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Space Pirates vs The Covenant

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[Quote] #61
17 Jun 2006 01:03 pm
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dark99 wrote: so the covenent wouldn’t use it since they would all die as well...


Well that’s where Master Chief comes into play. The Covenant believe if the Halo rings fire then they will go on some holy sacred journey which is far from the truth. Some Covenant have come to realize what Halo really is used for, so that’s where the conflict and betrayal come in with Covenant fighting against each other. But yeah, most Covenant would activate Halo because they are blinded by religion. That’s the whole point of the game, stop the Covenant from activating the Halo rings. The machines are trying to activate the Halo rings as well to destroy the Flood infection. It’s a battle on multiple fronts. Unfortunately Master Chief has enemies on all fronts.

I really don’t understand how people can say Halo does not have a good story line. I think most people who say that haven’t even played Halo 2 all the way through and the ones that did felt really unsatisfied with the ending of Halo 2. It left you with a “WTF that can’t be the end of the game” type of feeling. It’s a cliffhanger even I don’t agree with but just gets you more exited for Halo 3. So the story line is great, but the ending sucked on H2 because it leaves you compelled to see what happens next. It’s one of those “To Be Continued” type of things during the good part.

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Last edited 17 Jun 2006 01:45 pm by Xtrm Liability
[Quote] #62
17 Jun 2006 04:32 pm
alfonso
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go back to subject guys!!

I would say whats-his-face is right, until we learn the capavilities of the ships of space pirates, we will never understand the kind of grand scale battle would be.
In combat though, I would say a space pirate comando could easly anhialate elites like master chief does.

Anywho somebody better make a point to say who would win, but back it up with infooo!!

I still think the winner would be determined by location.

[Quote] #63
17 Jun 2006 05:11 pm
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alfonso wrote: I would say a space pirate comando could easly anhialate elites like master chief does.


I would say the Covenant Arbiter could annihilate the Space Pirate just like Samus does.

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[Quote] #64
17 Jun 2006 05:24 pm
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Xtrm Liability wrote:
alfonso wrote: I would say a space pirate comando could easly anhialate elites like master chief does.


I would say the Covenant Arbiter could annihilate the Space Pirate just like Samus does.

A standard space pirate is MP2 has about the same amount of 'health' as MC minus the recharge capability of the sheilds...so it would not be so easy...

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[Quote] #65
17 Jun 2006 07:27 pm
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Xtrm Liability wrote:
alfonso wrote: I would say a space pirate comando could easly anhialate elites like master chief does.


I would say the Covenant Arbiter could annihilate the Space Pirate just like Samus does.


What about Weavel? Gotta be more of him laying around.

Still, the Space Pirates aren’t really focused on in the Metroid universe, story-wise anyway. The only thing we know is that they do have a fleet, they are agile, they have extremely advanced tech, they have control of some Metroids (most, however, hate the Space Pirates' guts, but they hate most things really, so, Space Pirates could unleash them on the Covenant too), and they have super-soldiers due to Phazon and Phazon-based weapons.

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[Quote] #66
17 Jun 2006 07:34 pm
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Yeah, we can’t forget Weavel.
He is nearly as powerful as Samus.
Not too good for the Covies...
>.>

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Last edited 17 Jun 2006 07:35 pm by Weeman
[Quote] #67
17 Jun 2006 09:53 pm
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Xtrm Liability wrote:
alfonso wrote: I would say a space pirate comando could easly anhialate elites like master chief does.


I would say the Covenant Arbiter could annihilate the Space Pirate just like Samus does.


depends on what kind of space pirate... regular ones... yeah he probably could beat them... but the advanced ones... he might run out of ammo before he lands enough shots to kill them...

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[Quote] #68
17 Jun 2006 10:12 pm
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Weeman wrote:
A standard space pirate is MP2 has about the same amount of 'health' as MC minus the recharge capability of the sheilds...so it would not be so easy...


The Covenant Arbiter has the same amount of health as MC plus the recharge capability of the shields. Everything MC can do, so can the Arbiter.

dark99 wrote: depends on what kind of space pirate... regular ones... yeah he probably could beat them... but the advanced ones... he might run out of ammo before he lands enough shots to kill them...


Let’s not forget the Arbiter can disappear and also has a plasma sword. The boss Brute doesn’t F**k around either. He is literally invincible unless his shields are down for 2 seconds at a time.

