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warioware: smooth moves

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[Quote] #1
17 Feb 2007 08:47 pm
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Zirnitra
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fun


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[Quote] #2
19 Feb 2007 06:54 pm
darklink28
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fun game but to me not to many mini games.

[Quote] #3
19 Feb 2007 06:55 pm
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but it makes awesome use of the Wiimote.


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[Quote] #4
20 Feb 2007 03:28 am
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darklink28 wrote: fun game but to me not to many mini games.




It has about 200 at least but yeah I just bought that game today and let me say it is very awesome and yeah it is almost the perfect Wario game for Wii, it goes perfect with the Wii-Mote soo for a SILVER rating this is how I grade Wario War Smooth Moves....


Gameplay 9.8
Story 8.6
Graphics 7.2

Over All Wario War Smooth Moves Get A SILVERXXX Rating Of 8.4 B Great

Fun game with a lot of excitement but it is short and lacks a complete story line!!!


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[Quote] #5
20 Feb 2007 04:17 pm
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Zirnitra
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ummm...

judging warioware with a rating of story and graphics... kinda stupid, y’know? I mean... it was not meant to have a story or good graphics... just to be fun...


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[Quote] #6
21 Feb 2007 12:22 am
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Zirnitra wrote: ummm...

judging warioware with a rating of story and graphics... kinda stupid, y’know? I mean... it was not meant to have a story or good graphics... just to be fun...




Well than that means you can only judge it on gameplay and that doesnt make sense, than I would give it a 9.8 and it isnt A+ material!!!


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[Quote] #7
21 Feb 2007 12:33 am
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I haven’t had a chance to play it yet, but from what Game Informer said about it... I want to.


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[Quote] #8
21 Feb 2007 12:36 am
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Cid wrote: I haven’t had a chance to play it yet, but from what Game Informer said about it... I want to.



It takes advantage of the Wii-Mote 1,000,000 times more than any other Wii game does!!!!


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[Quote] #9
21 Feb 2007 12:53 am
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is that a good thing? i think not, maybe if the wiimote was made better then yes but they had to use cheap heat, they jst had to didnt they! i mean the ps1 gun performs way better mirrors or not! and no cheap sensor bad required! why did nintendo have to go the cheap way! why! the wii could of been so much better! now we get a wiimote that sticks, jumps, avoids areas, and the pointer apears upside down when u first point at it after an intermission, if they just used the method sony did with the ps1 gun or ps2 gun then it would of worked flawlesly simply and fun! the wii is more frustrating than anything!


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[Quote] #10
21 Feb 2007 12:56 am
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P. Moore wrote: is that a good thing? i think not, maybe if the wiimote was made better then yes but they had to use cheap heat, they jst had to didnt they! i mean the ps1 gun performs way better mirrors or not! and no cheap sensor bad required! why did nintendo have to go the cheap way! why! the wii could of been so much better! now we get a wiimote that sticks, jumps, avoids areas, and the pointer apears upside down when u first point at it after an intermission, if they just used the method sony did with the ps1 gun or ps2 gun then it would of worked flawlesly simply and fun! the wii is more frustrating than anything!




Because the Wii-Mote does way more than just point and shoot, its too complex for the way Sony did their gun in PS1!!!


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[Quote] #11
21 Feb 2007 01:09 am
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The Wii remote not only points and clicks, but it also measures how far away from your TV you are and can tell if you’ve moved the remote upside down or holding it sideways. Did the PS1 Gun-Con do that? Nope.


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Last edited 21 Feb 2007 01:09 am by Cid
[Quote] #12
21 Feb 2007 01:10 am
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now that sounds like a fanboy comment, the ps1 gun did what it needed to and it does it well and with style


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[Quote] #13
21 Feb 2007 01:11 am
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But it doesn’t have the functionality that the Wii Remote has. If Sony made something like the Wii Remote it’d be just as bad, which isn’t actually bad but pretty good.


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[Quote] #14
21 Feb 2007 01:14 am
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but they had to make the most important part of the wiimote work like crap, i mean pointing is the most important part, screw the cursor being able to turn upside, thats just a dumb feature u never need, if ps1 could point well 10 years ago i assume nintendo should be able to work well because tech develops fast


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[Quote] #15
21 Feb 2007 01:22 am
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I mean the Wii-mote can be used to browse the web, it cant do that without haveing some kind of sensing structure!!!!!


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[Quote] #16
21 Feb 2007 01:26 am
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The Gun-Con used light in order to do what it did, Nintendo couldn’t do everything they wanted with a light gun type thing. It wouldn’t be able to be turned around and used and it couldn’t function as a normal controller if need arose to do so.

What Nintendo did was better then the Gun-Con.


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[Quote] #17
21 Feb 2007 01:45 am
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Cid wrote: The Gun-Con used light in order to do what it did, Nintendo couldn’t do everything they wanted with a light gun type thing. It wouldn’t be able to be turned around and used and it couldn’t function as a normal controller if need arose to do so.

What Nintendo did was better then the Gun-Con.




100% Agreed!


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[Quote] #18
21 Feb 2007 03:49 am
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Better? light sounds more accurate than heat considering light moves in straight lines. And why couldn’t nintendo come up with a brilliant way to include their features


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[Quote] #19
21 Feb 2007 08:53 am
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P.Moore you are forgeting one major thing, Nintendo made the wii remote to be easy to use for any game so that anyone could play it well and make it so that games are more innovative too.


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[Quote] #20
21 Feb 2007 10:48 am
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P. Moore wrote: Better? light sounds more accurate than heat considering light moves in straight lines. And why couldn’t nintendo come up with a brilliant way to include their features



It’s because of two things.

1. A light Gun has to connected to the console in order to work.

2. As you said, light moves in a straight line, which means the controller would disconnect from the console if the controller was turned sideways. That makes playing games like Excite Truck the way we do impossible.


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