You are entering that which belongs to the Bloodthirsty God of Destruction. You have been warned, and are to look around AT YOUR OWN RISK.
SHADOW OMEGA ZERO
History: Omega nearly caused the end of the world due to the Dark Elf’s power during the Elf Wars; however, in a last ditch effort to end tyranny, Zero and X combine forces to defeat Omega. After surrender, Omega and his creator, Dr. Weil, are exiled from Neo Arcadia and Earth for 100 years. During that time, Zero had to rest. However, Dr. Weil’s sneaky cunning plans stole Zero’s original body, and placed Zero into a copy. The original body was given to Omega. However, one evil secret that they don’t know, is that once Omega and the Dark Elf combine within Zero’s body, the true God of Destruction will reign. But before that to happen, Golden Omega, Fusion Omega, and Omega Zero are to be defeated, before Omega can call upon the strength of the Dark Elf for the true God of Destruction form: SHADOW OMEGA ZERO.
Classification/Race: The Bloodthirsty God of Destruction; Reploid.
Age: 103 (if going by body age, 405).
Height: Not truly noted; Approx 5’11-6’2”
Weight: Not truly noted; Approx 200 lbs. at least.
Power Source: E-Crystals (food), Dark Elf (Bonus strength source)
Weapons/Items Available: Omega Shipuuga, Omega Buster, Omega Knuckle, Ultima Helmet Chip, Ultima Armor Chip, Ultima Foot Chip, Cyber Elves
Total Forms: In technicality, Four. But if getting straight to specific fight, then One. However, this is his strongest form, out of the technical four.
Stamina: Machine Level to Above Machine Level (6-6 and Over Stars); Reasons: Omega has lasted for approximately over 100 years as an AI. However, Zero’s original body has survived over 400 years...
Durability: Arguably God Level to High God Level (9-10 Stars); Reasons: Pre-Golden Omega has tanked a city-buster unscathed; he was too slow to escape it, and his disloyalty to Dr. Weil would have him killed. Shadow Omega Zero is much stronger than his Pre-Golden form, so his durability has majorly increased. His armor is also capable of absorbing atleast 93% of ALL damage.
Speed: Low Superhuman to Superhuman Level (2-3 Stars) (probably underestimated); Reasons: Omega Zero’s Dash Ability can be pretty tricky to dodge, as well as random to understand what he is planning to do upon first gaze. However, Shadow Omega Zero’s speed is also at least doubled in this state...
Agility: Senior Ninja to Extreme Dude of Moving Level (3-4 Stars); Reasons: Omega Zero’s dashing is pretty random and barely noticable to be able to dodge him at point-blank range; The possible attack following the dash is also fairly random, fast, and extremely hard to avoid. Keeping distance might be best for fighting him.
Attacking Power
PhysicalHigh Superhuman to Very High Superhuman Level (5-6 Stars); Reason: Omega’s Shipuuga has the ability to amputate human body parts upon contact, as well as enough force for his charged strike to bring down debris from the ground. His Shungokusatsu and Super Shungokusatsu (explained later) have the capabilities of killing an average human manyfold, and the Super Shungokusatsu has the potential capability to kill his own self(, as in the damage it deals). It can launch an average human body’s mass 1/4-1/2 of a mile on its last strike. His Furor skill (explained later) would increase his stats even further, making the attacks even more deadly, along with the bonuses from Dark Elf and other chip bonuses. Lastly, one of his most deadly attacks ever; Super Charged Shot. Although not sounding so deadly, it IS, so deadly...It has the power to take out characters like Kyuubi Naruto. Here’s a video link:
(Please note that, that is just Omega Zero, not SHADOW Omega Zero, so the powers will be even greater, and the speed of his attacks would be even faster.)
