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Falling sands of Hell... Very fun free game.

The Lounge dropdown Forums Index > Off-Topic dropdown Falling sands of Hell... Very fun free game. Page Navigation Page Navigation
[Quote] #1
20 Jan 2007 03:46 pm
Joined: 22 Aug 2006
Posts: 32,780
OFFLINE
NEREVAR117
NEREVAR117
Addict (beyond 1337)
Rep: 71thumbs-up

Go here and download the file, hit save.

Once it is done pull up you’r notepad, it MUST be notepad, and copy this and paste it in you’r notepad.

#wxSand: Owen Piette’s Falling Sand Game
#Version 4.4, File subversion 2
#Bombs, bugs and booms! Version 3.0 for wxSand 4.3 and higher. Made by randomcraziness
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group Waters Water Steam Saltwater Spout
group Sources Spout Well Mine Beach SprayCan FireExtinguisher Bomber AA-Gun Torch Blowtorch GasTap
group Destructive Fire BlueFire Oil ??? Wood??? Ink??? C4 Bomb AA-Shell Napalm BurningNapalm Gas Propane Gunpowder Torch Blowtorch
group Life Plant Wood Woodworm Locust Woodlocust Maggot Worm Seed Rotworm Superbug Treegrow
group Woodcutting Wood Chainsaw Grinder Compressor Water Paper WaterRemover Chipboard Wood??? Ink??? RInk BInk YInk ElectricSaw ElectricGrinder
group Railways Note Rail Train Carriage Trainhouse
group Glassmaking Sand MoltenGlass Glass Mold MoldLid
group Oilming CrudeOil Oil BottomPipe TopPipeA TopPipeB Pressure Tar SolidTar ElectricPipe
group Random Note2 Starter Domino1 Domino2
group Electricity HeatConverter Wire CoatedWire Coating HeatPlate Stove Lightbulb SolarPanel Gate Oil-Generator Oil-Funnel BatteryAcid Recharger Uranium Seal ControlRod Dam Turbine Pipe
group Mining+Smithing Drill Rock IronOre Collector MinePipe MoltenIron Strengthener Iron Mold MoldLid

