| 20 Jan 2007 08:07 pm |
strychnine in the guacamole Rep: 47  Joined: 06 Jan 2006 Posts: 16,020 OFFLINE | Let’s put this baby to rest!!! (PS3 Graphics vs. Xbox 360 Graphics)
I have a belief that The Xbox 360 will always be one or more steps ahead of PS3 during the life of these consoles. PS3 is caught in a cyclical game of “catch-up”. So far, without a doubt, Xbox 360 indeed has better the graphics (amongst other features) of the two. It should be interesting to see as development for PS3 picks up and hopefully this topic stays alive for future comparisons. Feel free to add more comparisons as time goes on.
I’ll start off with one of my favorites.
IGN.com wrote:
COD3 PS3 Review
Based on criteria like this, it’s hard to imagine COD not impressing. After all, it sounds exciting, so where are all the pitfalls? Unfortunately, they can be found everywhere... especially if you’ve played the Xbox 360 version released earlier in the year. A quick comparison reveals those differences right off the bat. Be it with multiplayer options and online capabilities (360 has a point system and voice support, PS3 doesn’t), or the visuals (Xbox moves at a smoother framerate with few hitches, while the PS3 version stutters often and boasts a more “washed out” color palette).
If you go in never having played the Xbox 360 version, Call of Duty 3’s two biggest problems are still its level design and high bug count. The former isn’t as bad as the latter; final stages like The Mace, Chambois, and the Corridor of Death help us forget the more straightforward and generic-feeling earlier levels (which can still be fun, they’re just familiar). The constant glitches and freeze-ups, however, are downright deplorable. In the 10 hours we spent with the single-player campaign, we had to restart a checkpoint five to six times because certain flags wouldn’t activate (i.e., doors that were supposed to open didn’t, walls that were supposed to break wouldn’t, and characters that were supposed to die couldn’t).
sound effects and other audio occasionally drop in and out, and can even stop working altogether for no reason. But worst of all, Call of Duty 3 can and will lock your PlayStation 3 up
Fans of Call of Duty 2 and the series in general will no doubt enjoy Call of Duty 3 (if they don’t have access to another platform)
but the real crime here is found with all the glitches and other technical problems that make the Normandy Breakout feel more like the Normandy Lockup.
Graphics
Washed out colors, multiple collision issues, and a highly inconsistent framerate hurt what was a very good looking Xbox 360 game.
http://ps3.ign.com/articles/746/746533p2.html
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IGN.com wrote:
Fight Night Round 3 (PS3)
Graphics 8.5
Of course, those of us that played the Xbox 360 game earlier this year know that, while it’s still very good, Round 3 isn’t what was promised almost two years ago. The new PS3 edition isn’t either.
http://ps3.ign.com/articles/748/748073p3.html
IGN.com wrote:
Fight Night Round 3 (Xbox 360)
Graphics 9.5
The most gorgeous models ever seen on a console. Visual emotion actually improves gameplay. Face-rippling replays will give you chills and/or black eyes.
http://xbox360.ign.com/articles/689/689318p3.html
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IGN.com wrote:
Need For Speed Carbon (PS3)
Graphics 7.0
Cars are very nicely detailed, but some of the filters, specifically the blurring, looks poor on the system.
http://ps3.ign.com/articles/746/746311p2.html
IGN.com wrote:
Need For Speed Carbon (Xbox 360)
Graphics 8.5
EA returns the series to the flashy streets of the city, like in Underground 1 and 2. Great looking cars made better by Autosculpt.
http://xbox360.ign.com/articles/742/742381p3.html
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IGN.com wrote:
Tony Hawk Project 8 (PS3)
Graphics 6.5
It certainly looks great, but it doesn’t run that way. Framerate problems constantly come up and sometimes hurt the playability.
http://ps3.ign.com/articles/745/745182p3.html
IGN.com wrote:
Tony Hawk Project 8 (Xbox 360)
Graphics 8.0
Great textures, motion-captured tricks and a large world without pop-in. The framerate suffers on a fairly consistent basis and some of the pros’ faces are a work of horror, but it’s still pretty.
http://xbox360.ign.com/articles/744/744736p3.html
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IGN.com wrote:
Blazing Angels (PS3)
Graphics 7.0
A strange mixture of truly inspiring vistas and ho-hum plane models. Textures could use a little work, too.
