gabmed wrote:
spore on wii=win
spore on pc=win
spore on mac=win
spore on ds=win
spore on other console=not win
not necassarily. Actually it’d be like this...
Spore on PC = amazing
Spore on Mac = amazing
Spore on Wii = almost as amazing as PC
Spore on DS = Good but not as good as console versions
Spore on other consoles = As or almost as amazing as Wii version
Spore is finally finished and shown in london
“The game itself is looking much more complete now, although it has been six months since its last showing at Leipzig in August 2007. With the game now in fully playable form, we got to see the life sim as its gameplay progresses from single-cell organisms to intergalactic warfare and everything in between. It was also a good opportunity for us to put our questions to the development team about Spore’s many community features, and to take a look at the Nintendo DS version of the game.
Jumping straight onto one of EA’s demo PCs, we wasted no time in getting a hands-on with the game. Spore will offer five evolutionary stages in its duration, and given that we’ve covered the early parts of the game in other previews, we decided to jump forward and check out space exploration. As with the creature-creation tools, you can customise your spaceship to a highly advanced degree. We chose to use a flying-saucer-shaped vessel as a template, and from there we altered the proportions, applied different colours and patterns, and adorned our creation with various cannons and lasers. Although there was no way that an advanced civilisation would be caught dead in such a monstrosity, it’s clear that the tools will let players create pretty much anything they can imagine.
When it came down to playing the game, our hastily designed creation was no match for the toilet-shaped vessel that had already been designed by the Spore team. The game holds your hand with a tutorial on the basic controls and abilities of your ship, both those needed for flying low over planets and abducting creatures, and for interplanetary travel. Controlling the ship in the air was simple. You use either the WASD keys or a right-click of the mouse to move around, and the mouse wheel to ascend or descend. You select weapons and tools by clicking icons at the bottom of the screen. Equipped with a tractor beam, you can click on unsuspecting creatures and pull them into your ship with the left mouse button.
Spore has a very dry sense of humour, and it calls on you to collect creatures for your own nefarious ends. However, there’s a downside to your scientific experimentation, and in our demo we managed to introduce a rogue infection to our city by collecting bug-ridden creatures. The result: You have to eradicate the surrounding colonies with your onboard laser, using the left mouse button to fire. Before you can start exploring and colonising other worlds, your final task on your home planet is to colour it purple, although we couldn’t quite understand why.
The first planet that we visited was completely barren and needed development before life could inhabit it. We equipped our ship with a variety of plants and used the tractor beam to drop them on the ground. With vegetation available, the next step was to introduce herbivores, with the setup complete once carnivores were dropped on the planet.
Aside from actual gameplay, the big theme of EA’s presentation was user-generated content. It’s clear that Spore has learnt much from Facebook and MySpace, and instead of being a separate component, the online community features are very much woven into the fabric of the game. In fact, much of Spore’s terminology borrows directly from Web 2.0 vernacular; sporecasts let you subscribe to other users' creations, whereas sporepedia is the in-game directory for all of your content. Sporecasts will let you transmit and receive user-generated content, and you’ll be able to search the entire Web based on ratings or specific tags (for example, “Doctor Who” or “purple”. We were shown how one of the designers had created a series of animals based on letters from the alphabet, and then put them in a set that can be downloaded by any Spore player online.
Don’t expect the online aspect of Spore to be limited to the gameworld, either, because the creators want it to spread to your browser as well. Although no specific announcements have been made, it’s clear that the team wants to develop a variety of badges and links that can be embedded into blogs and social networks to show your activity in Spore. Of course, with so much encouragement for user-generated content, it presents an interesting proposition for the creators of The Sims. With so many add-on packs helping to make their previous game one of the best-selling of all time, can we still expect the same sort of support for Spore? The answer that’s being hinted at by Maxis is that rather than directly making stuff for the game, the company will release more tools to help users produce it instead. But whatever happens, Spore is clearly a franchise title for EA, and the game is bound to be heavily supported once it finally makes its way to store shelves.
Speaking of franchising, Spore is also being released on the Nintendo DS. Though you can still build creatures and explore new worlds, the handheld version is much more task-oriented than its PC counterpart. The character-building aspect of the game is used to solve problems. The game boasts Phantom Hourglass-style cel-shaded visuals, and the characters have some of the colourfulness of the animals from Viva Piñata. You control your creature by touching the screen, and you use the stylus to shake trees for fruit or attack other creatures.
Spore is shaping up very nicely, and from what we saw in London, it’s well on its way to completion. EA has now announced a worldwide release date of September 7 — in the meantime, should it drip-feed any more information, we’ll be sure to keep you updated.“
“After more than a year of delays and nearly three years in development, Spore finally has a release date. Will Wright’s anticipated sim game will arrive on the DS, PC, and Macintosh during the weekend of September 7, according to publisher EA. The game has not yet been officially rated or priced, but online retailers are listing it for $49.99.
The Wii version of Spore, which was reconfirmed at an EA analysts' event today, has not yet been dated. However, it may not be the only version of the ambitious evolution-civilization-space-exploration sim to hit next-generation consoles. Speaking to analysts, EA Games president Frank Gibeau said that Spore is “already in development” for the newest generation of consoles, “Wii included." He did not specify further platforms, and an EA reps speaking to GameSpot would say the company is “considering all options in the console space."
Designed by Sims creator Will Wright, Spore is among the most ambitious simulation games ever planned. Beginning at the start of evolution, it follows life from single-celled organisms through the dawn of civilization. From there, it follows the player’s fully customizable species as it climbs up the technological ladder all the way to space exploration, which allows it to colonize other planets.