#Erases.
element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1
#A solid element which reacts with nothing.
element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1
hotcolor Wall 200 55 55
#Burns other elements. Source of energy.
element Fire 222 46 26 -1.000000 1.000000 0.000000 1.100000 1
self 0.050000 Fire 0.5000 Empty 0.5 Smoke
hotcolor Fire 230 90 20
neighbor 0.9 Fire Water 1.0 Empty Steam
neighbor 0.75 Fire Oil 1.0 Fire Fire
neighbor 0.9 Fire Plant 1.0 Fire Fire
neighbor 0.005 Fire Cera 1.0 MoltenCera Ember
neighbor 0.1 Fire Wood 1.0 Charcoal Ember
neighbor 0.3 Fire Charcoal 1.0 Fire Fire
neighbor 0.1 Fire Woodworm 1.0 Fire Fire
neighbor 0.1 Fire Locust 1.0 Fire Fire
neighbor 0.75 Fire BugSpray 1.0 Fire Fire
neighbor 0.1 Fire Woodlocust 1.0 Fire Fire
neighbor 0.3 Fire DeadLocust 1.0 Fire Fire
neighbor 0.3 Fire DeadWoodworm 1.0 Fire Fire
neighbor 0.3 Fire DeadWoodlocust 1.0 Fire Fire
neighbor 0.3 Fire DeadMaggot 1.0 Fire Fire
neighbor 0.1 Fire Maggot 1.0 Fire Fire
neighbor 0.1 Fire Worm 1.0 Fire Fire
neighbor 0.3 Fire DeadWorm 1.0 Fire Fire
neighbor 0.1 Fire Rotworm 1.0 Fire Fire
neighbor 0.3 Fire DeadRotworm 1.0 Fire Fire
neighbor 0.2 Fire Bomber 1.0 Fire Fire
neighbor 0.1 Fire FelledTree 1.0 Fire Ember
neighbor 0.2 Fire Woodchips 1.0 Fire Fire
neighbor 1 Fire Paper 1.0 Fire Fire
neighbor 0.4 Fire Chipboard 1.0 Fire Ember
neighbor 1.0 Fire Napalm 1.0 Fire BurningNapalm
neighbor 1.0 Fire Gas 1.0 Fire Fire
neighbor 1 Fire RPaper 1.0 Fire Fire
neighbor 1 Fire BPaper 1.0 Fire Fire
neighbor 1 Fire YPaper 1.0 Fire Fire
neighbor 1 Fire GPaper 1.0 Fire Fire
neighbor 1 Fire OPaper 1.0 Fire Fire
neighbor 1 Fire PPaper 1.0 Fire Fire
neighbor 0.4 Fire Chipboard1 1.0 Fire Ember
neighbor 0.4 Fire Chipboard2 1.0 Fire Ember
neighbor 0.05 Fire CrudeOil 1.0 Fire Fire
neighbor 0.5 Fire Tar 1.0 Fire SolidTar
#Even hotter than normal fire.
element BlueFire 66 66 250 -1 1 0 1.5 1
hotcolor BlueFire 66 66 170
self 0.03 BlueFire 1 Empty
neighbor 0.9 BlueFire Water 1.0 Empty Steam
neighbor 0.75 BlueFire Oil 1.0 BlueFire Fire
neighbor 1.0 BlueFire Plant 1.0 BlueFire Fire
neighbor 0.005 BlueFire Cera 1.0 MoltenCera Ember
neighbor 0.1 BlueFire Wood 1.0 Charcoal Ember
neighbor 0.3 BlueFire Charcoal 1.0 BlueFire Fire
neighbor 0.1 BlueFire Woodworm 1.0 BlueFire Fire
neighbor 0.1 BlueFire Locust 1.0 BlueFire BlueFire
neighbor 0.75 BlueFire BugSpray 1.0 BlueFire Fire
neighbor 0.1 BlueFire Woodlocust 1.0 BlueFire Fire
neighbor 0.3 BlueFire DeadLocust 1.0 BlueFire Fire
neighbor 0.3 BlueFire DeadWoodworm 1.0 BlueFire Fire
neighbor 0.3 BlueFire DeadWoodlocust 1.0 BlueFire Fire
neighbor 0.3 BlueFire DeadMaggot 1.0 BlueFire Fire
neighbor 0.1 BlueFire Maggot 1.0 BlueFire Fire
neighbor 0.1 BlueFire Worm 1.0 BlueFire Fire
neighbor 0.3 BlueFire DeadWorm 1.0 BlueFire Fire
neighbor 0.1 BlueFire Rotworm 1.0 BlueFire Fire
neighbor 0.3 BlueFire DeadRotworm 1.0 BlueFire Fire
neighbor 0.2 BlueFire Bomber 1.0 BlueFire Fire
neighbor 0.1 BlueFire FelledTree 1.0 BlueFire Ember
neighbor 0.2 BlueFire Woodchips 1.0 BlueFire Fire
neighbor 1 BlueFire Paper 1.0 BlueFire Fire
neighbor 0.4 BlueFire Chipboard 1.0 BlueFire Ember
neighbor 1.0 BlueFire Napalm 1.0 BlueFire BurningNapalm
neighbor 1.0 BlueFire Gas 1.0 BlueFire BlueFire
neighbor 1 BlueFire RPaper 1.0 BlueFire Fire
neighbor 1 BlueFire YPaper 1.0 BlueFire Fire
neighbor 1 BlueFire BPaper 1.0 BlueFire Fire
neighbor 1 BlueFire OPaper 1.0 BlueFire Fire
neighbor 1 BlueFire GPaper 1.0 BlueFire Fire
neighbor 1 BlueFire PPaper 1.0 BlueFire Fire
neighbor 0.4 BlueFire Chipboard1 1.0 BlueFire Ember
neighbor 0.4 BlueFire Chipboard2 1.0 BlueFire Ember
neighbor 0.05 BlueFire CrudeOil 1.0 BlueFire Fire
neighbor 0.5 BlueFire Tar 1.0 BlueFire SolidTar
#Dissolves other elements. Turns to steam when heated. Destroys wells.
element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1
hotcolor Water 200 200 255
self 0.001 Water 1.0 Steam
hotself 50 Water
neighbor 0.005 Water Wood 1.0 Empty Rot
#Grows in water.
element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.2 Plant Water 1.0 Plant Plant
#Destroys spout and can be heated to make glass.
element Sand 238 204 128 0.900000 0.500000 0.900000 0.500000 1
hotcolor Sand 250 88 41
#Source of water. Is destroyed by sand.
element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.75 Spout Empty 1.0 Spout Water
neighbor 0.5 Spout Sand 1.0 Empty Empty
#Source of oil. Is destroyed by water.
element Well 10 100 10 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.75 Well Empty 1.0 Well Oil
neighbor 0.5 Well Water 1.0 Empty Empty
#Source of salt. Is destroyed by oil.
element Mine 10 100 10 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.75 Mine Empty 1.0 Mine Salt
neighbor 0.5 Mine Oil 1.0 Empty Empty
#Source of sand. Is destroyed by salt.
element Beach 10 100 10 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.75 Beach Empty 1.0 Beach Sand
neighbor 0.5 Beach Salt 1.0 Empty Empty
#Wax. Melts.
element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1
#Destroys everything except living things.
element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1
self 0.100000 ??? 1.0000 Leftover???
neighbor 1.0 ??? Empty 1.0 ??? ???
neighbor 1.0 ??? Wall 1.0 ??? ???
neighbor 1.0 ??? Fire 1.0 ??? ???
neighbor 1.0 ??? Water 1.0 ??? ???
neighbor 1.0 ??? BlueFire 1.0 ??? ???
neighbor 1.0 ??? Sand 1.0 ??? ???
neighbor 1.0 ??? Spout 1.0 ??? ???
neighbor 1.0 ??? Cera 1.0 ??? ???
neighbor 1.0 ??? Oil 1.0 ??? ???
neighbor 1.0 ??? Salt 1.0 ??? ???
neighbor 1.0 ??? Ember 1.0 ??? ???
neighbor 1.0 ??? MoltenCera 1.0 ??? ???
neighbor 1.0 ??? Steam 1.0 ??? ???
neighbor 1.0 ??? Saltwater 1.0 ??? ???
neighbor 1.0 ??? Torch 1.0 ??? ???
neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover???
neighbor 1.0 ??? C4 1.0 ??? ???
neighbor 1.0 ??? Charcoal 1.0 ??? ???
neighbor 1.0 ??? BugSpray 1.0 ??? ???
neighbor 1.0 ??? Torch 1.0 ??? ???
neighbor 1.0 ??? MaggotBomb 1.0 ??? ???
neighbor 1.0 ??? Bomb 1.0 ??? ???
neighbor 1.0 ??? InstaWall 1.0 ??? ???
neighbor 1.0 ??? Soil 1.0 ??? ???
neighbor 1.0 ??? HealthySoil 1.0 ??? ???
neighbor 1.0 ??? Foam 1.0 ??? ???
neighbor 1.0 ??? AA-Shell 1.0 ??? ???
neighbor 1.0 ??? Well 1.0 ??? ???
neighbor 1.0 ??? Mine 1.0 ??? ???
neighbor 1.0 ??? Beach 1.0 ??? ???
neighbor 1.0 ??? Blowtorch 1.0 ??? ???
neighbor 1.0 ??? SprayCan 1.0 ??? ???
neighbor 1.0 ??? FireExtinguisher 1.0 ??? ???
neighbor 1.0 ??? Bomber 1.0 ??? ???
neighbor 1.0 ??? AA-Gun 1.0 ??? ???
neighbor 1.0 ??? Chainsaw 1.0 ??? ???
neighbor 1.0 ??? Grinder 1.0 ??? ???
neighbor 1.0 ??? Compressor 1.0 ??? ???
neighbor 1.0 ??? Paper 1.0 ??? ???
neighbor 1.0 ??? WaterRemover 1.0 ??? ???
neighbor 1.0 ??? Chipboard1 1.0 ??? ???
neighbor 1.0 ??? Chipboard2 1.0 ??? ???
neighbor 1.0 ??? Wood??? 1.0 ??? ???
neighbor 1.0 ??? Ink??? 1.0 ??? ???
neighbor 1.0 ??? RInk 1.0 ??? ???
neighbor 1.0 ??? BInk 1.0 ??? ???
neighbor 1.0 ??? YInk 1.0 ??? ???
neighbor 1.0 ??? GInk 1.0 ??? ???
neighbor 1.0 ??? OInk 1.0 ??? ???
neighbor 1.0 ??? PInk 1.0 ??? ???
neighbor 1.0 ??? RPaper 1.0 ??? ???
neighbor 1.0 ??? BPaper 1.0 ??? ???
neighbor 1.0 ??? GPaper 1.0 ??? ???
neighbor 1.0 ??? YPaper 1.0 ??? ???
neighbor 1.0 ??? OPaper 1.0 ??? ???
neighbor 1.0 ??? PPaper 1.0 ??? ???
neighbor 1.0 ??? Napalm 1.0 ??? ???
neighbor 1.0 ??? BurningNapalm 1.0 ??? ???
neighbor 1.0 ??? Gas 1.0 ??? ???
neighbor 1.0 ??? Propane 1.0 ??? ???
neighbor 1.0 ??? Gunpowder 1.0 ??? ???
neighbor 1.0 ??? Smoke 1.0 ??? ???
neighbor 1.0 ??? GasTap 1.0 ??? ???
neighbor 1.0 ??? Train 1.0 ??? ???
neighbor 1.0 ??? Rail 1.0 ??? ???
neighbor 1.0 ??? Carriage 1.0 ??? ???
neighbor 1.0 ??? Trainhouse 1.0 ??? ???
neighbor 1.0 ??? Mold 1.0 ??? ???
neighbor 1.0 ??? MoldLid 1.0 ??? ???
neighbor 1.0 ??? Pressure 1.0 ??? ???
neighbor 1.0 ??? BottomPipe 1.0 ??? ???
neighbor 1.0 ??? TopPipeA 1.0 ??? ???
neighbor 1.0 ??? TopPipeB 1.0 ??? ???
neighbor 1.0 ??? Glass 1.0 ??? ???
neighbor 1.0 ??? MoltenGlass 1.0 ??? ???
neighbor 1.0 ??? CrudeOil 1.0 ??? ???
neighbor 1.0 ??? Tar 1.0 ??? ???
neighbor 1.0 ??? SolidTar 1.0 ??? ???
neighbor 1.0 ??? HeatConverter 1.0 ??? ???
neighbor 1.0 ??? ChargedConverter 1.0 ??? ???
neighbor 1.0 ??? Wire 1.0 ??? ???
neighbor 1.0 ??? ChargedWire 1.0 ??? ???
neighbor 1.0 ??? Coating 1.0 ??? ???
neighbor 1.0 ??? HeatPlate 1.0 ??? ???
neighbor 1.0 ??? HotPlate 1.0 ??? ???
neighbor 1.0 ??? Stove 1.0 ??? ???
neighbor 1.0 ??? SolarPanel 1.0 ??? ???
neighbor 1.0 ??? ChargedPanel 1.0 ??? ???
neighbor 1.0 ??? Lightbulb 1.0 ??? ???
neighbor 1.0 ??? ChargedStove 1.0 ??? ???
neighbor 1.0 ??? LightBulb 1.0 ??? ???
neighbor 1.0 ??? LightBulb1 1.0 ??? ???
neighbor 1.0 ??? LightBulb2 1.0 ??? ???
