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Guts n Glory?

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[Quote] #1
17 Dec 2005 01:03 pm
Agent of Chaos
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Well another rumored game I would like to make noticeable. Okay this is a FPS supposedly an exclusive Revolution game created by Zoonami’s Martin Hollis.

But this isn’t any ordinary game. This is an ultimate game just like Xenias.

But first let us check out how this game became known. This interview is what made it first to the public yet we don’t know if this rumor is real or false. But it is one by Gamespy. I’m guessing it is probably read just maybe a cover up by the Zoonami and Nintendo to keep it secret. Who knows but check out the interview:


GameSpy: In the few past interviews that you have done you spoke very boldly about graphical realism to not be the only flag we reach for in terms of game development. Has this changed or do you have the same views now as you did at Rareware?

Martin Hollis: No I definitely don’t think this has changed in the least. I really wanted at least for this title for the graphics to be 100% photo realistic with completely realistic physics…no exaggerations. But in the end you know I really hope that once we attain that much wanted level of realism we can then break it down and really start to be creative without always trying to be the first developer to reach 100% photo realism.

GameSpy: Do you think that Guts N’ Glory has achieved this goal and do you think you are the first to do it and reach this level?

Martin Hollis: That’s really hard to say because I haven’t seen every single developers titles to judge that. But I can say that EA’s Fight Night Round 3 is about a half generation behind our title in terms of strictly physical realism.

GameSpy: That’s a pretty bold statement. Do you think the finished product will support that statement?

Martin Hollis: Oh, most definitely even more so in the finished version. Which we are hoping to release in January 2007. Given the technical abilities of the Nintendo console which I will not go into at this time are more than capable of achieving this.

GameSpy: Everyone is drooling after speculation and rumor after rumor about the Revolution. But now that we know about the controller can you clarify what some of its other controller features are or on any technical aspects of the system, or at the very least can you squash any rumors.

Martin Hollis: Right now I cannot comment on anything about Nintendo’s next home console or its controller features that haven‘t been announced yet. I am bound by NDA as are a lot of others but I will say this. If Sony and Microsoft both want to stay in this race they really need to differentiate themselves from one another or eventually one of them is bound to go away. As for the controller features that Nintendo has announced they all will be incorporated in some way or fashion. Our goal was for it to not be anything comparable to a gimmick but to make these features truly a next-generation way of playing and interacting with the game.

GameSpy: Lets talk about the controller features that have been announced thus far. What are your thoughts on them and how will they “Revolutionize” gaming?

Martin Hollis: A lot of people (mostly in the press) seem to not completely understand the true potential of this controller. It is capable of everything that the GameCube controller is capable of and much more. It will Revolutionize gaming in the sense that not only is it going to revolutionize the way we play games and really push the industry forward as a whole. But also gives the user the ability to choose how they want to control games or characters. Now, keep in mind that this is all word of mouth and you didn’t hear this from me. But the word is that you may be able to view most if not all past Nintendo games on the virtual console in true next-generation graphics and sound…as well as online. You may also be able to implement many different art styles into old games. As well as import and export in-game models and game engines. I have also heard that Nintendo may be working on a way to mesh certain source codes so you can mix and match all kinds of different things. But of course this is just speculation and word of mouth. So I won’t make any promises to these features just be prepared to expect the unexpected.

GameSpy: There are many rumors that Nintendo has been working on a new way to render amazingly lifelike graphics without actually rendering anything using new graphics technology. Are there any truth to any of these rumors and what can we look forward to?

Martin Hollis: Well…(smiles) I really can’t go too much into any of that kind of stuff. Nintendo has almost been overkill about not letting any screenshots or trailers leaked to the press. But as to what you are referring to like NURBS or depth-mapped cube maps or the spec of the technology, Nintendo will make those announcements along side our trailer at E3 06’. Just be ready to be completely shocked…I can guarantee that the smokescreen will be blown away come next E3.



And here is a link to the full interview although its on a forum
http://forums.gamespot.com/gamespot/show_messages.php?board=314159282&topic=23680336&page=0



Okay so if we go over this it is very interesting indeed. I mean photo realism and revo exclusive. Martin Hollis says that the revo is more capable than the other systems also so for all you Nintendo haters just shut up. This guy says that only revo is capable of being close to photo realism.


Okay and now the other part to it. This just talks about the graphics and the release date and who it is for. But how about the gameplay. Check this out:


“Guts 'n Glory

Developer: Zoonami
Publisher: Nintendo

A unique FPS hard under work by both Zoonami and Nintendo. Expected to be a mega launch title for the Revolution.

The player stars as a no-name soldier whose abilities are to slaughter thousands, complete war missions, and to save his own country. You are also capable of playing through 50 War Missions and Multiplayer Grudge Matches either WIFI online or off.