Examples Guide:
0:06 - 0:11 (Furor Skill)
0:12 - 0:13 (Shungokusatsu Ability, cut short for the Super Shungokusatsu)
0:14 - 0:18 (Super Shungokusatsu Unleashed...notice the damage it deals)
0:20 - 0:24 (Super Charged Shot...that Omega missed with...Although missed, the damage Kyuubi Naruto faced, plus the near contact of the Super Charged Shot, proved to kill him...)
0:30 - 0:35 (Furor Skill used once again, proving he can do this quite frequently)
0:36 - 0:39 (Strength Feat, not an actual attack included in his arsenal)
Mind: Very High Super Human to Ascended Level (5-6 Stars); Reasons: Omega combined with the Dark Elf allows Omega to mind control any non-immune robot on a planetary-wide scale, meaning he can have a robot/reploid army following him if he so wanted to.
Abilities: List:
Ryuuenjin: Uppercut Slash that deals the most damage out of all the average Omega Shipuuga attacks
Kuuenzan: An aerial spin attack that summons mini-sword beams below in an arc that can prove stressful for multiple opponents or speedy opponents
Rakuhouha: Shadow Omega Zero slams the ground with his fist, ushering out five energy beams also in an arc; useful for multiple foes that are aerial(-based) and speedy aerial(-based) foes.
Rekkoha/Hyper Rakuhouha: Somewhat similar to the Rakuhouha, but different effect: Instead of the beams, there are six lasers that spin around Shadow Omega Zero that create a barrier and heal him in the process; the healing amount is doubled and occurred even faster in the Shadow Omega Zero form versus the original Omega Zero.
Charged Strike: A large engulfing wave strike with incredible range; this attack also rains down debris with the Ultima Helmet Chip equipped.
Furor: Shadow Omega Zero calls upon his inner strength (from the Ultima Armor Chip), which increases the capabilities of his character considerably, making him even faster, stronger, have more energy, and overall more deadly and durable. This is normally used by the beginning of a fight and drains the energy he gains until it is depleted down to whatever is necessary for emergencies; however, it is useful to increase his maximum capabilities, should his average Shadow Omega Zero capabilities not be good enough.
Shungokusatsu/Raging Demon/Akuma: This is one of his most deadly and unexpected attacks within his arsenal; Shadow Omega Zero quickly executes 7 powerful attacks with a Ryuuenjin finisher that sends them flying 10-20 feet. The damage this inflicts is incredible.
Super Shungokusatsu/Super Raging Demon/Super Akuma: The arguable strpmgest attack within his arsenal; A more modified version of the Shungokusatsu/Raging Demon/Akuma skill that requires a large chunk of energy for its use. However, this amounts to a total of 20 strikes that are evermore faster and more powerful; the final strike is an upward slash that launches any average-sized human 1/4 of a mile. After completing this, he has access to his strongest attack...
Charged Shot: A powerful ranged attack that can have the enemy guessing; why? Because it is three-fold. If you played the MMX2 game, and fought against Zero as X, you saw how he did his double-blast and sabre combo? That’s a lot what this attack is; he has two beams and a blade-beam combo that he can use at will. The charge time of this is fairly fast in Omega Zero, and in Shadow Omega Zero, the charge time is cut by at least half. If done right, this can give enemies quite a flurry to deal with. Even so, it doesn’t quite as amount to this next attack...
Super Charged Shot: The arguable strongest attack within his arsenal that is to go in combo after use of the Super Shungokusatsu/Super Raging Demon/Super Akuma skill. This ability also takes a large chunk of his energy; but is perhaps the most deadly, if used correctly. He jump-dashes backwards and charges his beam two charges(, or dependent upon whether how far the opponent(s) is(are) launched upward when he does this); and he fires a 6' beam forward with impeccable results.
(NOTE: Nearly all of these abilities are shown in the video above)
Mind Control: Omega and the Dark Elf have the capability to mind control on a global-wide scale; however, the mind control only affects reploids/robots (as I read from what Dr. Weil stated in MMZ3 after replaying the game). This skill will most likely not be used in much of the debates; but for those that it will be used it, it will prove quite useful.