neighbor 1.0 ??? LightBulb3 1.0 ??? ???
neighbor 1.0 ??? LightBulb4 1.0 ??? ???
neighbor 1.0 ??? LightBulb5 1.0 ??? ???
neighbor 1.0 ??? LightBulb6 1.0 ??? ???
neighbor 1.0 ??? LightBulb7 1.0 ??? ???
neighbor 1.0 ??? LightBulb8 1.0 ??? ???
neighbor 1.0 ??? LightBulb9 1.0 ??? ???
neighbor 1.0 ??? LightBulb10 1.0 ??? ???
neighbor 1.0 ??? LightBulb11 1.0 ??? ???
neighbor 1.0 ??? LightBulb12 1.0 ??? ???
neighbor 1.0 ??? LightBulb13 1.0 ??? ???
neighbor 1.0 ??? LightBulb14 1.0 ??? ???
neighbor 1.0 ??? LightBulb15 1.0 ??? ???
neighbor 1.0 ??? LightBulb16 1.0 ??? ???
neighbor 1.0 ??? LightBulb17 1.0 ??? ???
neighbor 1.0 ??? LightBulb18 1.0 ??? ???
neighbor 1.0 ??? LightBulb19 1.0 ??? ???
neighbor 1.0 ??? Oil-Generator 1.0 ??? ???
neighbor 1.0 ??? Oiled-Generator 1.0 ??? ???
neighbor 1.0 ??? Oil-Funnel 1.0 ??? ???
neighbor 1.0 ??? Oiled-Funnel 1.0 ??? ???
neighbor 1.0 ??? Gate 1.0 ??? ???
neighbor 1.0 ??? ChargedGate 1.0 ??? ???
neighbor 1.0 ??? BatteryAcid 1.0 ??? ???
neighbor 1.0 ??? DeadBatteryAcid 1.0 ??? ???
neighbor 1.0 ??? Recharger 1.0 ??? ???
neighbor 1.0 ??? Uranium 1.0 ??? ???
neighbor 1.0 ??? ControlledUranium 1.0 ??? ???
neighbor 1.0 ??? CriticalUranium 1.0 ??? ???
neighbor 1.0 ??? Seal 1.0 ??? ???
neighbor 1.0 ??? SealedWater 1.0 ??? ???
neighbor 1.0 ??? ControlRod 1.0 ??? ???
neighbor 1.0 ??? Pipe 1.0 ??? ???
neighbor 1.0 ??? Dam 1.0 ??? ???
neighbor 1.0 ??? Turbine 1.0 ??? ???
neighbor 1.0 ??? WPipe 1.0 ??? ???
neighbor 1.0 ??? WDam 1.0 ??? ???
neighbor 1.0 ??? WTurbine 1.0 ??? ???
neighbor 1.0 ??? ElectricSaw 1.0 ??? ???
neighbor 1.0 ??? ElectricPipe 1.0 ??? ???
neighbor 1.0 ??? ElectricGrinder 1.0 ??? ???
neighbor 1.0 ??? Drill 1.0 ??? ???
neighbor 1.0 ??? Rock 1.0 ??? ???
neighbor 1.0 ??? IronOre 1.0 ??? ???
neighbor 1.0 ??? MinedIronOre 1.0 ??? ???
neighbor 1.0 ??? Collector 1.0 ??? ???
neighbor 1.0 ??? ICollector 1.0 ??? ???
neighbor 1.0 ??? MinePipe 1.0 ??? ???
neighbor 1.0 ??? IMinePipe 1.0 ??? ???
neighbor 1.0 ??? MoltenIron 1.0 ??? ???
neighbor 1.0 ??? SMoltenIron 1.0 ??? ???
neighbor 1.0 ??? Iron 1.0 ??? ???
#Burns. Destroys mines.
element Oil 128 64 40 0.700000 1.000000 0.200000 0.200000 1
#Soluable in water. Destroys beaches.
element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1
#Burns for a little while.
element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1
self 0.002000 Ember 1.0000 Fire
neighbor 0.2 Ember Empty 1.0 Ember Fire
neighbor 0.9 Ember Water 1.0 Empty Steam
neighbor 0.75 Ember Oil 1.0 Ember Fire
neighbor 1.0 Ember Plant 1.0 Ember Fire
neighbor 0.005 Ember Cera 1.0 MoltenCera Ember
#Flowing cera. Will harden eventually.
element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0
neighbor 0.01 MoltenCera Wall 1.0 Cera Wall
neighbor 0.01 MoltenCera Water 1.0 Cera Water
neighbor 0.01 MoltenCera Sand 1.0 Cera Sand
neighbor 0.01 MoltenCera Spout 1.0 Cera Spout
neighbor 0.01 MoltenCera Cera 1.0 Cera Cera
neighbor 0.01 MoltenCera Oil 1.0 Cera Oil
neighbor 0.01 MoltenCera Salt 1.0 Cera Salt
neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater
#Will eventually condense.
element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1
self 0.001000 Steam 1.0000 Water
#Salt will slowly come out of solution.
element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1
self 0.00001 Saltwater 0.5 Water 0.5 Salt
neighbor 0.004 Water Salt 1.0 Saltwater Saltwater
neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam
neighbor 0.04 Saltwater Water 1.0 Water Saltwater
neighbor 0.9 Saltwater Fire 1.0 Salt Steam
neighbor 0.9 Saltwater BlueFire 1.0 Salt Steam
hotneighbor 50 Saltwater Saltwater
#Continuous fire.
element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1
neighbor 0.2 Torch Empty 1.0 Torch Fire
neighbor 0.2 Torch Water 1.0 Torch Steam
neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt
neighbor 0.2 Torch Oil 1.0 Torch Fire
neighbor 0.2 Torch Plant 1.0 Torch Fire
neighbor 0.2 Torch Cera 1.0 Torch MoltenCera
#Continuous blue fire.
element Blowtorch 0 0 149 0 1 1 1 1
neighbor 0.2 Blowtorch Empty 1.0 Blowtorch BlueFire
neighbor 0.2 Blowtorch Water 1.0 Blowtorch Steam
neighbor 0.2 Blowtorch Saltwater 0.5 Blowtorch Steam 0.5 Blowtorch Salt
neighbor 0.2 Blowtorch Oil 1.0 Blowtorch Fire
neighbor 0.2 Blowtorch Plant 1.0 Blowtorch Fire
neighbor 0.2 Blowtorch Cera 1.0 Blowtorch MoltenCera
#A helper element.
element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0
self 0.005000 Leftover??? 1.0000 Empty
#Plastic explosive.
element C4 250 242 156 0 0 1 0 1
pexplosion Fire C4 64 Fire
pexplosion BlueFire C4 64 Fire
#That stuff you get from trees.
element Wood 160 120 80 0 0 1 0 1
#Burnt wood. Burns quickly.
element Charcoal 90 90 90 0 0 1 0 1
#Eats wood and burns slowly. Slowly eats plants.
element Woodworm 250 250 200 0 1 1 0.5 1
neighbor 0.5 Woodworm Wood 1.0 Empty Woodworm
neighbor 0.5 Woodworm Empty 1.0 Empty Woodworm
neighbor 0.05 Woodworm Plant 1.0 Empty Woodworm
neighbor 1 Woodworm Locust 1.0 Woodlocust Woodlocust
#Eats plants and burns slowly. Slowly eats wood.
element Locust 60 190 30 0 1 1 0.5 1
neighbor 0.5 Locust Plant 1.0 Empty Locust
neighbor 0.5 Locust Empty 1.0 Empty Locust
neighbor 0.05 Locust Wood 1.0 Empty Locust
#Kills woodworms and locusts. Flammable.
element BugSpray 100 130 90 -0.5 1 0 0 1
neighbor 1 BugSpray Locust 1.0 BugSpray DeadLocust
neighbor 1 BugSpray Woodworm 1.0 BugSpray DeadWoodworm
neighbor 0.001 BugSpray Empty 1.0 Empty Empty
neighbor 1 BugSpray Woodlocust 1.0 BugSpray DeadWoodlocust
neighbor 1 BugSpray Maggot 1.0 BugSpray DeadMaggot
neighbor 1 BugSpray Worm 1.0 BugSpray DeadWorm
neighbor 1 BugSpray Rotworm 1.0 BugSpray DeadRotworm
#It’s a woodworm, but it’s dead.
element DeadWoodworm 250 250 200 0.7 1 1 0.5 0
#It’s a locust, but it’s dead.
element DeadLocust 60 190 30 0.7 1 1 0.5 0
#The dreaded Woodlocust!
element Woodlocust 126 90 131 0 1 1 0.5 1
neighbor 0.5 Woodlocust Plant 1.0 Empty Woodlocust
neighbor 0.5 Woodlocust Empty 1.0 Empty Woodlocust
neighbor 0.5 Woodlocust Wood 1.0 Empty Woodlocust
neighbor 0.05 Woodlocust Locust 1.0 Woodlocust Woodlocust
neighbor 0.05 Woodlocust Woodworm 1.0 Woodlocust Woodlocust
#It’s a woodlocust, but it’s dead.
element DeadWoodlocust 126 90 131 0.7 1 1 0.5 0
#Rotten wood.
element Rot 130 147 49 0 1 1 0.5 0
neighbor 0.005 Rot Wood 1.0 Rot Rot
self 0.0001 Rot 1.0 Empty
neighbor 0.005 Rot Fire 1.0 Fire Fire
neighbor 0.005 Rot BlueFire 1.0 Fire BlueFire
#Eats dead insects.
element Maggot 255 255 255 0 0 1 0.5 1
neighbor 0.05 Maggot DeadWoodworm 1.0 Maggot Empty
neighbor 0.05 Maggot DeadLocust 1.0 Maggot Empty
neighbor 0.05 Maggot DeadWoodlocust 1.0 Maggot Empty
neighbor 0.05 Maggot DeadMaggot 1.0 Maggot Empty
neighbor 0.5 Maggot Empty 1.0 Empty Maggot
neighbor 0.05 Maggot DeadWorm 1.0 Maggot Empty
neighbor 0.05 Maggot DeadRotworm 1.0 Maggot Empty
element DeadMaggot 255 255 255 0.7 0 1 0.5 0
#A bomb of maggots.
element MaggotBomb 250 242 156 0 0 1 0 1
pexplosion Fire MaggotBomb 64 Maggot
pexplosion BlueFire MaggotBomb 64 Maggot
pexplosion Maggot MaggotBomb 64 Maggot
#Falling bomb.
element Bomb 95 95 95 1 0 1 0 1
neighbor 1.0 Bomb Bomb 1.0 Bomb Empty
pexplosion Wall Bomb 8 Fire
pexplosion Wood Bomb 8 Fire
pexplosion Cera Bomb 8 Fire
pexplosion Plant Bomb 8 Fire
pexplosion C4 Bomb 8 Fire
pexplosion AA-Gun Bomb 8 Fire
pexplosion Soil Bomb 8 Fire
pexplosion HealthySoil Bomb 8 Fire
pexplosion Glass Bomb 8 Fire
pexplosion SprayCan Bomb 8 Fire
pexplosion Iron Bomb 8 Fire
pexplosion Rock Bomb 8 Fire
#Just add water.
element InstaWall 95 95 95 1 0 1 0 1
pexplosion InstaWall Water 32 Wall
#Plants grow in this.
element Soil 200 180 130 1 0 0.4 0 1
neighbor 0.005 Soil Plant 1.0 Plant Plant
neighbor 1.0 Plant Soil 0.3 PlantRootGrow Soil 0.7 Plant Soil
neighbor 1.0 Plant HealthySoil 0.4 PlantRootGrow Soil 0.6 Plant HealthySoil
neighbor 1.0 Wood Soil 0.3 WoodRootGrow Soil 0.7 Wood Soil
neighbor 1.0 Wood HealthySoil 0.4 WoodRootGrow Soil 0.6 Wood HealthySoil
neighbor 1.0 PlantRootGrow Soil 1.0 PlantRoot PlantRootGrow
neighbor 1.0 WoodRootGrow Soil 1.0 WoodRoot WoodRootGrow
neighbor 1.0 PlantRootGrow HealthySoil 1.0 PlantRoot PlantRootGrow
neighbor 1.0 WoodRootGrow HealthySoil 1.0 WoodRoot WoodRootGrow
element PlantRoot 32 204 32 0 0 1 0 0
element WoodRoot 160 120 80 0 0 1 0 0
element PlantRootGrow 200 180 130 0 0 0.45 0 0
element WoodRootGrow 200 180 130 0 0 0.45 0 0
neighbor 0.9 Fire PlantRoot 1.0 Fire Fire
neighbor 0.1 Fire WoodRoot 1.0 Fire Ember
self 0.4 PlantRootGrow 1.0 Plant
self 0.4 WoodRootGrow 1.0 Wood
#Grows in soil.
element Seed 250 250 230 1 0 1 0 1
neighbor 1.0 Seed Seed 1.0 Seed Empty
pexplosion Soil Seed 32 Plant
pexplosion HealthySoil Seed 32 Plant
#Healthier than normal soil.