In addition to dropping hints about new platforms, Gibeau also hinted that Spore might not be entirely free of charge. He told analysts that the online mode of the game could be an “opportunity” for an “expanded digital revenue stream." He did not elaborate if said stream entailed microtransactions, in-game advertising, subscription fees, or any combination of the three.“
well supposedly Spore now has an online mode...but it may cots money. That’s gay i hope they dont charge for it. Eitherway i think i’ll just stick to the Single player part of the game.
Also it looks like we may be hearing about a 360/PS3 version announcement soon
“After more than a year of delays and nearly three years in development, Spore finally has a release date. Will Wright’s anticipated sim game will arrive on the DS, PC, and Macintosh during the weekend of September 7, according to publisher EA. The game has not yet been officially rated or priced, but online retailers are listing it for $49.99.
The Wii version of Spore, which was reconfirmed at an EA analysts' event today, has not yet been dated. However, it may not be the only version of the ambitious evolution-civilization-space-exploration sim to hit next-generation consoles. Speaking to analysts, EA Games president Frank Gibeau said that Spore is “already in development” for the newest generation of consoles, “Wii included." He did not specify further platforms, and an EA reps speaking to GameSpot would say the company is “considering all options in the console space."
Designed by Sims creator Will Wright, Spore is among the most ambitious simulation games ever planned. Beginning at the start of evolution, it follows life from single-celled organisms through the dawn of civilization. From there, it follows the player’s fully customizable species as it climbs up the technological ladder all the way to space exploration, which allows it to colonize other planets.
In addition to dropping hints about new platforms, Gibeau also hinted that Spore might not be entirely free of charge. He told analysts that the online mode of the game could be an “opportunity” for an “expanded digital revenue stream." He did not elaborate if said stream entailed microtransactions, in-game advertising, subscription fees, or any combination of the three.“
The hell??? I’ve been waiting years for this game, and the last thing I wanted to hear was “Lulz! Suprize every1! You gots to pay!!!11!"
“After more than a year of delays and nearly three years in development, Spore finally has a release date. Will Wright’s anticipated sim game will arrive on the DS, PC, and Macintosh during the weekend of September 7, according to publisher EA. The game has not yet been officially rated or priced, but online retailers are listing it for $49.99.
The Wii version of Spore, which was reconfirmed at an EA analysts' event today, has not yet been dated. However, it may not be the only version of the ambitious evolution-civilization-space-exploration sim to hit next-generation consoles. Speaking to analysts, EA Games president Frank Gibeau said that Spore is “already in development” for the newest generation of consoles, “Wii included." He did not specify further platforms, and an EA reps speaking to GameSpot would say the company is “considering all options in the console space."
Designed by Sims creator Will Wright, Spore is among the most ambitious simulation games ever planned. Beginning at the start of evolution, it follows life from single-celled organisms through the dawn of civilization. From there, it follows the player’s fully customizable species as it climbs up the technological ladder all the way to space exploration, which allows it to colonize other planets.
In addition to dropping hints about new platforms, Gibeau also hinted that Spore might not be entirely free of charge. He told analysts that the online mode of the game could be an “opportunity” for an “expanded digital revenue stream." He did not elaborate if said stream entailed microtransactions, in-game advertising, subscription fees, or any combination of the three.“
The hell??? I’ve been waiting years for this game, and the last thing I wanted to hear was “Lulz! Suprize every1! You gots to pay!!!11!“
The online is what will make it over-the-top amazing.
Imagine LBP without online. It wouldn’t be as 1337.
Actually from what there syaing the online is alot like the single player with other people
about it.no id only be like damn! if it was online only,I mean yah that sucks but lbp wouldnt be that big of a deal if it had no online either =/
now lil big planet with out the customization yah
NEREVAR117 wrote:
I seriously couldn’t understand what you said.
Anyways, if I have to pay for online, I simply won’t do it. I already pay 50$ a year for Xbox live, that money should go towards everything else.
Yah cause yknow they can pay to keep the servers up todate without money,and maintanance,And the workers paychecks all the thousands of them.And the ones that watch the servers to make sure they
work properly.
No im sure everyone will do it for free,A small fee aint that big a deal
(which wont even be that much)
And if you cant understand what i wrote theres something wrong. even without punctuation its not
that hard.
but still i agree that the fee is kinda stupid it just depends why they fee us considering how big its
I didn’t insult you. Where you got that idea is beyond me.
And those servers are provided from the Xbox Live money we pay. Do you think we just hand over our money for no reason? No! It goes towards these servers, and they are asking us to pay AGAIN.
And playing with other people does not require ser4vers anyways, these servers you spoke of do not exist, and neither does the people who maintain them.
I didn’t insult you. Where you got that idea is beyond me.
And those servers are provided from the Xbox Live money we pay. Do you think we just hand over our money for no reason? No! It goes towards these servers, and they are asking us to pay AGAIN.
And playing with other people does not require ser4vers anyways, these servers you spoke of do not exist, and neither does the people who maintain them.
IM DEGRADING MYSELF?!?!
so by you saying “that goes to show how much you know you” is not insulting me?,thats me somehow insulting myself AND THAT Nerevar goes to show how much you know because clearly you are
insulting my Intelligence Not to mention it makes you look like an asshole.
wheter its exactly what you say or not,It is what you intend and therfore it is indeed an insult,It doesnt matter Anyhow an insult is only an insult if it is taken as one and i did take it as one therfore you did insult me.
Example out of the dictionary
An insult is an expression, statement or behavior that is considered offensive, rude or degrading. Insults may be intentional or accidental.
so if were i get the idea is far beyond you
then you dont know how to read a dictionary
Not to mention microsoft isnt sharing th servers its being uploaded to EA’s