*Huge single player campaign.

*Supports up to 4 players in offline multiplayer (with use of 3 other visors and controls).

*WIFI online enabled multiplayer with friends.

*WIFI online multiplayer creates one of the biggest online mutiplayer matches in the world. Allowing players to be separated into their own country and play against another. Armies up to 100,000 per country. (Russia Vs. USA ect.)

*45 multiplayer modes included.

*Over 100 mulitplayer maps. Some of 100 sq feet up to 25 sq miles.

* 80 different vehicles: Cars, Hummers, motorbikes, boats, tanks, helicopter, planes, jets, and futuristic transportation.

*250 differently well design weaponry.

* Rated Mature.

*FPS like no other. Using the most sophisticated FPS controls and movements that will allow players to immerse themselves into the combat like never before.

*Designed by the creator of GoldenEye and Perfect Dark."



Okay now it is getting better. 100,000 massive multiplayer, with the largest levels ever. This would definetly be the most amazing game ever created. I mean that is amazing.

Oh and for the whole creator of Goldeneye and Perfect Dark thing they aren’t talking about Rare so sorry not on the X360. Martin Hollis used to work for Rare and created Goldeneye and Perfect Dark. Then he quit and created Zoonami. So that is what that last line means.


So yah basically that game would own some ass. So revo has 2 halo killers right now if Xenias and Guts n Glory are real. So what yall think of this game.

---


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[Quote] #2
17 Dec 2005 01:04 pm
The Pendragon
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untill i see the ads on TV im not beliving that its real...
sry im just naturally skeptical of stuff like this...

---
-={Amin Wile Ilyamenie Liy End Rimmi Llie}=-
[Quote] #3
17 Dec 2005 01:06 pm
Agent of Chaos
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Well yah obviously but this is just me posting another rumored game.

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It’s not about money. It’s about sending a message. Everything burns.
[Quote] #4
17 Dec 2005 01:07 pm
The Pendragon
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sry i dont really follow stuff bout rumored games like this...(unless its metroid prime but new stuff like this i dont know if ill like or not)

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-={Amin Wile Ilyamenie Liy End Rimmi Llie}=-
[Quote] #5
17 Dec 2005 01:10 pm
Agent of Chaos
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Don’t worry you would like this game. This is just such a new and amazing concept. I mean nothing like this has ever been done before. But FPS are just going to rule on the revo with the controller hence why I like this rumor cuase of the line at the bottom where the dude says that this FPS controlls will be like none other. Well the revo controller gives FPS controlls like no one has ever seen so some light there huh.

---


It’s not about money. It’s about sending a message. Everything burns.
[Quote] #6
17 Dec 2005 01:12 pm
The Pendragon
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well ill probably look into it, my usual thing when im trying new games.

---
-={Amin Wile Ilyamenie Liy End Rimmi Llie}=-
[Quote] #7
18 Dec 2005 09:56 am
NINTENDO FOREVER.
Guest
even if xenias and guts n glory arn’t real
you have to know that there will obviously be fps games on the rev like them cuz fps would rock on that tihng and obviously nintenod knows that

people i have talked to say it can only be used for fps or that will be the only tihng it is used for
obviously it will be used for more
and it is good that it will be used for fps adn thats good becuz fps are really big this and next gen (in not considering it the next gen untill either the ps3 or rev come out cuz 360 has no com right now)

[Quote] #8
22 Dec 2005 01:48 pm
Agent of Chaos
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Reviving the topic for this game being real. If you don’t believe that then check out this topic:

THE ONLY TRUSTWORTHY INFO ON THE REVOLUTION

Then read #14. In that topic I proved my source to have inside info and I gathered enough info to say that one of the things he mentioned refers to this game. So enjoy.

---


It’s not about money. It’s about sending a message. Everything burns.
[Quote] #9
22 Dec 2005 01:55 pm
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another game thats gonna come out for the ps3 is called project IM and its gonna be FRICKIN SWEET

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"Saying “Why play Guitar Hero when you can play a real guitar?" is like saying “Why play a first person shooter when you can join the army?" -c_pokey
[Quote] #10
22 Dec 2005 01:57 pm
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Never heard of IM but what does that have to do with Guts n Glory. Is it similar cause I don’t think it could possibly be compared to what I just showed you. But it could be so enlighten me. Better yet I’ll go look it up real quick.

But please tell me what you think of Guts n Glory. That game would own if the real thing has this in it.

---


It’s not about money. It’s about sending a message. Everything burns.
[Quote] #11
22 Dec 2005 01:59 pm
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pdk i dont really know about that if its a rev game. ive been a little skeptical about the revolution, im thinking about not buying anymore console systems and just stick with pc. there is the call of duty 2 minimized on my screen right now anf im gonna play it in a bit.