http://ps3.ign.com/articles/750/750661p2.html
IGN.com wrote:
Blazing Angels (Xbox 360)
Graphics 8.0
The sky, the sun, the smoke, it all looks great, but fighting against red brackets instead of enemy planes detracts.
http://xbox360.ign.com/articles/697/697947p3.html
— — — — — — — — — — — — — — — — — — — — — — — — — — — — —
IGN.com wrote:
Marvel: Ultimate Alliance (PS3)
Graphics 6.5
The environments look great, but there’s still pop-in, moderate framerate hiccups, and a sea of last-gen character models that have been animated in a ho-hum way.
http://ps3.ign.com/articles/746/746161p2.html
IGN.com wrote:
Marvel: Ultimate Alliance (Xbox 360)
Graphics 7.5
From afar it looks gorgeous, particularly the environments. While things get a little uglier on closer inspection, it’s hard to deny the shiny splendor of MUA in motion.
http://xbox360.ign.com/articles/741/741551p3.html
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IGN.com wrote:
Tiger Woods PGA Tour 07 (PS3)
Graphics 7.5
Players are somewhat cartoony but they look great. Grass and whatnot looks better up close than from afar.
http://ps3.ign.com/articles/746/746320p2.html
IGN.com wrote:
Tiger Woods PGA Tour 07 (Xbox 360)
Graphics 8.5
Tiger looks amazing thanks to UCAP. Everyone else looks great, except the alcoholic truck driver you created in Game Face. The courses and scenery are gorgeous, a great walk in the park.
http://xbox360.ign.com/articles/739/739022p2.html
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Now ultimately, let’s compare the best looking game for each system........
IGN.com wrote:
Resistance: Fall of Man (PS3)
Graphics 8.5
A mix of 20th century war machines and intergalactic alien hordes makes for quite the interesting art style. A solid 30fps framerate and plenty of bells and whistles easily impress.
http://ps3.ign.com/articles/745/745206p3.html
IGN.com wrote:
Gears Of War (Xbox 360)
Graphics 10
The most beautiful game on the Xbox 360. Amazing attention to detail and vibrant, diverse environments make for a feast for the eyes, even on a standard-definition set.
http://xbox360.ign.com/articles/744/744356p3.html
— — — — — — — — — — — — — — — — — — — — — — — — — — — — — —
Also take a look at direct side-by-side comparisons of Xbox 360 vs. PS3. This is what this article ultimately was designed and intended for.
http://www.gamespot.com/features/6162742/p-7.html
IGN.com wrote:
Conclusion
The Xbox 360 had better graphics in almost all the games we examined. The 360’s biggest victories were in Madden 07 and Fight Night Round 3, where the differences in texture detail and lighting stood out in our comparison shots. We couldn’t capture this in the screenshots, but the Xbox 360 games generally offered better framerates too.
Update:
Here is some more recent info...
SUPRAMAN84 wrote:
IGN Compares 360 and PS3 Versions of MLB 2K7, Overwhelmingly Prefers 360
“IGN has conducted a preview on MLB 2K7, and they overwhelming reveal that the Xbox 360 version is simply superior. It looks better graphically, the colors 'pop' and the animations are smoother. Even online, the Xbox 360 version is superior with 30-man leagues available in comparison to the PS3’s 12-man leagues.“
Oblivion PS3 Downgraded. Xbox 360 upgraded
 When we learned that the PS3 version of The Elder Scrolls IV: Oblivion would not feature the majority of downloadable content found on the Xbox 360 and PC versions of the game, it was a blow to fans of horse armor everywhere. This weeks episode of The 1UP Show (02/02) provides the follow-up hook as Managing Editor Garnett Lee relays a juicy bit of info from Bethesda. As it turns out, it’s due to a memory limitation with the Playstation 3 itself.
Bethesda simply could not find a way to load every piece of downloadable content without affecting the performance of the game. Considering that the Xbox 360 can pull off this feat without a hitch, it looks like the $1 billion dollar gamble has paid off again for Microsoft.
As for the PS3 version of Oblivion trumping the 360 in the visuals department, it just so happens that the new shader techniques applied to the PS3 will also be worked into the 360 version of the game. And thus, they are equals once more. Unless you want some horse armor. In which case, you’re boned.
