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Sony PS3 vs. Xbox 360 vs. Nintendo Wii

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[Quote] #149,281
09 Jul 2008 04:02 pm
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Yep...KZ2 uses crappy lighting and a lot of motion blur just to hide its huge flaws and crappy textures
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[Quote] #149,282
09 Jul 2008 04:04 pm
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Yeah, I said that on a PS3 Site. They all attacked me. I guess they don’t like the truth.
[Quote] #149,283
09 Jul 2008 04:35 pm
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technically, Killzone 2 is superior than GOW2. all GOW2 is is low poly counts with normal bitmapping which enables more polys to be on screen. don’t get me wrong, the end result makes the game look good, but that’s about it. and besides, pictures can only tell so much. it’s when it’s in motion when it counts. judging from multiple in-game videos of both games, KZ2’s lighting looks more natural, the environments seem more enveloping and the artistic palette brings more of a dramatic feel to the game. another thing is that the game is being pushed back to Feb. of next year only because of Resistance 2 being released, which means that Guerrilla has tons of time to polish the living shit out of the game.
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[Quote] #149,284
09 Jul 2008 04:37 pm
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Alan Wake rapes Killzone 2.
[Quote] #149,285
09 Jul 2008 04:39 pm
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Resident Evil 1 rapes alan wake.
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[Quote] #149,286
09 Jul 2008 04:41 pm
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Being technical, Alan Wake is the most advanced game.
[Quote] #149,287
09 Jul 2008 04:41 pm
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TrueGamer wrote: technically, Killzone 2 is superior than GOW2. all GOW2 is is low poly counts with normal bitmapping which enables more polys to be on screen. don’t get me wrong, the end result makes the game look good, but that’s about it. and besides, pictures can only tell so much. it’s when it’s in motion when it counts. judging from multiple in-game videos of both games, KZ2’s lighting looks more natural, the environments seem more enveloping and the artistic palette brings more of a dramatic feel to the game. another thing is that the game is being pushed back to Feb. of next year only because of Resistance 2 being released, which means that Guerrilla has tons of time to polish the living shit out of the game.

Guess KZ2 is just lo res textures,with crappy lighting and sup bar blurring
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[Quote] #149,288
09 Jul 2008 04:41 pm
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NEREVAR117 wrote: Alan Wake rapes Killzone 2.
WTF do you even do in Alan Wake?
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[Quote] #149,289
09 Jul 2008 04:43 pm
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Di5turbed wrote:
TrueGamer wrote: technically, Killzone 2 is superior than GOW2. all GOW2 is is low poly counts with normal bitmapping which enables more polys to be on screen. don’t get me wrong, the end result makes the game look good, but that’s about it. and besides, pictures can only tell so much. it’s when it’s in motion when it counts. judging from multiple in-game videos of both games, KZ2’s lighting looks more natural, the environments seem more enveloping and the artistic palette brings more of a dramatic feel to the game. another thing is that the game is being pushed back to Feb. of next year only because of Resistance 2 being released, which means that Guerrilla has tons of time to polish the living shit out of the game.

Guess KZ2 is just lo res textures,with crappy lighting and sup bar blurring


now you’re just talking outta your ass...
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[Quote] #149,290
09 Jul 2008 04:44 pm
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TrueGamer wrote:
Di5turbed wrote:
TrueGamer wrote: technically, Killzone 2 is superior than GOW2. all GOW2 is is low poly counts with normal bitmapping which enables more polys to be on screen. don’t get me wrong, the end result makes the game look good, but that’s about it. and besides, pictures can only tell so much. it’s when it’s in motion when it counts. judging from multiple in-game videos of both games, KZ2’s lighting looks more natural, the environments seem more enveloping and the artistic palette brings more of a dramatic feel to the game. another thing is that the game is being pushed back to Feb. of next year only because of Resistance 2 being released, which means that Guerrilla has tons of time to polish the living shit out of the game.

Guess KZ2 is just lo res textures,with crappy lighting and sup bar blurring


now you’re just talking outta your ass...

DO YOU SEE THE SCREENSHOTS?
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[Quote] #149,291
09 Jul 2008 04:45 pm
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you mean this game? Alan Wake doesn’t look that impressive at all...
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[Quote] #149,292
09 Jul 2008 04:45 pm
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Di5turbed wrote:
TrueGamer wrote:
Di5turbed wrote:
TrueGamer wrote: technically, Killzone 2 is superior than GOW2. all GOW2 is is low poly counts with normal bitmapping which enables more polys to be on screen. don’t get me wrong, the end result makes the game look good, but that’s about it. and besides, pictures can only tell so much. it’s when it’s in motion when it counts. judging from multiple in-game videos of both games, KZ2’s lighting looks more natural, the environments seem more enveloping and the artistic palette brings more of a dramatic feel to the game. another thing is that the game is being pushed back to Feb. of next year only because of Resistance 2 being released, which means that Guerrilla has tons of time to polish the living shit out of the game.

Guess KZ2 is just lo res textures,with crappy lighting and sup bar blurring


now you’re just talking outta your ass...

DO YOU SEE THE SCREENSHOTS?


again with the screen shots. wut a noob...
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[Quote] #149,293
09 Jul 2008 04:46 pm
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[Quote] #149,294
09 Jul 2008 04:50 pm
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PS3 Fan wrote:
Di5turbed wrote: cus the graphics suck so bad


They don’t, you suck so bad.


Thank you for that amazing rebuttal.
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"We can’t solve problems using the same thinking we used when we created them." - Albert Einstein
Procedure for Posting Images...General Rules
[Quote] #149,295
09 Jul 2008 04:56 pm
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Do you see the hands on this thing... again, low polys.
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[Quote] #149,296
09 Jul 2008 05:00 pm
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anybody who’s ever used a 3d rendering program like 3d max studios could see how horrible GoW2 would look like without normal mapping. seriously, it’s like they took N64 characters and slapped high res textures on them.
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[Quote] #149,297
09 Jul 2008 05:00 pm
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TrueGamer wrote: Do you see the hands on this thing... again, low polys.

Is that from 2004 or something?
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[Quote] #149,298
09 Jul 2008 05:02 pm
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TrueGamer wrote: anybody who’s ever used a 3d rendering program like 3d max studios could see how horrible GoW2 would look like without normal mapping. seriously, it’s like they took N64 characters and slapped high res textures on them.

Thats not the point...IT LOOKS good and it uses way less resources that way to
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[Quote] #149,299
09 Jul 2008 05:08 pm
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Di5turbed wrote:
TrueGamer wrote: anybody who’s ever used a 3d rendering program like 3d max studios could see how horrible GoW2 would look like without normal mapping. seriously, it’s like they took N64 characters and slapped high res textures on them.

Thats not the point...IT LOOKS good and it uses way less resources that way to


but the problem with low polys is that you can’t manipulate them as much as you could with something that has more poly’s. for example, a biscep wouldn’t be able to flex the way it should if you use only 6 polys. it’ll suck balls. another thing is when an object is actually in motion, you can tell the difference in an object with more polys when it comes to edges and smoothness. you can’t fake a circle with a square.
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[Quote] #149,300
09 Jul 2008 05:09 pm
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Di5turbed wrote:
TrueGamer wrote: Do you see the hands on this thing... again, low polys.

Is that from 2004 or something?


nah, this was posted on the 3rd... this month.
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