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Last edited 17 Jun 2006 10:19 pm by Xtrm Liability
[Quote] #69
17 Jun 2006 10:18 pm
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Xtrm Liability wrote:
Weeman wrote:
A standard space pirate is MP2 has about the same amount of 'health' as MC minus the recharge capability of the sheilds...so it would not be so easy...


The Covenant Arbiter has the same amount of health as MC plus the recharge. Everything MC can do, so can the Arbiter.

dark99 wrote: depends on what kind of space pirate... regular ones... yeah he probably could beat them... but the advanced ones... he might run out of ammo before he lands enough shots to kill them...


Let’s not forget the Arbiter can disappear and also has a plasma sword. The boss Brute doesn’t F**k around either.

Even without recharge, a standard pirate would be no pushover for the arbiter.
And they have energy swords also. Well...technically energy sythes...
And there are the shadow pirates. They have cloaks and sythes. But their cloak appears more effective and their sythes dont give them away.

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Last edited 17 Jun 2006 10:20 pm by Weeman
[Quote] #70
17 Jun 2006 10:41 pm
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Xtrm Liability wrote:

Let’s not forget the Arbiter can disappear and also has a plasma sword. The boss Brute doesn’t F**k around either. He is literally invincible unless his shields are down for 2 seconds at a time.


And the Beam Troopers are literrally invincible to weapons that are not of a specific type, which include Samus' range of weaponry. Unless Covenant soldiers can match the weaponry of Samus, the Beam Troopers have no worry of pain from them, unless a super weapon is unleashed upon them.

Also, the Omega Pirate is pretty much enough to wipe out armies of anything really. Not only can it cloak itself, even to thermal detection technology, it has beefed up weapons of the Elite Pirates that are far stronger and more widespread, as well as the ability to regenerate its body tissue. Also, its shielding is very potent as well. Shoot, Elite Pirates themselves are insane, and they have the ability to absorb almost all types of energy, which the Omega Pirate has as well, but with higher capacity.

Phazon Pirates, well, despite being possibly mentally unstable, they are a force to be reckoned with. Likely, they could contaminate the Covenant with Phazon, doing great harm.

Not much can be said about their fleet. Its size and strength is undetermined, mainly because the only mention or sign of it was in Metroid Prime and Metroid Zero Mission.

The only real advantage the Covenant has is Halo...

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Last edited 17 Jun 2006 10:42 pm by RageOverdose
[Quote] #71
17 Jun 2006 11:37 pm
alfonso
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I dont really remember the name of the covenant arbiter or how does he look like but i think u made a point. I played halo 2 so much i literaly know wat are the idiots gonna say before i shove a well placed shot up their asses. BUT, a pace pirate comando has a special weapon that overides electrical conducts making the arbiter’s shields disapear in one shot. Then it would just need a well placed shot in the head and “byeeeeee” well, if talking about “bosses” (halo 2 doesnt have bosses just incridibly difficult to kill adversaries) a Phazon pirate’s shock wave would fry the arbiter like bacon in the morning. An Omega pirate would use him as a toothpick and if i remember (which i do) brutes left the side of the covennant , soo u cant bring that white brute at the combat zone bro. Get me back in this one. SUPPORT WITH INFO

[Quote] #72
17 Jun 2006 11:39 pm
alfonso
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aBOUT THE USE OF HALO.. i would think they would die too because it would wipe out most of the universe or galaxy (cant remember from halo 1)

[Quote] #73
18 Jun 2006 01:25 am
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if they get to use a halo then it is a draw... of course the halo’s don’t belong to the covenent or their military so do they even count...

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[Quote] #74
18 Jun 2006 08:02 pm
Physics
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Xtrm Liability wrote:
Weeman wrote:
Don’t forget Metroids, Tallon Metroids, Hunter Metroids...I think those are all the types the Pirates got control of...

And when HALO fires, what happens exactly? Does it just send out a wave of doom or something?


Actually I just replayed the last two levels of Halo 2 last night because all this talk of Halo got me exited to play it again. But yes I was right, one of the Halo’s did fire a shot at the end of Halo 2. However, it was only a beacon to activate the other Halo’s. Once all the Halo’s are activated, the real shot can only be initiated through one Forerunner location with remote access to the rest of the Halo’s... Which from the looks of the Halo 3 preview, that Forerunner location is on Earth underground. Luckily MC stole a Covenant ship and was headed back to Earth at the end of Halo 2.

If you remember the last words in Halo 2 from the Sargent, he asked MC what the hell is he doing in that Covenant ship? MC replied, “Sir, just finishing this fight!" as he approached the Earths atmosphere. So Halo 3 picks up right where H2 left off.

