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How long... will it be... before consoles can run stuff like this easily?

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[Quote] #1
17 Apr 2007 07:56 pm
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I mean, how long will it be before each console can run a game this detailed, in-game, easily?

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NEREVAR117 wrote:
Cid wrote: Indubitably.

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[Quote] #2
17 Apr 2007 08:06 pm
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Ray tracing, a prime component in CGI, will NOT be feasible for a long time. The process alone makes render farms work at their top potential, taking hours and hours to render. Just rendering a window pane, just one window pane, using ray tracing for reflections would probably lag up the PS3 or 360 severely. I have a feeling the quality of shaders will go up before the geometry rendering does in consoles, but not to the level of ray tracing. Hell no.

Now, Advent Children is light on actual technical prowess, but it was a bit more rushed than most films. Had they tried, I’m sure they could’ve done better. I don’t even think they use subdivisions and displacement maps, but rather stick to normal maps, a very inferior style of rendering. If they had been subdivisions, you wouldn’t have seen the polygons and the texturing on the characters would’ve been more realistic. I must say, however, its very good looking in the end, but, could be better.

Still, its far above consoles. FAR. Lets consider vertices. Notice the hair, how smoothly round it is. Do you know how many vertices there are in a strand of hair on Aeris' head? So many. Hell, in FFXIII, you could easily see the vertices in Lightning’s hair. I’ve seen what adding vertices to strands of hair and putting the applicable physics can do. Even still, notice in games. Hair in games now is still so basic. Shaved, or really short, undynamic hair is present. Not only that, most hair that isn’t shaved, such as spiky hair, is just a polygonal texture. What you see in the pic is millions of interconnected vertices. The smoother the hair, the more vertices. That’s basically the same as adding polygons, since those are all vertex based anyway.

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[Quote] #3
17 Apr 2007 08:09 pm
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No, i’m saying how many years do you think it would take before we have consoles that can render that easily?

I say at most 20 years.

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NEREVAR117 wrote:
Cid wrote: Indubitably.

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[Quote] #4
17 Apr 2007 08:10 pm
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NEREVAR117 wrote: No, i’m saying how many years do you think it would take before we have consoles that can render that easily?

I say at most 20 years.


I was going to answer that. XD

20 years, maybe more.

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[Quote] #5
17 Apr 2007 08:14 pm
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You sure though?

Next Gen games will prob be able to run Crysis easily, then think of the gen after that, then finally the one after that!

And think about how far graphics and power have come in the last 20 years, we went from giant blocks to what we have now..

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NEREVAR117 wrote:
Cid wrote: Indubitably.

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[Quote] #6
17 Apr 2007 08:18 pm
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well i doubt the current consoles could have real time look like that this,
this gen...but maybe next...i mean come one they were saying ps2 and xbox would be able to do it then they said ps3 and 360 could...i say next gen might be able...

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[Quote] #7
17 Apr 2007 08:23 pm
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NEREVAR117 wrote: You sure though?

Next Gen games will prob be able to run Crysis easily, then think of the gen after that, then finally the one after that!

And think about how far graphics and power have come in the last 20 years, we went from giant blocks to what we have now..


Crysis is good, but its not even close to CGI. Not even close.

Do you even know what a render farm is?

They’re on the level of supercomputers and can even span the size of a medium-sized house. Much, much, much, much, much, much more powerful.

But, I can’t predict how simple technology will get.

Actually, ray tracing may be done faster than expected... shocked

I can be wrong.

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Last edited 17 Apr 2007 08:26 pm by RageOverdose
[Quote] #8
17 Apr 2007 08:29 pm
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I’m just saying next gen consoles will prob be able to run Crysis easily, so think of what would be hard for them? Then think about the next-gen console, then the next..

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NEREVAR117 wrote:
Cid wrote: Indubitably.

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[Quote] #9
17 Apr 2007 08:46 pm
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NEREVAR117 wrote: I’m just saying next gen consoles will prob be able to run Crysis easily, so think of what would be hard for them? Then think about the next-gen console, then the next..


Dude, they could probably run Crysis now. It would be more software than hardware based however.

But, technically, CGI from 7+ years ago is still far more advanced than Crysis. Look, last gen we could render around 10 to 20 million triangles in a scene (think, 300,000 triangles a frame at 60fps on GCN, roughly), and that’s without all the memory being used for shaders, textures, pixels, buffering, UV’s, etc.

Now, the 360 can do 500 million triangles per second(I don’t know how many frames per second it can do at that maximum, most games I see seem to be running at 50 or less, but at 60fps, it would be 2,500,000 vertices a frame, about). Yes, that’s alot (minus the lighting, shaders, blah, blah). However, I wouldn’t be wrong in assuming that her hair has just as many, if not WAY more vertices than that, and that is just her hair. Can’t even say anything about her jacket, arms, the physics used for the skin, cloth, hair, HDR lighting, reflections, particles, the antialiasing used, the texture filtering and the resolution its at when rendered.

Maybe 20 years. Maybe more. That’s just what I’m thinking. I’m no expert at CGI.

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Last edited 17 Apr 2007 08:46 pm by RageOverdose
[Quote] #10
17 Apr 2007 08:48 pm
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Would you need a super computer to run a game that good looking?

Or could a PC gamer with a really expensive comp run it?

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NEREVAR117 wrote:
Cid wrote: Indubitably.

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[Quote] #11
17 Apr 2007 08:50 pm
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RageOverdose wrote:
NEREVAR117 wrote: You sure though?

Next Gen games will prob be able to run Crysis easily, then think of the gen after that, then finally the one after that!