Item Powers:
Ultima Foot Chip: A chip created to increase Shadow Omega Zero’s powers. This chip grants Omega the following capabilities: Shadow Dash (Can dash past anything that is harmful without getting hit) Double Jump, Frog Jump (Can jump infinitely on the waters surface), Speed Boots, Spiked Feet (Skids slower down on walls and makes him not skid on ice.)
Ultima Head Chip: Another chip created to empower Shadow Omega Zero. The powers go as follows: Faster Charge Shot, Recovery (Allows him to slowly regenerate health, similar to that of the regenerative liquids in original form), Radar, and Headstrong (Allows him to drop debris from his charged strike).
Ultima Body Chip: Yet another chip that further amplifies Omega’s capabilities. The strengths they give here are listed: Fortified Armor (Further reduces damage by 75%), Barrier (Makes a barrier around him each time struck), and Furor (Allows him to unleash his inner strength, increasing his stats and capabilities temporarily.)
Cyber Elves: Although a technically (and not technically) limited item, Cyber Elves have all kinds of special powers that can increase the capabilities of the user permanently, or temporarily. These are known as Fusion Elves (usually permanent and more powerful) and Satellite Elves (temporary and interchangable; as well as don’t die, but aren’t as strong increases in strength). There are multiple types of Fusion Elves that can heal, increase maximum constitution, stop time, and cause incredible damage. There are also multiple types of Satellite Elves that can shoot energy orbs for damage, absorb missile-type weapons and heal the user, as well as ones that can interrupt and stop the target from doing their current action to buy time to avoid or get up close and attack. Some Cyber Elves, if fed E-Crystals, can interchange between Fusion and Satellite Forms. These are just a few examples; there are plenty more Cyber Elves with many more powers...
Other Information: This character was created by me, in technicality, therefore, all the stuff I stated here for this character is canon, also technically, yet at the same time, not technically. (The Shadow Omega Zero is, in technicality, canon by me since it’s technically created by me; but the Omega Zero, Fusion Omega, and Golden/Pre-Golden Omega are copyright/canon by Capcom and the creators of the MMZ series.)
Some of the feats were taken in by a program; please do NOT give me bulls*** about it actually happening to an actual character, as the characters are rendered to be as close to the real thing as possible.
Also, if there are any questions/comments/changes/errors you wish to discuss about for this character, please let me know; I will not change it if I don’t think that it’s right or correct unless you can prove it...
Total Stars Used: 25-30 stars, if not arguably higher/lower, dependent upon which is to be argued.
History: Although firstly known as Stodal Phanville, a bishop acolyte in the village of Brentsdale for the deity of Arichiovianix, a Draconic god of honor and justice, he was cursed by the invasion of the rival draconic deity cult, Daranthar the Traitorous. After defeat, he was stolen and cursed into a lizard-like being, yet having the physical bone structure of a human. (Lizardman, but not really.) After being made an example, his heart screamed for revenge for the honor and justice at redemption for Arichiovianix. He gathers information on who is against Daranthar, and if there is anyone who knew how to get rid of the curse he has. They all lead to one person, or supposed Demi-God, in this case: Lou Cifer, The Vile Lord. Working with The Vile Lord, who had no apparent corporeal form, he began to grow stronger and stronger, until eventually he thought he was ready to defeat Daranthar himself, who kept the cure for Stodal, later titled by The Vile Lord as Darksol, the Painbringer: The Capricious Elixir of Renewing Liberation. Thus was the journey of this great warrior: DARKSOL THE PAINBRINGER.