---
"Saying “Why play Guitar Hero when you can play a real guitar?" is like saying “Why play a first person shooter when you can join the army?" -c_pokey
[Quote] #12
22 Dec 2005 02:02 pm
Agent of Chaos
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Well I never could get into PC gaming. Just didn’t like it. But hey that is just me.

But this game would be made by Zoonami’s Martin Hollis the original creator and designer of Perfect Dark and Goldeneye 007. So it would make sense for him to make another good FPS. But don’t know if it will be as beastly as that.

---


It’s not about money. It’s about sending a message. Everything burns.
[Quote] #13
22 Dec 2005 02:07 pm
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pc gaming pretty much sucks but the fps’s are pretty killer and they are so much easier with a keyboard.

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"Saying “Why play Guitar Hero when you can play a real guitar?" is like saying “Why play a first person shooter when you can join the army?" -c_pokey
[Quote] #14
02 Jan 2006 12:22 pm
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Okay guys I have really hit the jackpot recently. I have found some more Guts n Glory rumors but these are just out of this world. You think the last ones were crazy. Wait til you here this. Nintendo makin an AO game. I mean this game because of its real to life standpoint will most likely have an AO rating wow you’ll see why. Kinda long but read and then when your done you will never want to play a crappy Halo game. This game and Xenias are definetly Halo-killers. Check it out. Oh and I got this from some dude who says he gets emails from a guy who works on the game so definetly take it as a rumor:


E-mail #1

How do we evolve a genre…or a controller paradigm, or intuitive user interface? How do we come up with that special product that everyone catches on and the moment they see and play it, it all makes sense? Guts N’ Glory is a testament to our sacrifice and unbridled passion to push our industry but also creativity to their furthest limits. But in the midst of all of these advances in our plans or steps taken to not only be sure that we perfect an art but redefine it. The story and atmosphere of this vision must encompass all that we have envisioned and so much more. The story of Vigo Segorfsky is not a story that you would expect to relate to in an interactive environment, but a violent, melancholy and ultimately action-packed imagining of the story of a broken man before his end. During the Cold War Soviet Russia was busy at work competing as a superpower through espionage, arms manufacturing, and spy and operative techniques were being defined and redefined everyday then. Citing Mother Russia as the pinnacle of the communist ideal and being ultimately corruptible through the Red Army, Mafia and the KGB. Mr. Segorfsky was at the operative positional level with the special ops KGB. As you may expect while in the KGB Vigo Segorfsky has done his share of action. You will go back through in-game hip-hop montages on his missions including: Cambodia’s Khmer Rouge: S-21 interrogation building, as a secret operative in the Battle of Mogadishu, the Cuban Missile Crisis, Rwandan genocide among many many more. These will all span different times and will all be based on our imagining of true historic events which we are taking the utmost care in translating into being geographically correct. Our gameplay engine will be constantly evolving to take advantage of the most thrilling and suited situation. We have gone to great lengths that even with the game engine constantly changing the player will change with it and his/her play style will determine that change…based on level of skill and predominant way of playing. So every time you play it is a somewhat different experience.

How do we revitalize a genre that has become stagnate and at the same time complacent? Our graphics engine is a proprietary concept based loosely on the Unreal Engine 3.0, Doom 3, Project Offset, Timeshift and F.E.A.R. engines and a combination of many others. We tried to incorporate all of the strengths of these engines and leave behind the respective weaknesses. As a result we have been able to have up to 90,000 characters on-screen at once each with a respective 600,000 polygons per character running at a locked 60fps. Of course this has all been accomplished in-game also weighing in the most sophisticated AI and physics proprietary technology ever witnessed in a interactive environment. We have also been able to accomplish (weighing in the AI and physics) up to 50 characters on-screen each with a mind-blowing 1,000,000 polygons per character at a constant 60fps. Our main character in the title will sport between 800,000 polys-1,000,000 polys which is still being decided. The physics technology and Artificial Intelligence in Guts N’ Glory is one most outstanding feats this team has been able to accomplish. The physics and AI is in our believe the closest you can possibly get to 100% real world reflection with today’s technology. But as I said before the tech is what really matters the least in the big scheme of production and development in what we are truly trying to do with this title.

Many rumors and speculation have been peddled around the internet and forums since last years E3 and attention to our studio and game has also sparked many a heated arguments. But rest assured Guts N’ Glory is a real game that has been in development for the last seven years (four years of this time spent developing our proprietary technology) and the last three on the true heart of the game. We are planning and hoping to be able to release the title in early 2007 with a Adult Only rating. As with many developing who start out wanting to make a game that will appropriately receive a Mature rating. We knew from the start that because of the pure fact that the combat was going to be as purely realistic as it was it would get an Adult Only rating but more than that the context of the game would warrant that above all else. The idea that your are playing as a man who is very anti-American and who has such a critical view of the social/economic system of many countries. But we wanted going into this knowing what we wanted to do, to really embrace the Adult Only rating instead of diluting it to make it more pliable to the retailers or politicians.