element HealthySoil 180 140 60 1 0 0.5 0 1
#Wriggly creatures.
element Worm 250 160 175 0 0 1 0 1
neighbor 0.5 Worm Empty 1.0 Empty Worm
neighbor 0.4 Worm Soil 1.0 HealthySoil Worm
neighbor 0.5 Worm HealthySoil 1.0 HealthySoil Worm
#Dead worms.
element DeadWorm 250 160 175 1 0 1 0 0
#Source of BugSpray. Explodes on contact with fire.
element SprayCan 0 0 120 0 1 1 0 1
neighbor 1.0 SprayCan Empty 1.0 SprayCan BugSpray
pexplosion SprayCan Fire 64 Fire
pexplosion SprayCan BlueFire 64 Fire
#Extinguishes fire.
element Foam 255 255 255 1 0 0 0 1
neighbor 1.0 Foam Fire 1.0 Foam Empty
neighbor 1.0 Foam BlueFire 1.0 Foam Empty
#Source of foam.
element FireExtinguisher 255 0 0 0 0 1 0 1
neighbor 0.75 FireExtinguisher Empty 1.0 FireExtinguisher Foam
#Makes soil healthy and eats bodies.
element Rotworm 100 90 10 0 0 0 0 1
neighbor 0.5 Rotworm Empty 1.0 Empty Rotworm
neighbor 0.5 Rotworm Soil 1.0 HealthySoil Rotworm
neighbor 0.5 Rotworm HealthySoil 1.0 HealthySoil Rotworm
neighbor 0.05 Rotworm Worm 1.0 Rotworm Rotworm
neighbor 0.05 Rotworm Maggot 1.0 Rotworm Rotworm
neighbor 0.05 Rotworm DeadWorm 1.0 Empty Rotworm
neighbor 0.05 Rotworm DeadLocust 1.0 Empty Rotworm
neighbor 0.05 Rotworm DeadWoodworm 1.0 Empty Rotworm
neighbor 0.05 Rotworm DeadMaggot 1.0 Empty Rotworm
neighbor 0.05 Rotworm DeadWoodlocust 1.0 Empty Rotworm
neighbor 0.05 Rotworm DeadRotworm 1.0 Empty Rotworm
element DeadRotworm 100 90 10 1 0 0 0 0
#Source of bombs.
element Bomber 100 140 60 0 0 1 0 1
#Source of AA Shells.
element AA-Gun 120 120 80 0 0 1 0 1
#Shoots down bombers.
element AA-Shell 100 100 100 -1 1 0.8 0 1
neighbor 1.0 AA-Shell AA-Shell 1.0 AA-Shell Empty
neighbor 0.001 AA-Gun Empty 1.0 AA-Gun AA-Shell
neighbor 1.0 AA-Shell Bomber 1.0 Empty ShotBomber
element ShotBomber 100 140 60 0 0 1 0 0
self 0.2 ShotBomber 1.0 Empty
neighbor 1.0 ShotBomber Bomber 0.99 ShotBomber ShotBomber 0.01 ShotBomber ShotBomberE
element ShotBomberE 100 140 60 0 0 1 0 0
pexplosion ShotBomberE Empty 8 Fire
neighbor 0.001 Bomber Empty 1.0 Bomber Bomb
#All the bugs combined into one handy package, but it’s called Superbug for a reason. It’s immune to bugspray.
element Superbug 75 135 70 0 1 0 0 1
neighbor 1.0 Superbug Empty 1.0 Empty Superbug
neighbor 0.05 Rotworm Woodlocust 1.0 Superbug Superbug
neighbor 0.05 Superbug Rotworm 1.0 Superbug Superbug
neighbor 0.05 Superbug Woodlocust 1.0 Superbug Superbug
neighbor 0.05 Superbug Woodworm 1.0 Superbug Superbug
neighbor 0.05 Superbug Locust 1.0 Superbug Superbug
neighbor 0.05 Superbug Worm 1.0 Superbug Superbug
neighbor 0.05 Superbug Maggot 1.0 Superbug Superbug
neighbor 0.5 Superbug Plant 1.0 Empty Superbug
neighbor 0.5 Superbug Wood 1.0 Empty Superbug
neighbor 0.05 Superbug DeadWorm 1.0 Empty Superbug
neighbor 0.05 Superbug DeadLocust 1.0 Empty Superbug
neighbor 0.05 Superbug DeadWoodworm 1.0 Empty Superbug
neighbor 0.05 Superbug DeadMaggot 1.0 Empty Superbug
neighbor 0.05 Superbug DeadWoodlocust 1.0 Empty Superbug
neighbor 0.05 Superbug DeadRotworm 1.0 Empty Superbug
#Add some above wood.
element Treegrow 160 120 80 -1 0 0 0 1
element Tree 160 120 80 1 0 0.5 0 0
neighbor 1.0 Treegrow Empty 1.0 Treegrow Tree
neighbor 0.2 Tree Wood 1.0 Wood Wood
self 0.01 Treegrow 1.0 Empty
#Smokin'!
element Smoke 50 50 50 -1 0 0 0 1
self 0.05 Smoke 1.0 Empty
#For cutting down trees.
element Chainsaw 122 122 122 0 0 0 0 1
self 0.1 Chainsaw 1.0 Empty
#A tree that has fell.
element FelledTree 160 120 80 1 0.5 0 0 0
neighbor 1.0 Chainsaw Wood 1.0 Chainsaw FelledTree
neighbor 1.0 FelledTree Wood 1.0 FelledTree FelledTree
#For grinding felled trees.
element Grinder 113 140 104 0 0 1 0 1
element WGrinder 113 140 104 0 0 0.9 0 0
element Woodchips 162 135 79 1 0.6 0 0 0
neighbor 1 Grinder FelledTree 1.0 WGrinder Empty
neighbor 1 WGrinder Empty 1.0 Grinder Woodchips
neighbor 1 FelledTree Woodchips 1.0 FelledTree FelledTree
neighbor 0.25 Grinder WGrinder 1.0 WGrinder Grinder
#Compress to make paper.
element Woodpulp 203 200 163 0.2 0 0.6 0 0
neighbor 1.0 Woodchips Water 1.0 Woodpulp Empty
#For crushing woodpulp.
element Compressor 83 83 83 1 0 0 0 1
#Yay for paper!
element Paper 242 240 255 0 0 0 0 1
neighbor 1.0 Compressor Woodpulp 1.0 Compressor Paper
neighbor 0.5 Paper Woodpulp 1.0 Paper Paper
neighbor 1.0 Compressor Paper 1.0 Empty Paper
#For removing water leftover by the pulping process.
element WaterRemover 32 32 255 0 0 0 0 1
neighbor 1.0 WaterRemover Water 1.0 WaterRemover WaterRemover
self 0.1 WaterRemover 1.0 Empty
#Compressed woodchips.
element Chipboard 209 182 71 0 0 0 0 1
neighbor 1.0 Compressor Woodchips 1.0 Compressor Chipboard
neighbor 1.0 Chipboard Woodchips 0.5 Chipboard1 Chipboard1 0.5 Chipboard2 Chipboard2
neighbor 1.0 Chipboard1 Woodchips 0.5 Chipboard1 Chipboard1 0.5 Chipboard1 Chipboard2
neighbor 1.0 Chipboard2 Woodchips 0.5 Chipboard2 Chipboard1 0.5 Chipboard2 Chipboard2
neighbor 1.0 Compressor Chipboard 1.0 Empty Chipboard
neighbor 1.0 Compressor Chipboard1 1.0 Empty Chipboard1
neighbor 1.0 Compressor Chipboard2 1.0 Empty Chipboard2
self 1 Chipboard 0.5 Chipboard1 0.5 Chipboard2
element Chipboard1 209 182 71 0 0 1 0 0
element Chipboard2 180 126 73 0 0 1 0 0
#Yay for napalm!
element Napalm 238 179 98 1 0 0.5 0 1
#For those too lazy to light it themselves.
element BurningNapalm 248 124 88 1 0 0.5 0 1
neighbor 0.2 BurningNapalm Empty 1.0 BurningNapalm Fire
neighbor 0.1 BurningNapalm Napalm 1.0 BurningNapalm BurningNapalm
neighbor 0.01 BurningNapalm Wall 1.0 BurningNapalm Empty
self 0.001 BurningNapalm 1.0 Fire
#Flammable gas.
element Gas 179 189 147 -1 1 0 0 1
#Can be used as a torch if lit.
element GasTap 181 181 155 0 0 1 0 1
neighbor 0.4 GasTap Empty 1.0 GasTap Gas
#Highly explosive gas.
element Propane 164 154 182 -1 0 0 0 1
pexplosion Propane Fire 64 Fire
pexplosion Propane BlueFire 64 BlueFire
#Quick burning powder.
element Gunpowder 202 190 155 0.700000 1.000000 0.500000 0.400000 1
pexplosion Gunpowder Fire 4 Fire
pexplosion Gunpowder BlueFire 64 Fire
#To remove everything from the woodcutting process except the finished product.
element Wood??? 231 236 17 0 0 0 0 1
self 0.1 Wood??? 1.0 Empty
neighbor 1 Wood Wood??? 1 Wood??? Wood???
neighbor 1 Woodchips Wood??? 1 Wood??? Wood???
neighbor 1 Woodpulp Wood??? 1 Wood??? Wood???
neighbor 1 Water Wood??? 1 Wood??? Wood???
neighbor 1 FelledTree Wood??? 1 Wood??? Wood???
neighbor 1 Grinder Wood??? 1 Wood??? Wood???
neighbor 1 Wall Wood??? 1 Wood??? Wood???
neighbor 1 Compressor Wood??? 1 Wood??? Wood???
neighbor 1 Chainsaw Wood??? 1 Wood??? Wood???
neighbor 1 WaterRemover Wood??? 1 Wood??? Wood???
#Blue ink for colouring paper.
element BInk 31 108 224 1 1 0 0 1
#Red ink for colouring paper.
element RInk 211 44 48 1 1 0 0 1
#Yellow ink for colouring paper.
element YInk 225 225 19 1 1 0 0 1
element RPaper 255 74 74 0 0 1 0 0
element BPaper 97 171 233 0 0 1 0 0
element YPaper 252 255 147 0 0 1 0 0
element PInk 173 0 175 1 1 0.2 0 0
element GInk 37 164 23 1 1 0.2 0 0
element OInk 254 155 22 1 1 0.2 0 0
element PPaper 220 126 254 0 0 1 0 0
element GPaper 125 255 148 0 0 1 0 0
element OPaper 255 209 125 0 0 1 0 0
neighbor 1.0 BInk Paper 1.0 BInk BPaper
neighbor 1.0 RInk Paper 1.0 RInk RPaper
neighbor 1.0 YInk Paper 1.0 YInk YPaper
neighbor 1.0 PInk Paper 1.0 PInk PPaper
neighbor 1.0 OInk Paper 1.0 OInk OPaper
neighbor 1.0 GInk Paper 1.0 GInk GPaper
neighbor 1.0 BInk RInk 1.0 PInk PInk
neighbor 1.0 YInk RInk 1.0 OInk OInk
neighbor 1.0 YInk BInk 1.0 GInk GInk
neighbor 1.0 RPaper Paper 1.0 RPaper RPaper
neighbor 1.0 BPaper Paper 1.0 BPaper BPaper
neighbor 1.0 YPaper Paper 1.0 YPaper YPaper
neighbor 1.0 OPaper Paper 1.0 OPaper OPaper
neighbor 1.0 PPaper Paper 1.0 PPaper PPaper
neighbor 1.0 GPaper Paper 1.0 GPaper GPaper
neighbor 1.0 RInk RPaper 1.0 Empty RPaper
neighbor 1.0 BInk BPaper 1.0 Empty BPaper
neighbor 1.0 YInk YPaper 1.0 Empty YPaper
neighbor 1.0 OInk OPaper 1.0 Empty OPaper
neighbor 1.0 PInk PPaper 1.0 Empty PPaper
neighbor 1.0 GInk GPaper 1.0 Empty GPaper
#For removing all excess ink.
element Ink??? 231 236 17 0 0 0 0 1
self 0.1 Ink??? 1.0 Empty
neighbor 1.0 Ink??? RInk 1.0 Ink??? Ink???
neighbor 1.0 Ink??? BInk 1.0 Ink??? Ink???
neighbor 1.0 Ink??? YInk 1.0 Ink??? Ink???
neighbor 1.0 Ink??? OInk 1.0 Ink??? Ink???
neighbor 1.0 Ink??? GInk 1.0 Ink??? Ink???
neighbor 1.0 Ink??? PInk 1.0 Ink??? Ink???
#This is just an alpha category. I may or may not chose to expand on it so don’t get your hopes up.
element Note 255 255 255 0 0 0 0 1
self 1.0 Note 1.0 Empty
#Trains run on this.
element Rail 128 128 128 0 0 0 0 1
#Choo-choo! grin
element Train 128 0 0 0 0 0 0 1
#Where all the people/cargo get put.
element Carriage 0 128 0 0 0 0 0 1
