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Something many people tend to miss, is the mimicking of graphics on a lesser system.

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[Quote] #1
24 Jul 2007 03:38 pm
Raveren Gold Knight
Guest
The Xbox 360 and PS3 can in fact achieve graphics on a Crysis standard or maybe even higher, so to speak.

This can be done by doing a number of techniques.

The Human eye can only notice detail so far into a video game, even on an HD computer.

A developer can, in fact, decrease the textures by 40% and the Human eye notice little to no change at all.

This can be done with anything, even with polygons.

Utilizing this technique you can run pretty much any PC game on the consoles, for right now at least.

And, even if someday the ps3 achieves mind-blowing graphics, ports to the 360 will look relatively the same due to such techniques as this.

“Oh so now it can run, but what if it is laggy?"

To fix that, developers add CELLS to the game, these cells break up the bandwidth needed to run it smoothly and uses it more wisely.

Loading Screens here and there help greatly too.
[Quote] #2
24 Jul 2007 04:06 pm
SQUiP?
Rep: 66thumbs-up



Joined: 31 Aug 2006
Posts: 11,269
ONLINE
Raveren Gold Knight wrote: The Xbox 360 and PS3 can in fact achieve graphics on a Crysis standard or maybe even higher, so to speak.

This can be done by doing a number of techniques.

The Human eye can only notice detail so far into a video game, even on an HD computer.

A developer can, in fact, decrease the textures by 40% and the Human eye notice little to no change at all.

This can be done with anything, even with polygons.

Utilizing this technique you can run pretty much any PC game on the consoles, for right now at least.

And, even if someday the ps3 achieves mind-blowing graphics, ports to the 360 will look relatively the same due to such techniques as this.

“Oh so now it can run, but what if it is laggy?"

To fix that, developers add CELLS to the game, these cells break up the bandwidth needed to run it smoothly and uses it more wisely.

Loading Screens here and there help greatly too.


Yes. We know that. smiley
---
[Quote] #3
24 Jul 2007 05:00 pm
Addict (beyond 1337)
Rep: 69thumbs-up



Joined: 22 Aug 2006
Posts: 32,780
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Squipple wrote:
Raveren Gold Knight wrote: The Xbox 360 and PS3 can in fact achieve graphics on a Crysis standard or maybe even higher, so to speak.

This can be done by doing a number of techniques.

The Human eye can only notice detail so far into a video game, even on an HD computer.

A developer can, in fact, decrease the textures by 40% and the Human eye notice little to no change at all.

This can be done with anything, even with polygons.

Utilizing this technique you can run pretty much any PC game on the consoles, for right now at least.

And, even if someday the ps3 achieves mind-blowing graphics, ports to the 360 will look relatively the same due to such techniques as this.

“Oh so now it can run, but what if it is laggy?"

To fix that, developers add CELLS to the game, these cells break up the bandwidth needed to run it smoothly and uses it more wisely.

Loading Screens here and there help greatly too.


Yes. We know that. smiley


Yes, you and others do, but not everyone. coughfanboyscough
[Quote] #4
24 Jul 2007 05:03 pm
Taking noobs to school
Rep: 44thumbs-up



Joined: 21 Jun 2006
Posts: 16,040
OFFLINE
Raveren Gold Knight wrote: The Xbox 360 and PS3 can in fact achieve graphics on a Crysis standard or maybe even higher, so to speak.

This can be done by doing a number of techniques.

The Human eye can only notice detail so far into a video game, even on an HD computer.

A developer can, in fact, decrease the textures by 40% and the Human eye notice little to no change at all.

This can be done with anything, even with polygons.

Utilizing this technique you can run pretty much any PC game on the consoles, for right now at least.

And, even if someday the ps3 achieves mind-blowing graphics, ports to the 360 will look relatively the same due to such techniques as this.

“Oh so now it can run, but what if it is laggy?"

To fix that, developers add CELLS to the game, these cells break up the bandwidth needed to run it smoothly and uses it more wisely.

Loading Screens here and there help greatly too.

Lol not true
---
[Quote] #5
24 Jul 2007 05:07 pm
Addict (beyond 1337)
Rep: 69thumbs-up



Joined: 22 Aug 2006
Posts: 32,780
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Di5turbed wrote:
Raveren Gold Knight wrote: The Xbox 360 and PS3 can in fact achieve graphics on a Crysis standard or maybe even higher, so to speak.

This can be done by doing a number of techniques.

The Human eye can only notice detail so far into a video game, even on an HD computer.

A developer can, in fact, decrease the textures by 40% and the Human eye notice little to no change at all.

This can be done with anything, even with polygons.

Utilizing this technique you can run pretty much any PC game on the consoles, for right now at least.

And, even if someday the ps3 achieves mind-blowing graphics, ports to the 360 will look relatively the same due to such techniques as this.

“Oh so now it can run, but what if it is laggy?"

To fix that, developers add CELLS to the game, these cells break up the bandwidth needed to run it smoothly and uses it more wisely.

Loading Screens here and there help greatly too.

Lol not true


Actually, yes it is.
[Quote] #6
24 Jul 2007 05:23 pm
Taking noobs to school
Rep: 44thumbs-up



Joined: 21 Jun 2006
Posts: 16,040
OFFLINE
NEREVAR117 wrote:
Di5turbed wrote:
Raveren Gold Knight wrote: The Xbox 360 and PS3 can in fact achieve graphics on a Crysis standard or maybe even higher, so to speak.

This can be done by doing a number of techniques.

The Human eye can only notice detail so far into a video game, even on an HD computer.

A developer can, in fact, decrease the textures by 40% and the Human eye notice little to no change at all.

This can be done with anything, even with polygons.

Utilizing this technique you can run pretty much any PC game on the consoles, for right now at least.

And, even if someday the ps3 achieves mind-blowing graphics, ports to the 360 will look relatively the same due to such techniques as this.

“Oh so now it can run, but what if it is laggy?"

To fix that, developers add CELLS to the game, these cells break up the bandwidth needed to run it smoothly and uses it more wisely.

Loading Screens here and there help greatly too.

Lol not true


Actually, yes it is.

Have you ever created textures before?
---
[Quote] #7
24 Jul 2007 05:36 pm
Wannabe
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Joined: 24 Jul 2007
Posts: 31
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I’m having trouble installing new high res textures in marathon 1.... sad
---
PS3 Rocks wrote: I have no friends, THATS why I like the PS3!
[Quote] #8
24 Jul 2007 05:41 pm
Addict (beyond 1337)
Rep: 69thumbs-up



Joined: 22 Aug 2006
Posts: 32,780
OFFLINE
Di5turbed wrote:
NEREVAR117 wrote:
Di5turbed wrote:
Raveren Gold Knight wrote: The Xbox 360 and PS3 can in fact achieve graphics on a Crysis standard or maybe even higher, so to speak.

This can be done by doing a number of techniques.

The Human eye can only notice detail so far into a video game, even on an HD computer.

A developer can, in fact, decrease the textures by 40% and the Human eye notice little to no change at all.

This can be done with anything, even with polygons.

Utilizing this technique you can run pretty much any PC game on the consoles, for right now at least.

And, even if someday the ps3 achieves mind-blowing graphics, ports to the 360 will look relatively the same due to such techniques as this.

“Oh so now it can run, but what if it is laggy?"

To fix that, developers add CELLS to the game, these cells break up the bandwidth needed to run it smoothly and uses it more wisely.

Loading Screens here and there help greatly too.

Lol not true


Actually, yes it is.

Have you ever created textures before?


Yes.
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