— — — — — — — — — — — — — — — — — — — — — — — — — — — — — — -
Xbox 360 slams Playstation 3 again with NBA Street Homecourt looking better on the 360 version
— — — — — — — — — — — — — — — — — — — — — — — — — — — — — — -
Once again Armored Core 4 For Xbox 360 outperforms PS3 version
Keep in mind, this game was built from the ground up for PS3. While being only a port to the 360, (and only in demo stage for 360), Armored Core 4 looks better and performs better than the PS3 version! Sony fanboys cried saying “well, it’s a port, what do expect?". I only expect the best my friend, that’s all.
Now, I hope we’ve cleansed the air of any misconceptions. ---
  Last edited 13 Mar 2007 01:58 pm by Xtrm Liability | | | | 20 Jan 2007 08:16 pm |
M v C Graphics Designer Rep: 14  Joined: 23 Jul 2006 Posts: 8,080 OFFLINE | i really dont think its quite fair since the developers have had extremly little time to work with the ps3. and so pop ups and errors are almost definatly gona happen. also i could swear that blazing angles on ps3 doesnt have worse textures, and when i played it on the 360 it has frame rate issues. when the next lot of ps3 games come threw all these problems shuld be fixed like the 360s problems. ---
 | | | 20 Jan 2007 08:17 pm |
UBER 1337 Poster Rep: 20  Joined: 26 Aug 2005 Posts: 4,728 OFFLINE | Wikipedia wrote:
Progressive Mesh is a technique rendered by the Cell microprocessor, which allows for an intensive amount of detail to be placed upon vast amount of objects, both up-close and far away.
High-Dynamic Range Lighting: All of the lights, shadows, reflections, and highlights in Lair are in HDR, and are rendered in real-time by the Cell and RSX, thus allowing the lighting scheme to completely change, just like the time of day does in-game, however, due to the advanced programming of the lighting system, it will be ever-changing, and rarely, if ever the same twice.
Real-time Dynamic Physics: Every second of gameplay, Lair renders hundreds of physics effects on everything from your dragon, down to the cloak on an enemy soldier. All enemies and allies have their own physics-driven animations, and have individually programmed ragdolls.
Real-time Fluid Dynamics: All of the water effects in Lair, such as waves, are run by real-time fluid dynamics on the Cell.
Parallax Shaders: Parallax shaders are used on almost every object in Lair, including fire and clouds.
Real-Time Renderings/Volumetric Effects: The fire in Lair is rendered in real-time, and has its own physics. All of the clouds, smoke, and fog effects are volumetric. Lava, rain, wind, fur, and more are also rendered in real-time.
EDIT: Forgot the game name...Lair. ---

Haruhi demands you join the MvC OtakusLast edited 20 Jan 2007 08:20 pm by RageOverdose | | | 20 Jan 2007 08:20 pm |
Taking noobs to school Rep: 44  Joined: 21 Jun 2006 Posts: 16,040 OFFLINE | So? The PS3 GRFX falls short. ---
 Last edited 20 Jan 2007 08:21 pm by Di5turbed | | | 20 Jan 2007 08:22 pm | | | 20 Jan 2007 08:23 pm |
UBER 1337 Poster Rep: 20  Joined: 26 Aug 2005 Posts: 4,728 OFFLINE | Di5turbed wrote:
So? The PS3 GRFX falls short.
They do now.
Will they later? Maybe. Maybe not.
But Factor 5 is about 10 times more skilled than any other company out there in terms of programming and using hardware potential. They get a bonus. ---

Haruhi demands you join the MvC OtakusLast edited 20 Jan 2007 08:24 pm by RageOverdose | | | 20 Jan 2007 08:24 pm |
Taking noobs to school Rep: 44  Joined: 21 Jun 2006 Posts: 16,040 OFFLINE | Well the graphics card falls short ---
 | | | 20 Jan 2007 08:25 pm |
UBER 1337 Poster Rep: 20  Joined: 26 Aug 2005 Posts: 4,728 OFFLINE | Di5turbed wrote:
Well the graphics card falls short
Actually, in most aspects, its better...
It doesn’t have the unified shader architecture, but that’s about it.
Ah, forgot about the eDRAM... ---

Haruhi demands you join the MvC Otakus | | | 20 Jan 2007 08:27 pm |
strychnine in the guacamole Rep: 47  Joined: 06 Jan 2006 Posts: 16,020 OFFLINE | RageOverdose wrote:
Wikipedia wrote:
Progressive Mesh is a technique rendered by the Cell microprocessor, which allows for an intensive amount of detail to be placed upon vast amount of objects, both up-close and far away.