neighbor 1.0 Train Rail 1.0 Train Train
neighbor 1.0 Carriage Train 1.0 Carriage Carriage
#Creates one train when connected with rail.
element Trainhouse 0 0 128 0 0 0 0 1
neighbor 1.0 Rail Carriage 1.0 Rail Rail
element trainhouse 0 0 128 0 0 1 1.03 0
element trainhouse2 0 0 128 0 0 1 0 0
element trainhouse3 0 0 128 0 0 1 1.01 0
element trainhouse4 0 0 128 0 0 1 0 0
self 1.0 trainhouse 1.0 trainhouse2
hotself 50 trainhouse
self 1.0 trainhouse3 1.0 trainhouse4
hotself 70 trainhouse3
neighbor 1.0 Trainhouse Rail 1.0 trainhouse Train
neighbor 1.0 trainhouse2 Train 1.0 trainhouse3 Carriage
neighbor 1.0 trainhouse4 Carriage 1.0 trainhouse4 Rail
neighbor 1.0 trainhouse Trainhouse 1.0 trainhouse trainhouse
neighbor 1.0 trainhouse2 trainhouse 1.0 trainhouse2 trainhouse
neighbor 1.0 trainhouse3 trainhouse2 1.0 trainhouse3 trainhouse3
neighbor 1.0 trainhouse4 trainhouse3 1.0 trainhouse4 trainhouse4
#Heats up quickly.
element Glass 196 251 255 0 0 1 0.7 1
hotcolor Glass 222 96 73
#Glass that has been melted.
element MoltenGlass 255 58 36 1 0 0.4 1.3 1
self 0.001 Sand 1.0 MoltenGlass
hotself 60 Sand
#Good for holding molten glass.
element Mold 100 100 100 0 0 1 0.9 1
#For cooling molten glass.
element MoldLid 100 100 100 1 0 0 0.9 1
neighbor 0.1 MoldLid MoltenGlass 1.0 MoldLid Glass
neighbor 0.1 Glass MoltenGlass 1.0 Glass Glass
#For pressurizing the oil.
element Pressure 70 50 70 1 0 0.59 0 1
neighbor 1.0 Pressure Empty 1.0 Pressure Pressure
#For pumping the oil into the pressure.
element BottomPipe 120 80 100 0 0 1 0 1
element OBottomPipe 120 80 100 0 0 0.6 0 0
neighbor 1.0 BottomPipe OBottomPipe 1.0 OBottomPipe BottomPipe
neighbor 1.0 BottomPipe CrudeOil 1.0 OBottomPipe Empty
neighbor 1.0 OBottomPipe Pressure 1.0 BottomPipe CrudeOil
#Helps take the oil to the surface.
element TopPipeA 200 220 180 0 0 1 0 1
element OTopPipeA 200 220 180 0 0 0.6 0 0
#Puts the oil on to the surface.
element TopPipeB 160 140 150 0 0 1 0 1
element OTopPipeB 160 140 150 0 0 0.6 0 0
neighbor 1.0 TopPipeA CrudeOil 1.0 OTopPipeA Pressure
neighbor 1.0 TopPipeB OTopPipeA 1.0 OTopPipeB TopPipeA
neighbor 1.0 OTopPipeB Empty 1.0 TopPipeB CrudeOil
neighbor 1.0 TopPipeA OTopPipeA 1.0 OTopPipeA TopPipeA
neighbor 1.0 TopPipeB OTopPipeB 1.0 OTopPipeB TopPipeB
#Oil that is pumped from the ground.
element CrudeOil 90 64 35 1 0 0.4 0.6 1
#For making roads and roofs.
element Tar 38 28 15 1 0 0.3 0.6 1
#Tar that has solidified.
element SolidTar 38 28 15 0 0 1 0 1
self 0.05 CrudeOil 0.5 Tar 0.5 Oil
hotself 70 CrudeOil
neighbor 0.3 SolidTar Tar 1.0 SolidTar SolidTar
#These are just random elements I have made that either look cool, or have a cool effect. Feel free to expand on them, as long as I am given credit.
element Note2 0 0 0 0 0 0 0 1
self 1.0 Note2 1.0 Empty
#To make a 'domino effect' just stack alternating lines of Domino1 and 2 vertically and use Starter to start it.
element Starter 255 255 255 0 0 0 0 1
self 0.1 Starter 1.0 Empty
element Domino1 255 0 0 0 0 0 0 1
element Domino2 0 255 0 0 0 0 0 1
element domino1 255 0 0 1 0 0 0 0
element Domino1S 255 0 0 0 0 0 0 0
element domino2 0 255 0 1 0 0 0 0
element Domino2S 0 255 0 0 0 0 0 0
neighbor 1.0 Domino1S domino1 1.0 Domino1S Domino1S
neighbor 1.0 Domino2S domino2 1.0 Domino2S Domino2S
neighbor 1.0 domino1 Domino2 1.0 Domino1S domino2
neighbor 1.0 domino2 Domino1 1.0 Domino2S domino1
neighbor 1.0 Starter Domino2 1.0 Empty domino2
neighbor 1.0 Starter Domino1 1.0 Empty domino1
neighbor 1.0 domino1 Domino1 1.0 domino1 domino1
neighbor 1.0 domino2 Domino2 1.0 domino2 domino2
#Takes in heat and turns it into electricity.
element HeatConverter 102 89 0 0 0 1 0.9 1
element ChargedConverter 102 89 0 0 0 1 0.9 0
self 1.0 HeatConverter 1.0 ChargedConverter
hotself 50 HeatConverter
#Transfers electricity.
element Wire 184 129 0 0 0 1 0 1
#Wire that is coated.
element CoatedWire 184 129 0 0 0 1 0 1
#To protect wire from the elements.
element Coating 185 0 0 0 0 1 0 1
element Coating2 185 0 0 0 0 0 1 0 0
neighbor 1.0 CoatedWire Empty 1.0 Wire Coating2
neighbor 0.5 Wire CoatedWire 1.0 Wire Wire
neighbor 1.0 Coating2 Empty 1.0 Coating2 Coating
#Wire that is charged with electricity.
element ChargedWire 184 129 0 0 0 1 0 0
neighbor 0.1 Coating Coating2 1.0 Coating Coating
#A spark of electricity.
element Spark 255 255 0 0 0 1 1.2 0
element Spark2 255 255 0 0 0 1 1.2 0
self 1.0 Spark2 1.0 Empty
hotself 80 Spark2
self 0.1 Spark 1.0 Empty
neighbor 1.0 Spark Empty 1.0 Spark2 Spark
neighbor 0.01 ChargedWire Empty 1.0 ChargedWire Spark
neighbor 1.0 ChargedWire Wire 1.0 ChargedWire ChargedWire
neighbor 1.0 ChargedConverter Wire 1.0 ChargedConverter ChargedWire
neighbor 1.0 Spark Water 1.0 Fire Fire
neighbor 1.0 Spark2 Water 1.0 Fire Fire
neighbor 1.0 ChargedWire Water 1.0 ChargedWire Fire
#A plate, when charged heats up a lot.
element HeatPlate 140 95 95 0 0 1 0 1
element HotPlate 255 50 50 0 0 1 1.5 0
neighbor 1.0 ChargedWire HeatPlate 1.0 ChargedWire HotPlate
neighbor 1.0 HotPlate HeatPlate 1.0 HotPlate HotPlate
#When charged, it gives off blue fire.
element Stove 51 51 51 0 0 1 0 1
element ChargedStove 0 137 166 0 0 1 0 0
neighbor 1.0 ChargedStove Empty 1.0 ChargedStove BlueFire
neighbor 1.0 ChargedStove Stove 1.0 ChargedStove ChargedStove
neighbor 1.0 ChargedWire Stove 1.0 ChargedWire ChargedStove
element Lightbulb 230 230 230 0 0 1 0 1
neighbor 1.0 ChargedWire Lightbulb 1.0 ChargedWire LightBulb
neighbor 1.0 LightBulb Lightbulb 1.0 LightBulb LightBulb
element LightBulb 255 255 0 0 0 1 0 0
neighbor 1 LightBulb Empty 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb2 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb3 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb4 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb5 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb6 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb7 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb8 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb9 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb10 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb11 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb12 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb13 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb14 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb15 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb16 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb17 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb18 1 LightBulb LightBulb1
neighbor 1 LightBulb LightBulb19 1 LightBulb LightBulb1
element LightBulb1 242 242 0 0 0 1 0 0
neighbor 1 LightBulb1 Empty 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb2 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb3 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb4 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb5 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb6 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb7 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb8 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb9 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb10 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb11 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb12 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb13 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb14 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb15 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb16 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb17 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb18 1 LightBulb1 LightBulb2
neighbor 1 LightBulb1 LightBulb19 1 LightBulb1 LightBulb2
element LightBulb2 229 229 0 0 0 1 0 0
neighbor 1 LightBulb2 Empty 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb3 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb4 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb5 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb6 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb7 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb8 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb9 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb10 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb11 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb12 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb13 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb14 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb15 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb16 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb17 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb18 1 LightBulb2 LightBulb3