Appearance: He wears a Cobalt-like suit of armor with metallic-spiked spaulders. The legplates have fortified kneepads that is in the form of an eye with lashes on it that seeks vengeance. The helm he wears has three skeletal horns pointing at a general area above the central head, and a skull-like face-mask with fangs and teeth. These two features are tied together with a red scaly metal barbute-type pattern. This armor is titled the Aegis of the Painbringer. He also wears a cape infused with a portion of The Vile Lord’s power, granting him an extra special unleashment of his Painbringer powers. This cape is mysteriously titled as Breath of the Unearthed, which is guessed by that the name of the cape shows that his power has the ability to breathe life into anything that wears it. The sword he wields has a blade in the shape of wavy earth-quakes and is parallel swishing back and forth on both sides down to the hilt, which is porupinic and blood-red, with a ruby gem inlaid into the tear drop crest. The Pommel is also imbued with the ruby gem, and the weapon is said to put any who wields it into a bloodlusted frenzy, with the desire to kill and drain power if they cannot control their mind properly. Due to this, the blade was properly titled The Soul Harvester.
Classification/Race: Iskar (the proper name) as Lizardman, Droag (the proper name) when changed, and Human (self-explanatory).
Power Sources: Breath of the Unearthed; Orb of the Malefic Sacrament.
Weapons/Items Available: Breath of the Unearthed, Orb of the Malefic Sacrament, Aegis of the Painbringer, The Soul Harvester.
Total Forms: Three (in technicality), Human (not used), Cursed (Base form), Awakened/Liberated (Ultimate form).
Stamina: Mastered to Machine Level (4-6 Stars); Reasons: Darksol in his Iskar form is at humanoid size, and is of super-human qualities. He has taken out an entire vampire army of thousands before his fatigue grew greatly on him. In his Droag form, he is empowered by the strength of Arichiovianix himself, and cannot tire.
Durability: Ascended to King of Gods Level (6-12 Stars); Reasons: Darksol in Iskar form has been able to tank an Acid Spray, combined with the resulted explosion of the Voidsoul Ward from Daranthar’s Advisor, Nystrelaxopyn’Sevqiz, and survive. Should he have not worn his Aegis of the Painbringer, he would have surely died. Within his Droag form, he has tanked Daranthar’s ultimate attack unscathed; which could have wiped out the planet on an unheard of scale.
Speed: Very Low Superhuman to God Level (1-9 Stars); Reasons: Darksol as an Iskar carries 200 lbs or more in armor and weaponry, and cannot move as fast as most; but what his carriage lacks up for his non-human side makes up for. He can run 35-50 MPH; but is slower than what he COULD go, due that he is wearing highly thick and heavy armor. However, in the Droag form, his armor isn’t that heavy, and he has speed that not even the most experienced of warriors could see. Daranthar, which can move at a near instant speed, was barely able to keep with Darksol in speed.
Agility: Junior Ninja to Shadow God Level (2-6 Stars); Reasons: As a melee combatant, Darksol in his Iskar form has mastered in weaponry and reaction times of nearly all types of strikes; he would know exactly how to counter them, and when best to counter. Being able to jump 8 feet and jump off of walls when struck at them, while carrying his belongings makes him a highly versatile warrior. In his Droag form, he is capable of dashing between walls faster than a blink of an eye, and Daranthar could barely see where he was going during their fight.
Attacking Power
Physical: Superhuman to God Level (3-9 Stars); Reasons: Darksol in Iskar form has proven to cut through Destromath’s Shadowfire armor; which was stated to be “indestructible." The Soul Harvester has the ability to cut anything, and drain its power; this also means it can make something destructible and siphon its mitigative powers, reducing the armor to nothing with each strike it makes. As proven against the fight with Daranthar, swords do not cut bone that easily; but with each strike Darksol made, he was able to make his bones destructible and eventually cut him bad enough to have him, as well as his palace, explode. Darksol tanks the surprise explosion unscathed.
Mind: Peak Human to Superhuman Level (0-3 Stars); Reason: Darksol does not gain telepathy powers, but can generally understand what people think and plan through the analyzing of body language, facial expressions, and other hints. However, in his Droag form, he can speak with The Vile Lord without having to move his mouth; and Darksol can be anywhere when it happens.