High-Dynamic Range Lighting: All of the lights, shadows, reflections, and highlights in Lair are in HDR, and are rendered in real-time by the Cell and RSX, thus allowing the lighting scheme to completely change, just like the time of day does in-game, however, due to the advanced programming of the lighting system, it will be ever-changing, and rarely, if ever the same twice.
Real-time Dynamic Physics: Every second of gameplay, Lair renders hundreds of physics effects on everything from your dragon, down to the cloak on an enemy soldier. All enemies and allies have their own physics-driven animations, and have individually programmed ragdolls.
Real-time Fluid Dynamics: All of the water effects in Lair, such as waves, are run by real-time fluid dynamics on the Cell.
Parallax Shaders: Parallax shaders are used on almost every object in Lair, including fire and clouds.
Real-Time Renderings/Volumetric Effects: The fire in Lair is rendered in real-time, and has its own physics. All of the clouds, smoke, and fog effects are volumetric. Lava, rain, wind, fur, and more are also rendered in real-time.
EDIT: Forgot the game name...Lair.
As we all know, Sony encourages hype and misconception. We shall see when the final results and hard evidence are revealed.
As for right now, no matter how you look at it, Xbox 360 is ahead while PS3 hobbles behind! ---
  | | | 20 Jan 2007 08:28 pm |
M v C Graphics Designer Rep: 14  Joined: 23 Jul 2006 Posts: 8,080 OFFLINE | rage overdose is right, developers just havnt descovered how to do all that, and the developers that make games like tiger woods dont bother working on the consoles specialities ---
 | | | 20 Jan 2007 08:30 pm |
M v C Graphics Designer Rep: 14  Joined: 23 Jul 2006 Posts: 8,080 OFFLINE | RageOverdose wrote:

from wat i last heard this games plays in 1080 p naturally and also in 60 fps! but 30 fps in 1080 p is gud enough for me ---
 | | | 20 Jan 2007 08:30 pm |
strychnine in the guacamole Rep: 47  Joined: 06 Jan 2006 Posts: 16,020 OFFLINE | P. Moore wrote:
rage overdose is right, developers just havnt descovered how to do all that, and the developers that make games like tiger woods dont bother working on the consoles specialities
Which is why I say, “PS3 is caught in a cyclical game of “catch-up”". The 360 will always be 1(+) years ahead of PS3. The 360 processor is better for the industry and serves it’s advantages over Cell being a general purpose processor. Overall, 360 is on top and I believe will always keep that edge. ---
  Last edited 20 Jan 2007 08:34 pm by Xtrm Liability | | | 20 Jan 2007 08:31 pm |
UBER 1337 Poster Rep: 20  Joined: 26 Aug 2005 Posts: 4,728 OFFLINE | Xtrm Liability wrote:
RageOverdose wrote:
Wikipedia wrote:
Progressive Mesh is a technique rendered by the Cell microprocessor, which allows for an intensive amount of detail to be placed upon vast amount of objects, both up-close and far away.
High-Dynamic Range Lighting: All of the lights, shadows, reflections, and highlights in Lair are in HDR, and are rendered in real-time by the Cell and RSX, thus allowing the lighting scheme to completely change, just like the time of day does in-game, however, due to the advanced programming of the lighting system, it will be ever-changing, and rarely, if ever the same twice.
Real-time Dynamic Physics: Every second of gameplay, Lair renders hundreds of physics effects on everything from your dragon, down to the cloak on an enemy soldier. All enemies and allies have their own physics-driven animations, and have individually programmed ragdolls.
Real-time Fluid Dynamics: All of the water effects in Lair, such as waves, are run by real-time fluid dynamics on the Cell.
Parallax Shaders: Parallax shaders are used on almost every object in Lair, including fire and clouds.
Real-Time Renderings/Volumetric Effects: The fire in Lair is rendered in real-time, and has its own physics. All of the clouds, smoke, and fog effects are volumetric. Lava, rain, wind, fur, and more are also rendered in real-time.
EDIT: Forgot the game name...Lair.
As we all know, Sony encourages hype and misconception. We shall see when the final results and hard evidence are revealed.
As for right now, no matter how you look at it, Xbox 360 is ahead while PS3 hobbles behind!
As of now, I agree. The 360 games are better FPS-wise and graphics-wise.