neighbor 1 LightBulb2 LightBulb19 1 LightBulb2 LightBulb3
element LightBulb3 216 216 0 0 0 1 0 0
neighbor 1 LightBulb3 Empty 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb4 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb5 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb6 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb7 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb8 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb9 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb10 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb11 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb12 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb13 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb14 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb15 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb16 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb17 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb18 1 LightBulb3 LightBulb4
neighbor 1 LightBulb3 LightBulb19 1 LightBulb3 LightBulb4
element LightBulb4 204 204 0 0 0 1 0 0
neighbor 1 LightBulb4 Empty 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb5 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb6 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb7 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb8 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb9 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb10 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb11 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb12 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb13 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb14 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb15 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb16 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb17 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb18 1 LightBulb4 LightBulb5
neighbor 1 LightBulb4 LightBulb19 1 LightBulb4 LightBulb5
element LightBulb5 191 191 0 0 0 1 0 0
neighbor 1 LightBulb5 Empty 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb6 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb7 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb8 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb9 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb10 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb11 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb12 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb13 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb14 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb15 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb16 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb17 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb18 1 LightBulb5 LightBulb6
neighbor 1 LightBulb5 LightBulb19 1 LightBulb5 LightBulb6
element LightBulb6 178 178 0 0 0 1 0 0
neighbor 1 LightBulb6 Empty 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb7 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb8 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb9 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb10 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb11 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb12 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb13 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb14 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb15 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb16 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb17 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb18 1 LightBulb6 LightBulb7
neighbor 1 LightBulb6 LightBulb19 1 LightBulb6 LightBulb7
element LightBulb7 165 165 0 0 0 1 0 0
neighbor 1 LightBulb7 Empty 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb8 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb9 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb10 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb11 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb12 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb13 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb14 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb15 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb16 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb17 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb18 1 LightBulb7 LightBulb8
neighbor 1 LightBulb7 LightBulb19 1 LightBulb7 LightBulb8
element LightBulb8 153 153 0 0 0 1 0 0
neighbor 1 LightBulb8 Empty 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb9 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb10 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb11 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb12 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb13 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb14 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb15 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb16 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb17 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb18 1 LightBulb8 LightBulb9
neighbor 1 LightBulb8 LightBulb19 1 LightBulb8 LightBulb9
element LightBulb9 140 140 0 0 0 1 0 0
neighbor 1 LightBulb9 Empty 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb10 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb11 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb12 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb13 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb14 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb15 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb16 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb17 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb18 1 LightBulb9 LightBulb10
neighbor 1 LightBulb9 LightBulb19 1 LightBulb9 LightBulb10
element LightBulb10 127 127 0 0 0 1 0 0
neighbor 1 LightBulb10 Empty 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb11 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb12 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb13 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb14 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb15 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb16 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb17 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb18 1 LightBulb10 LightBulb11
neighbor 1 LightBulb10 LightBulb19 1 LightBulb10 LightBulb11
element LightBulb11 114 114 0 0 0 1 0 0
neighbor 1 LightBulb11 Empty 1 LightBulb11 LightBulb12
neighbor 1 LightBulb11 LightBulb12 1 LightBulb11 LightBulb12
neighbor 1 LightBulb11 LightBulb13 1 LightBulb11 LightBulb12
neighbor 1 LightBulb11 LightBulb14 1 LightBulb11 LightBulb12
neighbor 1 LightBulb11 LightBulb15 1 LightBulb11 LightBulb12
neighbor 1 LightBulb11 LightBulb16 1 LightBulb11 LightBulb12
neighbor 1 LightBulb11 LightBulb17 1 LightBulb11 LightBulb12
neighbor 1 LightBulb11 LightBulb18 1 LightBulb11 LightBulb12
neighbor 1 LightBulb11 LightBulb19 1 LightBulb11 LightBulb12
element LightBulb12 102 102 0 0 0 1 0 0
neighbor 1 LightBulb12 Empty 1 LightBulb12 LightBulb13
neighbor 1 LightBulb12 LightBulb13 1 LightBulb12 LightBulb13
neighbor 1 LightBulb12 LightBulb14 1 LightBulb12 LightBulb13
neighbor 1 LightBulb12 LightBulb15 1 LightBulb12 LightBulb13
neighbor 1 LightBulb12 LightBulb16 1 LightBulb12 LightBulb13
neighbor 1 LightBulb12 LightBulb17 1 LightBulb12 LightBulb13
neighbor 1 LightBulb12 LightBulb18 1 LightBulb12 LightBulb13
neighbor 1 LightBulb12 LightBulb19 1 LightBulb12 LightBulb13
element LightBulb13 89 89 0 0 0 1 0 0
neighbor 1 LightBulb13 Empty 1 LightBulb13 LightBulb14
neighbor 1 LightBulb13 LightBulb14 1 LightBulb13 LightBulb14
neighbor 1 LightBulb13 LightBulb15 1 LightBulb13 LightBulb14
neighbor 1 LightBulb13 LightBulb16 1 LightBulb13 LightBulb14
neighbor 1 LightBulb13 LightBulb17 1 LightBulb13 LightBulb14
neighbor 1 LightBulb13 LightBulb18 1 LightBulb13 LightBulb14
neighbor 1 LightBulb13 LightBulb19 1 LightBulb13 LightBulb14
element LightBulb14 76 76 0 0 0 1 0 0
neighbor 1 LightBulb14 Empty 1 LightBulb14 LightBulb15
neighbor 1 LightBulb14 LightBulb15 1 LightBulb14 LightBulb15
neighbor 1 LightBulb14 LightBulb16 1 LightBulb14 LightBulb15
neighbor 1 LightBulb14 LightBulb17 1 LightBulb14 LightBulb15
neighbor 1 LightBulb14 LightBulb18 1 LightBulb14 LightBulb15
neighbor 1 LightBulb14 LightBulb19 1 LightBulb14 LightBulb15
element LightBulb15 63 63 0 0 0 1 0 0
neighbor 1 LightBulb15 Empty 1 LightBulb15 LightBulb16
neighbor 1 LightBulb15 LightBulb16 1 LightBulb15 LightBulb16