We wanted to portray Vigo Segorfsky as a man who is very unlikable but at the same time you could really connect with on a emotional level. We wanted to give him and his story many layers just like any real person who has been through all that he has been. He is not your Kratos or Leon S. Kennedy or Dante…he is a real person with as real a past and life that we could give to him. He is not someone with a unbreakable spirit or body, we wanted above all else to portray him as a man with real fears and real weaknesses as any real man would have (emotionally or physically). Facial expression and animation of the rigid bodies (especially the eye’s of characters) was key to expressing this vision, to truly give him lifelike emotions and reactions to any event that happened in our title (unscripted or not). The idea for this game was not to make a game that was a forgettable blockbuster hit. It was meant to be a masterpiece of interactive entertainment comparable to a independent film, whether that be its ultra-violent combat or its depressing story or the extremely controversial context of the game. But above all else for it to be a milestone in the art of interactive entertainment and interactivity as a whole.

Now, I’ll move on to the combat which will likely become half of the reason why it will be the most earned Adult-Only game ever. In past games that are action or gun heavy you would see somewhat realistic damage to a point and then they would just die with one or two kinds of damage. In our game we have implemented what we and Nintendo like to call the first complete anatomical physics technology. Which means in lamens when you shoot someone their body will morph and react exactly like it would in real life and be anatomically correct. I.E. if you shoot someone with a 9mm handgun from 20 yards away in the forehead, you would see a small hole in their head and they would fall and collide with their environment. But lets say you shot someone with a .357 in the same spot in the forehead from 20 yards away you would see a large chunk of their head blow off and those particles would collide with other rigid bodies and the environment. The physics will of course change depending where you shoot them and the angle or spread or distance or the type of weapon used. If someone is dead instead of when you go up and shoot them nothing happens…in our title the rigid bodies will continue to react to the realistic morphing physics while alive or dead. We have even done extensive work so that everything in the environments reacts the same way. The combat engine itself we take great pride in because not only have we combined all of the great features of recent engines (Resident Evil 4, Gears of War, Oblivion, Half-Life 2, Ultima Underworld, Halo etc.) to work in tandem better than anything but we have redefined how a action title should play and work through the new Nintendo controller. The only other game that I am excited about its combat engine as much as this one is the new Legend of Zelda: Twilight Princess, which will have a revamped combat engine that has me very excited to play with, but this has not been revealed to the public yet. We want to keep most of the combat engine details under wraps for now as we are excited to see how this great new technology will effect the way action games are made for years to come.


And you can find this info here on this site:

http://www.nintendorevolutionforums.com/showthread.php?t=51

---


It’s not about money. It’s about sending a message. Everything burns.
[Quote] #15
02 Jan 2006 12:30 pm
Agent of Chaos
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Guys that email I just put up on my last post. Well there are 12 more just like it. I think we have hit the jackpot. Now I won’t post them all just yet. I need to finish reading them first. But give me a little while.

Well you know what I’ll just give you a link.

http://www.nintendorevolutionforums.com/forumdisplay.php?s=6043a44724e0ed1619817b9509a3da97&f=7


Just click on all the ones that say Email # on it or New info. Take it all very lightly but this could just be it.


Now I will note one thing. The “source” does say he could move these to the other gaming consoles but not as well or efficiently. He said it wouldn’t be as good cause the Revo hardware is the only console that could support it well. He also says the controller is another big reason why it ain’t portable.

---


It’s not about money. It’s about sending a message. Everything burns.
[Quote] #16
02 Jan 2006 01:01 pm
Agent of Chaos
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Wow I’m just reading these emails on that site and they are just incredible. I mean this guy even reveals tech specs which are better. And these tech specs as I would say are incredible. You think the X360 and PS3 are good well you haven’t seen nothing yet.

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It’s not about money. It’s about sending a message. Everything burns.
[Quote] #17
02 Jan 2006 01:29 pm
Nyarlathotep
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Sweet, another reason to get the Revolution before the X360.

---
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And with strange aeons death may die.
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[Quote] #18
02 Jan 2006 03:25 pm
Who Dares Wins
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all that i know is that thankz ro Zucas know i am going to get a REVOLUTION but not before i get the 360 but i still like the Revo more even though i hasnt come out yet what a drag hu lol

hopefully they take out the next Grand theft Auto
for the Revo that would rule

---

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