Zucas wrote:
Haha just a question. How is this game different from like other PC games like this ya know. I mean I know this game isn’t a new game but people keep saying its innovative. Is it like in the ease of creation or what. Just curious.
The only PC games I know of that is like this is Gmod, a few parts of Spore (vehicle/building editors), and a free downloadable game called 'Phun'. Other than those three games I don’t know of anything else that is like LBP.
And I’d say it’s innovative becuase no other console game has ever done anything like it, and no PC game has been completely like it either.
Well I’m sure there are plenty of those out there. I mean Wii got a game earlier this year called Blast Works which is a PC franchise that allows you to do the same things.
Personally from what I’ve seen is that the game basically makes the creation easier and mainstream so that all can do it instead of the PC genre type games that are more difficult.
boooo
Oh don’t boo me for being correct. LBP is a little overhyped on the innovative sector but I’m not knocking down on the title. It simply evolves that kidna game to a more mainstream title which is great. Should receive numerous rounds of applause for it and I’m sure when reviews come around it will get those.
No Wii game comes close to the physics in 'LittleBigPlanet', Materials have the proper properties etc. LBP is in a class of it’s own.
Well I’m sure some mods on the PC make LBP’s physics look pretty bad but whatever.
And yea it probably is in a class of its own but I don’t think its as innovative as people say it is. Seems to be just a mainstream version of Garry’s Mod to tell ya the truth. Which isn’t a bad thing as it still looks fun but possibly getting a little more hype on the innovative side than it deserves.
Uh, no.
Well present the proof. I know there are some level creation modes in Crysis and i’m sorry but LBP looks like a child compared to that. But burden of proof isn’t on me.
The hell? You want me to show you proof of something that doesn’t exist?
Zucas wrote:
Haha just a question. How is this game different from like other PC games like this ya know. I mean I know this game isn’t a new game but people keep saying its innovative. Is it like in the ease of creation or what. Just curious.
The only PC games I know of that is like this is Gmod, a few parts of Spore (vehicle/building editors), and a free downloadable game called 'Phun'. Other than those three games I don’t know of anything else that is like LBP.
And I’d say it’s innovative becuase no other console game has ever done anything like it, and no PC game has been completely like it either.
Well I’m sure there are plenty of those out there. I mean Wii got a game earlier this year called Blast Works which is a PC franchise that allows you to do the same things.
Personally from what I’ve seen is that the game basically makes the creation easier and mainstream so that all can do it instead of the PC genre type games that are more difficult.
boooo
Oh don’t boo me for being correct. LBP is a little overhyped on the innovative sector but I’m not knocking down on the title. It simply evolves that kidna game to a more mainstream title which is great. Should receive numerous rounds of applause for it and I’m sure when reviews come around it will get those.
No Wii game comes close to the physics in 'LittleBigPlanet', Materials have the proper properties etc. LBP is in a class of it’s own.
Well I’m sure some mods on the PC make LBP’s physics look pretty bad but whatever.
And yea it probably is in a class of its own but I don’t think its as innovative as people say it is. Seems to be just a mainstream version of Garry’s Mod to tell ya the truth. Which isn’t a bad thing as it still looks fun but possibly getting a little more hype on the innovative side than it deserves.
Uh, no.
Well present the proof. I know there are some level creation modes in Crysis and i’m sorry but LBP looks like a child compared to that. But burden of proof isn’t on me.
The hell? You want me to show you proof of something that doesn’t exist?
God I knew I was awesome but never this awesome haha. I knew your inability to ever present anything with your arguement would sooner or later backfire. Look at the bolded part. Yea ya kinda overlooked that... probably on purpose knowing your record:
I never mention something for no reason. Epic fail my friend because yes the burden of proof is on you. Not to find things that look better than LBP’s physics but to show me LBP’s physics can top Cyrsis haha. So really ya kinda failed twice. I don’t know who’s counting.
Demon Slayer wrote:
Holy shit guys...Im nearly haflway done with my lvl and let me say that it has a very “epic” feeling to it . I worked on it for like 4 hours today.
Demon Slayer wrote:
Holy shit guys...Im nearly haflway done with my lvl and let me say that it has a very “epic” feeling to it . I worked on it for like 4 hours today.
Demon Slayer wrote:
Holy shit guys...Im nearly haflway done with my lvl and let me say that it has a very “epic” feeling to it . I worked on it for like 4 hours today.
lol. how did you like my level?
it was pretty cool. But i didn’t like the lag
it was only cause of the online. try it on your own and heart the level.
Zucas wrote:
Well I’m sure some mods on the PC make LBP’s physics look pretty bad but whatever.
You originally stated that you think there are mods for PC games that make LBP’s physics look bad.
I stated that there are none. You then start talking about “level creation modes in Crysis”. I can tell you there is not a mode for Crysis that allows you to change anything. There is a map editor, but not 'level creation modes in Crysis'.
You ask for proof. I stayed true to the original point and asked “You want me to show you proof of something that doesn’t exist?“ because I already told you there are not mods for Crysis that, as you said “make LBP’s physics look pretty bad”
By the way, LBP uses Havok while Crysis uses the built in physics of the engine it runs on. And last I checked Havok is still king of physics engines.