Fighting Skill: You’re Already Dead Level (6-Above 6 Stars); Reasons: Darksol is a master warrior with many special skills to boot; ranging from Malefic Sacrament, to Bolt of Destruction, to Soul Drain. What move you could think of trying to do, he would have done already, and any move you were trying to do, he would have thought ahead and countered with his own maneuver. He is even stronger in his Droag form; as well as even faster.
Abilities: List
Malefic Sacrament: A channeling power given to him by the Orb of the Malefic Sacrament. He infuses all of his hate, anger, and destruction within an orb; the more he feels those emotions, the bigger and more destructive the orb can get. At Droag form; if using this attack, can = PB at max.
Bolt of Destruction: This ability he siphoned by destroying the Electrified Bone-Bladed Claymore (EBBC) with the Soul Harvester; allowing him to shoot Lightning powers with the Soul Harvester. At Droag form, this attack has the ability to disintegrate normal humans, and turn towns into ashes.
Voidsoul Ward: This is a defensive ability that allows him to create a barrier around himself infused with pain and suffering. The more he feels these emotions, the more he can channel in the barrier and the stronger it gets. If the barrier is attacked, he can increase the channeling speed and the barrier will explode if he cannot keep up with the damage that is being put out. On spot, it has a large cave-busting ward; it can stay up as long as it needs to, and it will absorb any damage the barrier takes until it explodes. However, he cannot do anything else while this ability is active, and once he dispels the barrier, he must start over from scratch for channeling. In Droag form, this ability can withstand a PB upon activation, and grows in multiples of 5 every 3 seconds...
Soul Drain: An underhanded trick; yet truly powerful. This is an ability granted by the Soul Harvester that allows him to, upon grasping an enemy, to drain their life force from them and in turn bestow it into the wielder. This heals wounds as well as restores some fatigue and energy. One use of this can make the average human die, and any superhuman unable to move and feel lifeless with no ability to speak. If used in Droag form, can be instant death for any mortal being, and highly damaging to an equal.
Nefarious Capricy: Instead of being the average warrior that many view him as, if angered highly, his eyes will begin to burn into a bluish flame, and his hands will emanate dark energy, as well as slow, but everlasting, reddened lightning. These effects do not harm him; but they imbue his melee strikes and powers with these capabilities, as well as make him a more bloodlusted and determined fighter.
Item Powers: List
The Soul Harvester: A cursed blade that can drive the wielder into bloodlust, thirst, and complete monstrous madness (SPARTA!!...well...not really, but you get the idea). However, if you can dominate the soul within the blade, then you have the capability to steal souls from humans and other living equals or of lower standard, drain power and energy from the things that you strike, and absorb abilities from which you strike.
Breath of the Unearthed: A Cape infused with the Vile Lord’s power to draw out Darksol’s full strength. Although supposively primarily meant to conceal Darksol’s physical identity, it was truly used to keep Darksol’s other side in check in fear of rebellion; however, this also makes his soul in homeostasis, making him immune to mind-control and soul-infiltration, as well as other negative secondary effects (such as acid decay, poison, drains, etc).
Aegis of the Painbringer: An infusion of the Painbringer’s Armor and the Aegis of Nehm Ahk, capable of the Pungent Mist Ward ability; combined with the Painbringer’s Void Soul power, to create the Voidsoul Ward attribute; capable of fending off any forms of attack, including ethereal forms, like psionics. He can channel this barrier to make it even stronger if need be, and the strength increases with the more pain and suffering emotions fused with the barrier.
Other Information: This character, as well as the other characters mentioned within this post is copyright, trademark, and restricted by me, as well as all of the items and abilities granted. All that is stated here is now canon.
I cannot upload an image of the character that I have created; if you can tell me how to upload an image onto a computer (not by interwebz or hard-drive), then I will think about putting up an image (or two) of the character.
Also, if you have any questions/comments, or have any bugs/fixes you would like me to take care of, I will take care of them. However, I will not edit them if I do not believe them to be correct or canon.