And think about how far graphics and power have come in the last 20 years, we went from giant blocks to what we have now..


Crysis is good, but its not even close to CGI. Not even close.

Do you even know what a render farm is?

They’re on the level of supercomputers and can even span the size of a medium-sized house. Much, much, much, much, much, much more powerful.

But, I can’t predict how simple technology will get.

Actually, ray tracing may be done faster than expected... shocked

I can be wrong.

ray tracing can be done without lag on 3 cells

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[Quote] #12
17 Apr 2007 08:57 pm
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NEREVAR117 wrote: Would you need a super computer to run a game that good looking?

Or could a PC gamer with a really expensive comp run it?


They render that with a render farm.

They’re essentially mulitcored computers with the most powerful GPU’s and CPU’s (all multicored) and linked together(GPU’s such as the nVidia Quadro, which, while the newest one would run Crysis at 5FPS, are meant to do non-engine based renders). I think just one of these are used to render just ONE frame. ONE, and it can take over an hour to do so. Render farms can be as big as a house, and I think in Hollywood’s case, they are. It should also note, PC’s that artists use with ZBrush and Maya are extremely expensive. I think some could probably go to even $50,000, maybe less.

Warcraft III scenes rendered a long time ago are better than Crysis in technological power.

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[Quote] #13
17 Apr 2007 08:57 pm
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Di5turbed wrote:
RageOverdose wrote:
NEREVAR117 wrote: You sure though?

Next Gen games will prob be able to run Crysis easily, then think of the gen after that, then finally the one after that!

And think about how far graphics and power have come in the last 20 years, we went from giant blocks to what we have now..


Crysis is good, but its not even close to CGI. Not even close.

Do you even know what a render farm is?

They’re on the level of supercomputers and can even span the size of a medium-sized house. Much, much, much, much, much, much more powerful.

But, I can’t predict how simple technology will get.

Actually, ray tracing may be done faster than expected... shocked

I can be wrong.

ray tracing can be done without lag on 3 cells


Okay. In what game? And is it on more than clouds? Last I remember hearing, the only ray tracing was on clouds in one game, which clouds barely actually show anything. That’s just saying I can.

Show me an entire skyscraper on the PS3, all lighting ray traced. That includes window reflections, suns rays, shadows, and refractions (if you want to know what ray tracing is really for, its essentially a replacement for shaders).

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Last edited 17 Apr 2007 09:01 pm by RageOverdose
[Quote] #14
17 Apr 2007 08:59 pm
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RageOverdose wrote:
Di5turbed wrote:
RageOverdose wrote:
NEREVAR117 wrote: You sure though?

Next Gen games will prob be able to run Crysis easily, then think of the gen after that, then finally the one after that!

And think about how far graphics and power have come in the last 20 years, we went from giant blocks to what we have now..


Crysis is good, but its not even close to CGI. Not even close.

Do you even know what a render farm is?

They’re on the level of supercomputers and can even span the size of a medium-sized house. Much, much, much, much, much, much more powerful.

But, I can’t predict how simple technology will get.

Actually, ray tracing may be done faster than expected... shocked

I can be wrong.

ray tracing can be done without lag on 3 cells


Okay. In what game? And is it on more than clouds?

ummm its on a car

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[Quote] #15
17 Apr 2007 09:01 pm
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Di5turbed wrote:
RageOverdose wrote:
Di5turbed wrote:
RageOverdose wrote:
NEREVAR117 wrote: You sure though?

Next Gen games will prob be able to run Crysis easily, then think of the gen after that, then finally the one after that!

And think about how far graphics and power have come in the last 20 years, we went from giant blocks to what we have now..


Crysis is good, but its not even close to CGI. Not even close.

Do you even know what a render farm is?

They’re on the level of supercomputers and can even span the size of a medium-sized house. Much, much, much, much, much, much more powerful.

But, I can’t predict how simple technology will get.

Actually, ray tracing may be done faster than expected... shocked

I can be wrong.

ray tracing can be done without lag on 3 cells


Okay. In what game? And is it on more than clouds?

ummm its on a car


WHAT GAME GODDAMNIT!?

:/

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Last edited 17 Apr 2007 09:02 pm by RageOverdose
[Quote] #16
17 Apr 2007 09:03 pm
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This is running on 3 ps3’s thru linux without the RSX

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[Quote] #17
17 Apr 2007 09:05 pm
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Before I continue the video, he is doing this using 3 PS3’s, and one just so he can display the image in 720p. That’s nothing compared to what CGI is.

The ray tracing is also weak. The reflections were poor compared to what I’ve seen, and he did a lot of stuff with ray casting, which is a pretty old technique.

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Last edited 17 Apr 2007 09:08 pm by RageOverdose
[Quote] #18
17 Apr 2007 09:06 pm
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RageOverdose wrote: Before I continue the video, he is doing this using 3 PS3’s, and one just so he can display the image in 720p. That’s nothing compared to what CGI is.

ummm I never said it was cgi I just said three cells can do ray tracing idiot

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[Quote] #19
17 Apr 2007 09:06 pm
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Di5turbed wrote:
This is running on 3 ps3’s thru linux without the RSX


Looks like crap...

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NEREVAR117 wrote:
Cid wrote: Indubitably.

Stop trying to sound intelligent. Until you get a top hat, you don’t belong here.

[Quote] #20
17 Apr 2007 09:07 pm
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A couple of generations from now. But even that’s not super realistic.

You can’t run the world on your screen. One it’s not dimensionally possible. And secondly it’s not physically possible. The world can’t be recreatted by man.

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