have some sort of invisible line drawn with game-balancing. While, technically, a carrier should be able to demolish a battlecruiser quickly, and visa-versa, in the game you can’t really have that or you break the game. I mean, in the game, a dragoon can’t just stomp an infantry unit, although they technically could in a more realistically envisioned story since they are huge and rather limber.

Also, in canon, archons are very volatile beings that can easily “explode” from the surging psionic energies flowing out of them, and they are FAR more powerful in canon and FAR harder to create than the game makes it. But the game has them for fun and because they are a useful unit.

These things don’t need to translate to canon. I know that the book (which is Liberty’s Crusade, by the way) that depicts the destruction of the two colonies describes powerful beam-like weapons coming from Protoss capital ships that basically “glass” the surface of the planet while their ground forces mop up the remains.

As for battlecruiser fleets, no idea, but I’m sure it varies based upon priority of the area and necessity.

And, usually, in the game, one carrier can defeat one battlecruiser. One interceptor does a max of 9 damage (6 base plus 3 upgrade I think) and you have 8. Well, battlecruisers have a max of 6 armor. That 3 damage per interceptor, times 8, which is 24. It also attacks faster and can out-range a battlecruiser (carrier has 8 range, battlecruiser only 6) if the user has good enough micro. I mean, yeah, a battlecruiser can use Yamato Cannon, but I think it’s only doing about 27 to 31 damage per attack if both are maxed out (plus the carrier can take 100 more damage than a battlcruiser).

So, it’s close.


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Last edited 17 Aug 2009 11:50 pm by RageOverdose
[Quote] #6
17 Aug 2009 11:54 pm
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Though in a story, yes, its irrelevant, we don’t need people using this the VS Forum. Now that thats out of the way, In cannon, were the protoss ever defeated in space by the Terrans or Zerg?

Also, Starcraft II has been set back again. sad


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[Quote] #7
17 Aug 2009 11:58 pm
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Shadow Archon wrote: Though in a story, yes, its irrelevant, we don’t need people using this the VS Forum. Now that thats out of the way, In cannon, were the protoss ever defeated in space by the Terrans or Zerg?

Also, Starcraft II has been set back again. sad



Probably.

I mean, I can’t say for sure I remember.

I know Kerrigan defeated two Terran forces and a Artanis' fleet in space in the last Brood War mission. The Protoss fleet is vicious, but they did lose Aiur to the Zerg. And the Terrans never really engaged the Protoss that much, but the UED did do a good job at keeping them back during their chase for Mengsk.

Although, at first meeting, the Terrans were really getting owned by the Protoss. The Zerg are just straight up dangerous.

And I still want to know if Duran is a damn Xel’Naga or some remnant of them or what.


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[Quote] #8
18 Aug 2009 12:00 am
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They did say that “unique” units would be in the campaign of Starcraft II.

I wonder what the new cinematics will look like.


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[Quote] #9
18 Aug 2009 12:32 am
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Shadow Archon wrote: They did say that “unique” units would be in the campaign of Starcraft II.

I wonder what the new cinematics will look like.



They look like the ones they’ve been showing so far to build up the release (eventually).

The one with Zeratul is particularly badass.


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[Quote] #10
18 Aug 2009 12:37 am
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I loved that one as well.

I gotta go, I have a splitting headache.


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[Quote] #11
18 Aug 2009 12:45 am
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Shadow Archon wrote: I loved that one as well.

I gotta go, I have a splitting headache.



Hope it gets bettah.

Could be the overflow of Starcraft awesomeness... xD


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[Quote] #12
19 Aug 2009 04:08 am
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Indalcieo said Starcraft has planet buster in novel. I don’t remember that in manual storyline. In manual, it says Protoss glassed out surface to wipe out Zerg. Funny thing is they should be able to erase zerg easily based on that tech.

And Starcraft 2 will show Zelnaga. How will they play role? Will all 3 races unite against the ancient race?

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