Hey all fighting game lovers, i personally am tired of all the fireball shooting, teleporting spamming, cheating super special having bastards in a fighting game, let me hear how u would make a truly fun and challenging fighting game
|
The Lounge |
Page Navigation
|
[Quote] #1 12 Aug 2009 07:43 pmHey all fighting game lovers, i personally am tired of all the fireball shooting, teleporting spamming, cheating super special having bastards in a fighting game, let me hear how u would make a truly fun and challenging fighting game [Quote] #2 12 Aug 2009 07:45 pmFun!
__________________ [Quote] #3 12 Aug 2009 07:52 pmthanks man, i would put like a damage system so if like my arm has been broken it reduces speed and less attack damage [Quote] #4 12 Aug 2009 07:55 pm
__________________ Last edited 12 Aug 2009 08:02 pm by The MASK [Quote] #5 12 Aug 2009 07:58 pmoh, very very original, u might want to hold on to that one, i hope ppl dont steal ideas on here lol, as for characters im still used to the whole bruce lee wannabe, old man kung-fu daylight ninja kind of gameplay you know? [Quote] #6 12 Aug 2009 08:00 pmI, being the designer, would have an exclusive ludicrously broken character for use in online matches. __________________
[Quote] #7 12 Aug 2009 08:03 pm
__________________ [Quote] #8 12 Aug 2009 08:05 pmIf it were 2D I’d probably go in the general direction that Aksys does. They make it pretty damn balanced and varied at the same time, plenty of counter moves and whatnot else.
__________________ [Quote] #9 12 Aug 2009 08:12 pmI also have anothe idea for a 3d cell shaded game I for now Call Genres.
__________________ [Quote] #10 12 Aug 2009 10:37 pmWow, so many good ideas and none of them are ever shown to the light, as for tyreaus, that’s a very ingenius way to keep attacks going as opposed to just being blocked so easily i.e. pressing the button long enough can just break through a normal defensive stance and rack up some major combos [Quote] #11 12 Aug 2009 10:41 pmI would make the characters not so tight and a little more loose in the way they move.
__________________
[Quote] #12 12 Aug 2009 10:44 pm
__________________ [Quote] #13 12 Aug 2009 10:45 pmI would make it so that the characters feel the effects of the fight. Getting tired, getting woozy, taking injury, sort of like in Bushido Blade. Also no health bar as most fights are over in a couple of moves anyway and I would want the gameplay to reflect that. __________________ I love you whores! [Quote] #14 12 Aug 2009 10:46 pm
__________________ [Quote] #15 12 Aug 2009 11:01 pmI really want to see a system that gets rid of the health bar as well, and instead uses a damage system based on location and severity. I think blocking/parrying and dodging should play heavily into the fight. If you happen to stab your opponent in the face with your first strike... he should die. __________________
[Quote] #16 12 Aug 2009 11:02 pm
__________________
[Quote] #17 12 Aug 2009 11:05 pm
__________________ I love you whores! [Quote] #18 12 Aug 2009 11:08 pmI’m okay with the health bar I don’t know why in recent years the health bar has been completely removed sure it’s not realistic but neither is mortal kombat. __________________ Last edited 12 Aug 2009 11:08 pm by The MASK [Quote] #19 12 Aug 2009 11:13 pm
[Quote] #20 12 Aug 2009 11:13 pmHmm yeah plus with no health bar the fights would be over in like 2 seconds... guess reality isn’t always the best reference. Though I still do like the idea of feeling the effects of the fight. __________________ I love you whores! Last edited 12 Aug 2009 11:15 pm by Chronic The Hedgehog Quick Reply |