Cid wrote:
It doesn’t seem like that big of an improvment, it’s about the same as the original system, of course the original system could still stand on it’s own because it was so powerful.
The custom-designed Xbox 360 central processing unit (CPU) runs at a breakneck speed, thanks to its three separate core processors that clock in at 3.2 GHz each
It has a custom ATI Graphics processor that clocks in at 500 MHZ
500 MHz core frequency
48 Vector ALU
48 Scalar ALU
16 Texture Fetch Units
16 Interpolation Units
16 Vertex Vetch Units with programmable tessellation
Dedicated shader control flow unit
Custom high-speed EDRAM
So roughly it triples the original’s power? Well it’s more than I though but really not as much as an improvement as Sony claims to be making.
Cid wrote:
It doesn’t seem like that big of an improvment, it’s about the same as the original system, of course the original system could still stand on it’s own because it was so powerful.
The custom-designed Xbox 360 central processing unit (CPU) runs at a breakneck speed, thanks to its three separate core processors that clock in at 3.2 GHz each
It has a custom ATI Graphics processor that clocks in at 500 MHZ
500 MHz core frequency
48 Vector ALU
48 Scalar ALU
16 Texture Fetch Units
16 Interpolation Units
16 Vertex Vetch Units with programmable tessellation
Dedicated shader control flow unit
Custom high-speed EDRAM
So roughly it triples the original’s power? Well it’s more than I though but really not as much as an improvement as Sony claims to be making.
Cid wrote:
It doesn’t seem like that big of an improvment, it’s about the same as the original system, of course the original system could still stand on it’s own because it was so powerful.
The custom-designed Xbox 360 central processing unit (CPU) runs at a breakneck speed, thanks to its three separate core processors that clock in at 3.2 GHz each
It has a custom ATI Graphics processor that clocks in at 500 MHZ
500 MHz core frequency
48 Vector ALU
48 Scalar ALU
16 Texture Fetch Units
16 Interpolation Units
16 Vertex Vetch Units with programmable tessellation
Dedicated shader control flow unit
Custom high-speed EDRAM
So roughly it triples the original’s power? Well it’s more than I though but really not as much as an improvement as Sony claims to be making.
No...You dont understand this do you?
no not as much... I compared a few things to the orginal specs... but I did it rather quickly so...