neighbor 1 LightBulb15 LightBulb17 1 LightBulb15 LightBulb16
neighbor 1 LightBulb15 LightBulb18 1 LightBulb15 LightBulb16
neighbor 1 LightBulb15 LightBulb19 1 LightBulb15 LightBulb16
element LightBulb16 51 51 0 0 0 1 0 0
neighbor 1 LightBulb16 Empty 1 LightBulb16 LightBulb17
neighbor 1 LightBulb16 LightBulb17 1 LightBulb16 LightBulb17
neighbor 1 LightBulb16 LightBulb18 1 LightBulb16 LightBulb17
neighbor 1 LightBulb16 LightBulb19 1 LightBulb16 LightBulb17
element LightBulb17 38 38 0 0 0 1 0 0
neighbor 1 LightBulb17 Empty 1 LightBulb17 LightBulb18
neighbor 1 LightBulb17 LightBulb18 1 LightBulb17 LightBulb18
neighbor 1 LightBulb17 LightBulb19 1 LightBulb17 LightBulb18
element LightBulb18 25 25 0 0 0 1 0 0
neighbor 1 LightBulb18 Empty 1 LightBulb18 LightBulb19
neighbor 1 LightBulb18 LightBulb19 1 LightBulb18 LightBulb19
element LightBulb19 12 12 0 0 0 1 0 0
#Absorbes light and turns it into electricity.
element SolarPanel 0 18 140 0 0 1 0 1
element ChargedPanel 0 18 140 0 0 1 0 0
neighbor 1.0 LightBulb SolarPanel 1.0 LightBulb ChargedPanel
neighbor 1.0 LightBulb1 SolarPanel 1.0 LightBulb1 ChargedPanel
neighbor 1.0 LightBulb2 SolarPanel 1.0 LightBulb2 ChargedPanel
neighbor 1.0 LightBulb3 SolarPanel 1.0 LightBulb3 ChargedPanel
neighbor 1.0 LightBulb4 SolarPanel 1.0 LightBulb4 ChargedPanel
neighbor 1.0 LightBulb5 SolarPanel 1.0 LightBulb5 ChargedPanel
neighbor 1.0 LightBulb6 SolarPanel 1.0 LightBulb6 ChargedPanel
neighbor 1.0 LightBulb7 SolarPanel 1.0 LightBulb7 ChargedPanel
neighbor 1.0 LightBulb8 SolarPanel 1.0 LightBulb8 ChargedPanel
neighbor 1.0 LightBulb9 SolarPanel 1.0 LightBulb9 ChargedPanel
neighbor 1.0 LightBulb10 SolarPanel 1.0 LightBulb10 ChargedPanel
neighbor 1.0 LightBulb11 SolarPanel 1.0 LightBulb11 ChargedPanel
neighbor 1.0 LightBulb12 SolarPanel 1.0 LightBulb12 ChargedPanel
neighbor 1.0 LightBulb13 SolarPanel 1.0 LightBulb13 ChargedPanel
neighbor 1.0 LightBulb14 SolarPanel 1.0 LightBulb14 ChargedPanel
neighbor 1.0 LightBulb15 SolarPanel 1.0 LightBulb15 ChargedPanel
neighbor 1.0 LightBulb16 SolarPanel 1.0 LightBulb16 ChargedPanel
neighbor 1.0 LightBulb17 SolarPanel 1.0 LightBulb17 ChargedPanel
neighbor 1.0 LightBulb18 SolarPanel 1.0 LightBulb18 ChargedPanel
neighbor 1.0 LightBulb19 SolarPanel 1.0 LightBulb19 ChargedPanel
neighbor 1.0 ChargedPanel SolarPanel 1.0 ChargedPanel ChargedPanel
neighbor 1.0 ChargedPanel Wire 1.0 ChargedPanel ChargedWire
#A easy source of electricity. Make sure it is enclosed.
element BatteryAcid 15 117 0 1 1 0.5 0 1
element DeadBatteryAcid 22 179 0 1 1 0.9 0 0
neighbor 1.0 BatteryAcid Wire 1.0 DeadBatteryAcid ChargedWire
neighbor 1.0 BatteryAcid ChargedWire 1.0 DeadBatteryAcid ChargedWire
#To recharge batteries, put some of this in the acid.
element Recharger 54 152 84 0 0 1 0 1
neighbor 1.0 DeadBatteryAcid Recharger 1.0 BatteryAcid Recharger
#Turns oil into electricity. You can tell it is charged when it gives off smoke.
element Oil-Generator 242 193 0 0 0 1 0 1
element Oiled-Generator 242 193 0 0 0 1 0 0
#Pour oil into this. Make sure it is connected to a generator.
element Oil-Funnel 193 155 0 0 0 1 0 1
element Oiled-Funnel 193 155 0 0 0 1 0 0
neighbor 1.0 Oil Oil-Funnel 1.0 Empty Oiled-Funnel
neighbor 1.0 Oil Oiled-Funnel 1.0 Empty Oiled-Funnel
neighbor 1.0 Oiled-Funnel Oil-Funnel 1.0 Oiled-Funnel Oiled-Funnel
neighbor 1.0 Oiled-Funnel Oil-Generator 1.0 Oiled-Funnel Oiled-Generator
neighbor 1.0 Oiled-Generator Oil-Generator 1.0 Oiled-Generator Oiled-Generator
neighbor 1.0 Oiled-Generator Wire 1.0 Oiled-Generator ChargedWire
neighbor 0.1 Oiled-Generator Empty 1.0 Oiled-Generator Smoke
#When charged, it disentegrates.
element Gate 182 27 199 0 0 1 0 1
element ChargedGate 182 27 199 0 0 1 1.1 0
neighbor 1.0 ChargedWire Gate 1.0 ChargedWire ChargedGate
neighbor 1.0 ChargedGate Gate 1.0 ChargedGate ChargedGate
self 1.0 ChargedGate 1.0 Empty
hotself 50 ChargedGate
#Used in nuclear power. Make sure you have control rods connected to it!
element Uranium 64 255 159 0 0 1 0 1
element ControlledUranium 64 255 159 0 0 1 0 0
element CriticalUranium 64 255 159 0 0 1 1.9 0
neighbor 1.0 ControlledUranium Uranium 1.0 ControlledUranium ControlledUranium
neighbor 1.0 ControlRod Uranium 1.0 ControlRod ControlledUranium
neighbor 1.0 SealedWater ControlledUranium 1.0 SealedWater CriticalUranium
neighbor 1.0 CriticalUranium ControlledUranium 1.0 CriticalUranium CriticalUranium
#For cooling the nuclear reaction.
element ControlRod 0 138 138 0 0 1 0 1
#Nuclear asplosion!
pexplosion SealedWater Uranium 1024 Fire
#To keep the water in.
element Seal 138 0 0 0 0 1 0 1
element SealedWater 100 83 255 1 0.9 0.5 0.9 0
hotcolor SealedWater 180 163 255
neighbor 1.0 Seal Water 1.0 Seal SealedWater
neighbor 1.0 SealedWater Water 1.0 SealedWater SealedWater
#For pumping water into a turbine.
element Dam 84 126 89 0 0 1 0 1
element WDam 84 126 89 0 0 0.5 0 0
neighbor 1.0 Dam WDam 1.0 WDam Dam
neighbor 1.0 Dam Water 1.0 WDam Empty
#Pushes water up and generates the power.
element Turbine 142 188 129 0 0 1 0 1
element WTurbine 142 188 129 0 0 0.5 0 0
neighbor 1.0 WTurbine Wire 1.0 WTurbine ChargedWire
neighbor 1.0 Turbine WTurbine 1.0 WTurbine Turbine
neighbor 1.0 WDam Turbine 1.0 Dam WTurbine
#Puts water back.
element Pipe 106 120 119 0 0 0.5 0 1
element WPipe 106 120 119 0 0 1 0 0
neighbor 1.0 Pipe WPipe 1.0 WPipe Pipe
neighbor 1.0 Pipe WTurbine 1.0 WPipe Turbine
neighbor 1.0 WPipe Empty 1.0 Pipe Water
#Charge up, and... TIMBER!
element ElectricSaw 160 160 160 0 0 1 0 1
neighbor 1.0 ChargedWire ElectricSaw 1.0 ChargedWire Chainsaw
neighbor 1.0 Chainsaw ElectricSaw 1.0 Chainsaw Chainsaw
#Don’t put your hand in it when charged.
element ElectricGrinder 143 184 137 0 0 1 0 1
neighbor 1.0 ElectricGrinder ChargedWire 1.0 Grinder ChargedWire
neighbor 1.0 ElectricGrinder Grinder 1.0 Grinder Grinder
#Will start oilming when charged.
element ElectricPipe 148 96 149 0 0 1 0 1
neighbor 1.0 ChargedWire ElectricPipe 1.0 ChargedWire BottomPipe
neighbor 1.0 BottomPipe ElectricPipe 1.0 BottomPipe BottomPipe
#Very strong material.
element Rock 157 87 89 0 0 1 0 1
#Drills things.
element Drill 89 140 155 0 0 1 0 1
element DrilledRock 157 87 89 0 0 1 0 0
self 0.1 DrilledRock 1.0 Empty
neighbor 1.0 Drill Rock 1.0 Drill DrilledRock
neighbor 1.0 DrilledRock Rock 1.0 DrilledRock DrilledRock
#Iron ore that is found beneath the earth.
element IronOre 71 97 135 0 0 1 0 1
element MinedIronOre 71 97 135 0.9 0 0 0.4 0
hotcolor MinedIronOre 243 77 58
self 1.0 MinedIronOre 1.0 MoltenIron
hotself 60 MinedIronOre
neighbor 1.0 DrilledRock IronOre 1.0 DrilledRock MinedIronOre
neighbor 1.0 MinedIronOre IronOre 1.0 MinedIronOre MinedIronOre
#Collects mined material and puts it into a metal pipe.
element Collector 36 102 121 0 0 0.7 0 1
element ICollector 36 102 121 0 0 0.3 0 0
neighbor 1.0 MinedIronOre Collector 1.0 Empty ICollector
neighbor 1.0 ICollector Collector 1.0 Collector ICollector
#Carries mined material to the surface.
element MinePipe 100 100 200 0 0 0.9 0 1
element IMinePipe 100 100 200 0 0 0.1 0 0
neighbor 1.0 MinePipe IMinePipe 1.0 IMinePipe MinePipe
neighbor 1.0 MinePipe ICollector 1.0 IMinePipe Collector
neighbor 1.0 IMinePipe Empty 1.0 MinePipe MinedIronOre
#Very, very hot iron.
element MoltenIron 255 150 132 1 0 0.8 1.8 1
#Makes iron stronger.
element Strengthener 242 60 141 1 0 1 0 1
element SMoltenIron 255 150 162 1 0 0.8 1.8 0
#Strong metal that heats up slowly.
element Iron 53 53 113 0 0 1 0.05 1
hotcolor Iron 149 17 27
neighbor 1.0 Strengthener MoltenIron 1.0 Empty SMoltenIron
neighbor 1.0 Strengthener SMoltenIron 1.0 Empty SMoltenIron
neighbor 1.0 SMoltenIron MoltenIron 1.0 SMoltenIron SMoltenIron
neighbor 1.0 MoltenIron MoldLid 1.0 IronOre MoldLid
neighbor 1.0 SMoltenIron MoldLid 1.0 Iron MoldLid
neighbor 1.0 Iron SMoltenIron 1.0 Iron Iron
neighbor 1.0 IronOre MoltenIron 1.0 IronOre IronOre
#One of the most basic forms of sea life.
element Plankton 150 202 40 0.6 0 0.5 0 1
element DeadPlankton 150 202 40 0.6 0 1 0 0
neighbor 1.0 Plankton Water 1.0 Water Plankton
neighbor 0.01 Plankton Empty 1.0 Empty Empty
#Just floats around aimlessly.
element Jellyfish 236 167 245 0.6 0 0.5 0 1
element DeadJellyfish 236 167 245 1 0 1 0 0
neighbor 0.3 Jellyfish Water 1.0 Water Jellyfish
neighbor 0.01 Jellyfish Empty 1.0 Empty Empty
#Kills all sea life.
element Chlorine 63 248 179 1 0 0.5 0 1
element ChlorinatedWater 97 181 243 0.7 0 0.5 0 0
neighbor 1.0 Chlorine Water 1.0 Chlorine ChlorinatedWater
neighbor 1.0 ChlorinatedWater Water 1.0 ChlorinatedWater ChlorinatedWater
neighbor 1.0 ChlorinatedWater Plankton 1.0 ChlorinatedWater DeadPlankton
neighbor 1.0 ChlorinatedWater Jellyfish 1.0 ChlorinatedWater DeadJellyfish