But...Now doesn’t determine later. I still believe the PS3 has an advantage in its belt, but we need developers who can use it. They will learn. ---

Haruhi demands you join the MvC Otakus | | | 20 Jan 2007 08:34 pm |
M v C Graphics Designer Rep: 14  Joined: 23 Jul 2006 Posts: 8,080 OFFLINE | Xtrm Liability wrote:
P. Moore wrote:
rage overdose is right, developers just havnt descovered how to do all that, and the developers that make games like tiger woods dont bother working on the consoles specialities
Which is why I say, “PS3 is caught in a cyclical game of “catch-up”". The 360 will always be 1(+) years ahead of PS3.
maybe but all of the 360s specialities have been discovered almost, and no one even started using the ps3s specialities except for better AI and volumetric particles ---
 | | | 20 Jan 2007 08:35 pm |
Wannabe Rep: 0  Joined: 16 Jan 2007 Posts: 20 OFFLINE | P. Moore wrote:
Xtrm Liability wrote:
P. Moore wrote:
rage overdose is right, developers just havnt descovered how to do all that, and the developers that make games like tiger woods dont bother working on the consoles specialities
Which is why I say, “PS3 is caught in a cyclical game of “catch-up”". The 360 will always be 1(+) years ahead of PS3.
maybe but all of the 360s specialities have been discovered almost, and no one even started using the ps3s specialities except for better AI and volumetric particles
HMMMMMMM assasins creed on 360 will have better ai that ps3 version | | | 20 Jan 2007 08:35 pm |
strychnine in the guacamole Rep: 47  Joined: 06 Jan 2006 Posts: 16,020 OFFLINE | P. Moore wrote:
Xtrm Liability wrote:
P. Moore wrote:
rage overdose is right, developers just havnt descovered how to do all that, and the developers that make games like tiger woods dont bother working on the consoles specialities
Which is why I say, “PS3 is caught in a cyclical game of “catch-up”". The 360 will always be 1(+) years ahead of PS3.
maybe but all of the 360s specialities have been discovered almost, and no one even started using the ps3s specialities except for better AI and volumetric particles
Not even close my friend. Developer of Gears of War said they haven’t even begun to tap the power of Xbox 360 (which leaves more room for improvement and advancements to stay ahead of PS3). ---
  Last edited 20 Jan 2007 08:37 pm by Xtrm Liability | | | 20 Jan 2007 08:36 pm |
M v C Graphics Designer Rep: 14  Joined: 23 Jul 2006 Posts: 8,080 OFFLINE | Xtrm Liability wrote:
P. Moore wrote:
Xtrm Liability wrote:
P. Moore wrote:
rage overdose is right, developers just havnt descovered how to do all that, and the developers that make games like tiger woods dont bother working on the consoles specialities
Which is why I say, “PS3 is caught in a cyclical game of “catch-up”". The 360 will always be 1(+) years ahead of PS3.
maybe but all of the 360s specialities have been discovered almost, and no one even started using the ps3s specialities except for better AI and volumetric particles
Not even close my friend. Developer of Gears of War said they haven’t even begun to tap the power of Xbox 360.
so over 50% of the 360s power isnt taping its power? ---
 | | | 20 Jan 2007 08:37 pm |
M v C Graphics Designer Rep: 14  Joined: 23 Jul 2006 Posts: 8,080 OFFLINE | Online Rapist wrote:
P. Moore wrote:
Xtrm Liability wrote:
P. Moore wrote:
rage overdose is right, developers just havnt descovered how to do all that, and the developers that make games like tiger woods dont bother working on the consoles specialities
Which is why I say, “PS3 is caught in a cyclical game of “catch-up”". The 360 will always be 1(+) years ahead of PS3.
maybe but all of the 360s specialities have been discovered almost, and no one even started using the ps3s specialities except for better AI and volumetric particles
HMMMMMMM assasins creed on 360 will have better ai that ps3 version
really? where did u hear this ---
 | | | 20 Jan 2007 08:38 pm |
strychnine in the guacamole Rep: 47  Joined: 06 Jan 2006 Posts: 16,020 OFFLINE | Who said 50%? Did you make up up? ---
  | | | 20 Jan 2007 08:47 pm |
M v C Graphics Designer Rep: 14  Joined: 23 Jul 2006 Posts: 8,080 OFFLINE | one of the xbox fans told me that on here ---
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