Weeman, If the Halo rings fire, that means the end of all living organisms on a galactic scale. It’s not a blast that would kill you instantly. It kills our food, or vegetation more or less for ten-thousand years. Without that we can’t survive, nothing can. Halo was designed as a safety protocol in case the Flood infection was to get out of hand.


Truthfully Xtrm, Halo kills all sentient with enough biomass to sustain an Infection Form, so yes, we would die, most likely very quickly. At the end of H2 Halo didn’t get a shot because the Index was pulled, because of the removal of the Index, the Halo is on standby mode, waiting for activation from the Ark.

What if the Forerunner were involved? They’d pwn them all...

[Quote] #75
18 Jun 2006 10:54 pm
alfonso
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i think a forerunner would be a good match against a space pirate commando, elite, phazon pirate. But an omega pirate would eat him like a craker. Anywho, all space pirates have combat skills, while in the covennant the grunts are just little anoying dumbasses that run away in fear when confronted by adverse conditions. jackals are alright except that most of em left to the brute’s side. I till have a question though. Which sword is more powerful? and who would win anyway?

[Quote] #76
19 Jun 2006 06:57 pm
Physics
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The Pirates have scythes, not energy scythes. How does an unarmored creature have more resistance to harm than a heavily armored super-human? Samus power beam is weak. Extremely weak. Compared to the might of the charged plasma pistol, the one from the books, not the games. Not to mention the needler, which fires ammo with which one round can blow your arm off (or at least a good size chunk of it). And the Shade turrets (from the books) can tear ou in half with one round. Now explain to me, how an average pirate soldier can have any hope of victory? Prior to the events at Halo 04 the Covenant conquered planets with Grunts, Jackals and Hunters. The Elites were introduced into the war just before the Pillar of Autumn left Reach. Also, their shields could block 5 rounds from and S2AM sniper rifle, which means that MC’s shield is extremely underpowered in the game, also adding on the fact that MC’s shield is stronger than an Elite’s, MC is a much more formidable opponent than the games themselves reveal. So, Energy Sword > Pirate scythe.

[Quote] #77
19 Jun 2006 07:07 pm
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Physics wrote: The Pirates have scythes, not energy scythes. How does an unarmored creature have more resistance to harm than a heavily armored super-human? Samus power beam is weak. Extremely weak. Compared to the might of the charged plasma pistol, the one from the books, not the games. Not to mention the needler, which fires ammo with which one round can blow your arm off (or at least a good size chunk of it). And the Shade turrets (from the books) can tear ou in half with one round. Now explain to me, how an average pirate soldier can have any hope of victory? Prior to the events at Halo 04 the Covenant conquered planets with Grunts, Jackals and Hunters. The Elites were introduced into the war just before the Pillar of Autumn left Reach. Also, their shields could block 5 rounds from and S2AM sniper rifle, which means that MC’s shield is extremely underpowered in the game, also adding on the fact that MC’s shield is stronger than an Elite’s, MC is a much more formidable opponent than the games themselves reveal. So, Energy Sword > Pirate scythe.

Halo-wise, the power beam is quite stong. I have proof back in the old Samus vs Mc thread. You can find it and look for the posts containing the proof if you want.

And the pirate sythes are energy/solid-state blades. You want to explain the glow they emit when they slice? I have to look back in MP1/2 to see the damage they do to Samus. Then I will be able to tell which is stronger. If pirate sythe does ~20+, it is stronger than the covie sword. Yes I have proof. As I said earlier, you just have to look for it.

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[Quote] #78
19 Jun 2006 07:12 pm
Physics
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Well, from MP:H the scythe is not energy. It is solid. Plasma is plasma, and the scythe definitely is not. Besides the fact that the power beam takes a long time to kill anything.
Any average person could survive being hit by the power beam.
How did we get to Samus beam...?

[Quote] #79
19 Jun 2006 07:19 pm
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Physics wrote: Samus power beam is weak.

That’s how. And it takes a long time to kill stuff because they are either infected with phazon and therefore stronger(MP1/2), or strengthened by the space pirates(M/SM).


As for sythes, ever think of solid encased in energy?

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[Quote] #80
19 Jun 2006 07:21 pm
Physics
Guest
Prove it. And explain your answer.

Yes, and it would take a long time to kill a Covie, and the Master Chief especially.

I could survive a shot or two from the power beam.

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