After you copy and paste it in you’r notepad save it as File-Save1.

Now go back to the download page and click run, you may experience a error, if you do download it again.

After hitting run the game should start, once it does go to File at the top right corner, and select Load Physics.

Look for you’r File-Save1 that you just made in you’r notepad, select it and the game will reload itself, and you’r done! smiley

PLz leave comments or if you have any problems plz ask. grin


[Quote] #2
20 Jan 2007 03:48 pm
Joined: 28 Mar 2005
Posts: 12,568
ONLINE
Weeman
Weeman
bleh
Rep: 32thumbs-up

I played this...pretty cool...ever play line rider?


__________________

[Quote] #3
20 Jan 2007 03:49 pm
Joined: 22 Aug 2006
Posts: 32,780
OFFLINE
NEREVAR117
NEREVAR117
Addict (beyond 1337)
Rep: 71thumbs-up

Weeman wrote: I played this...pretty cool...ever play line rider?



No i have not.

*sets trees on fire in the game*

MWUAHAHAHA!!!

[Quote] #4
20 Jan 2007 04:02 pm
Joined: 28 Mar 2005
Posts: 12,568
ONLINE
Weeman
Weeman
bleh
Rep: 32thumbs-up

http://www.official-linerider.com/play.html


__________________

[Quote] #5
20 Jan 2007 04:36 pm
Joined: 09 Sep 2006
Posts: 5,957
OFFLINE
the Gunblazer
the Gunblazer
MvC Legend? nah lol
Rep: 17thumbs-up

Fuck me


__________________

[Quote] #6
20 Jan 2007 06:28 pm
Joined: 28 Mar 2005
Posts: 12,568
ONLINE
Weeman
Weeman
bleh
Rep: 32thumbs-up

How do you do use nuclear power, oil drill, turbine power, all that stuff?


__________________

[Quote] #7
20 Jan 2007 06:30 pm
Joined: 20 Dec 2006
Posts: 9,991
OFFLINE
The King of MVC
The King of MVC
King of MVC
Rep: 44thumbs-up

I love line rider.


__________________



THE KING HAS RETURNED!

[Quote] #8
21 Jan 2007 03:28 pm
Joined: 22 Aug 2006
Posts: 32,780
OFFLINE
NEREVAR117
NEREVAR117
Addict (beyond 1337)
Rep: 71thumbs-up

Weeman wrote: How do you do use nuclear power, oil drill, turbine power, all that stuff?



This is the Beta stage, it has problems with the codings, they will be fixed some time soon, until then, experiment with them.

[Quote] #9
21 Jan 2007 03:48 pm
Joined: 09 Sep 2006
Posts: 5,957
OFFLINE
the Gunblazer
the Gunblazer
MvC Legend? nah lol
Rep: 17thumbs-up

Must mod it!


__________________

[Quote] #10
21 Jan 2007 03:54 pm
Joined: 23 Jun 2006
Posts: 4,066
OFFLINE
Mariomaniac
Mariomaniac
UBER 1337 Poster
Rep: 10thumbs-up

NEREVAR117 wrote:

Weeman wrote: How do you do use nuclear power, oil drill, turbine power, all that stuff?



This is the Beta stage, it has problems with the codings, they will be fixed some time soon, until then, experiment with them.


hey i played this game and i messed ith the electricity and railway for hours.


__________________

[Quote] #11
21 Jan 2007 03:59 pm
Joined: 09 Sep 2006
Posts: 5,957
OFFLINE
the Gunblazer
the Gunblazer
MvC Legend? nah lol
Rep: 17thumbs-up

Must mod this game!


__________________

[Quote] #12
21 Jan 2007 04:04 pm
Joined: 22 Aug 2006
Posts: 32,780
OFFLINE
NEREVAR117
NEREVAR117
Addict (beyond 1337)
Rep: 71thumbs-up

Mariomaniac wrote:

NEREVAR117 wrote:

Weeman wrote: How do you do use nuclear power, oil drill, turbine power, all that stuff?



This is the Beta stage, it has problems with the codings, they will be fixed some time soon, until then, experiment with them.


hey i played this game and i messed ith the electricity and railway for hours.



It’s a fun game isn’t it?

I love making mods for this game, but just so everyone knows, this mod is not mine, but i still have some pretty cool ones.

[Quote] #13
21 Jan 2007 04:14 pm
Joined: 23 Jun 2006
Posts: 4,066
OFFLINE
Mariomaniac
Mariomaniac
UBER 1337 Poster
Rep: 10thumbs-up

NEREVAR117 wrote:

Mariomaniac wrote:

NEREVAR117 wrote:

Weeman wrote: How do you do use nuclear power, oil drill, turbine power, all that stuff?



This is the Beta stage, it has problems with the codings, they will be fixed some time soon, until then, experiment with them.


hey i played this game and i messed ith the electricity and railway for hours.



It’s a fun game isn’t it?

I love making mods for this game, but just so everyone knows, this mod is not mine, but i still have some pretty cool ones.


how do you mod this game? is there a tutorial for it or does it require C++ code?


__________________

[Quote] #14
04 Nov 2009 07:26 pm
The clone of a clone
Guest

how do you use the glass making a smithing????? :\

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