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Space Marine vs Master Chief

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[Quote] #1
04 Jul 2009 07:28 pm
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ricrery
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Which would win? The enhanced human or the cyborg?


[Quote] #2
04 Jul 2009 07:33 pm
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MC is not a fucking cyborg. He can take off the suit whenever he wants to and wear a better assault armor. Get it through your head. The armor is NOT part of him.

[Quote] #3
04 Jul 2009 07:37 pm
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Some parts of his armor is attached to him. He doesn’t need to eat anything since his suit provides him his energy and stuffs. The only piece of armor we’ve seen his remove is his helmet.

[Quote] #4
04 Jul 2009 07:49 pm
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Weeman
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Exil wrote: MC is not a fucking cyborg. He can take off the suit whenever he wants to and wear a better assault armor. Get it through your head. The armor is NOT part of him.


Such hostility. Probably someone who likes halo a bit too much XD

Wut space marine anyway? There’s two i can think of...warhammer and doom


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Last edited 04 Jul 2009 07:52 pm by Weeman
[Quote] #5
04 Jul 2009 07:54 pm
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The Surfer
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I am going to assume you mean warhammer.
in which case this a rape thread.


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[Quote] #6
04 Jul 2009 09:38 pm
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Krom Shade
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warhammer marine wins


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[Quote] #7
04 Jul 2009 09:59 pm
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ricrery
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Weeman wrote:

Exil wrote: MC is not a fucking cyborg. He can take off the suit whenever he wants to and wear a better assault armor. Get it through your head. The armor is NOT part of him.


Such hostility. Probably someone who likes halo a bit too much XD

Wut space marine anyway? There’s two i can think of...warhammer and doom




Warhammer 40k, even though Doom Guy can beat MC.

[Quote] #8
05 Jul 2009 05:31 pm
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ricrery
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Well anyone?

[Quote] #9
05 Jul 2009 05:39 pm
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Shadow Archon
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The Space marine crushes MC. A single Space marine could handle all of the Spartans.

Also, when he said cyborg, he may be referring to the Space Marine. Some of them have mechanical enhancements.


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[Quote] #10
05 Jul 2009 05:45 pm
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Shadow Archon wrote: The Space marine crushes MC. A single Space marine could handle all of the Spartans.

Also, when he said cyborg, he may be referring to the Space Marine. Some of them have mechanical enhancements.


Hell no! Maybe Master Chief alone, but the whole spartan army? A Space Marine would get raped!

[Quote] #11
05 Jul 2009 05:48 pm
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Shadow Archon
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sad Do you know what space marines are capable of?

Let me fish up the warhammer wiki.


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[Quote] #12
05 Jul 2009 05:55 pm
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Shadow Archon
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wiki wrote: They are created from normal humans by gene-seed implantation and conditioning, giving them abilities such as the ability to spit acid or to go without sleep for days by resting half of their brains at a time. They are highly strong, able to crush a normal human’s bones to powder with a punch. They fire guns known as bolt guns at the enemy to kill them at a distance.

Marines are recruited from the best examples of humanity. A Chapter most values as recruits the natural killers of the deepest pits of the hive worlds and the savage warriors of primitive worlds. Often, entire gangs of violent scum are rounded up and tested for compatibility and suitability to become recruits.

he Gene-seed of an Adeptus Astartes Space Marine is the foreign genetic material responsible for most of his physical changes. The gene-seed was cultivated from the DNA of the Emperor’s 20 sons (each son being the Primarch of one of 20 Legions), and is a rare and precious resource for the Space Marines. The technology to create new gene-seed is almost impossible, therefore it must be passed down from dying warriors. It is the essence of the Chapter and with it carries each Marine’s characteristics; mental, physical, spiritual, martial, and fraternal.

Gene-seed is vulnerable to mutations over time, which can manifest in various ways, such as the flaws in the Blood Angels' gene-seed (specifically the Black Rage and Red Thirst), the “Curse of the Wulfen” for the Space Wolves or the increasing rate of mutation within the Soul Drinkers Chapter.

During recruitment,some recruits may not survive the initial rigors of training and treatment one must undergo to become a full-fledged Brother-Marine. First and foremost, a potential recruit must be male, as the gene-seed and zygote are synchronized to male hormones. The three following requirements also apply:

* Recruits must be adolescents or very young adults, as the implants must be able to coordinate with natural growth hormones to stimulate various physiological features of a Space Marine. In specific terms, the recruit must be about 10-16 Earth standard years.

* Much like a blood transfusion, there must be compatibility between the recruit and the implants; otherwise organ failure may result, causing the recruit to die or simply degenerate into a state of madness.

* The mental state of a potential Marine must also be susceptible to the various training and psycho-conditioning regimes of the Chapter, and cannot be tainted by the Powers of Chaos. Though some chaos tainted recruits escape this test and infiltrate the chapter such as the Soul Drinkers in the book Chapter War.

These three main criteria bar all except a minuscule percentage of people within the Imperium of Man from becoming Space Marines. If all tests prove successful, the potential marine becomes a Neophyte or scout, depending on the chapters organization. The recruit is then taken to live at the chapter’s fortress-monastery where he is instructed in the ways of battle and taught the values and history of the chapter. At this stage implantation, psycho-conditioning, and physical training begin. Each step in this stage has its own dangers, ensuring that only the truly worthy become Space Marines. After several years of training, conditioning, and surgeries the Neophyte becomes a Space Marine, undertakes his Rites of Fire, and becomes a fully-fledged Battle-Brother.

Nineteen organs are implanted in a Neophyte to further bolster his combat and survival ability should he live to become a Brother-Marine. Each implant has a high margin of catastrophic failure and so only a small number of Neophytes live to become Initiates. Many chapters have lost the knowledge needed to create some of these implants, and therefore, simply don’t have them. The exceptions to this are the Black Carapace and the Progenoid Glands, without which, a chapter would die out fairly quickly.

* Secondary Heart - This is the first and least difficult implant to install. The Secondary Heart increases blood supply and pumping capacity and is capable of taking over entirely should the primary heart fail.

* Ossmudula - This implant strengthens the skeleton of a Space Marine by inducing the bones to absorb a ceramic-based substance administered in a Marine’s diet. Within two years after the surgery, the Marine’s skeleton will be larger and exponentially stronger; and the rib cage will be fused into a solid bone plate.

* Biscopea - Implanted into the chest cavity, this implant massively bolsters muscle development and density throughout the Marine’s body. This is commonly implanted at the same time as the Ossmodula.

* Haemastamen - Implanted into a main blood vessel, the Haemastamen alters the Marine’s blood composition to carry oxygen and nutrients more efficiently.

* Larraman’s Organ - This organ manufactures Larraman Cells. These serve the purpose of platelets, but act faster and more effectively. When a Marine is wounded, Larraman Cells are released, attached to leukocytes. At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and infection.

* Catalepsean Node - Implanted into the back of the brain, this implant allows a marine to not sleep, instead entering an almost comatose trance where they “recharge”. It also allows the resting of half the brain while the other remains alert, thus removing the need for total sleep. The longest known record of any space marine going without rest while on active combat duty is 319 hours by a member of the Crimson Fists.

* Preomnor - The Preomnor is a decontamination chamber inside the chest cavity. It chemically analyzes ingested materials and neutralizes toxins. The Preomnor enables the Marine to eat normally inedible substances and resist poisons.

* Omophagea - Implanted into the spinal cord, this organ is designed to absorb information and DNA related to experience or memory. This enables the Marine to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world.

* Multi-lung - The multi-lung is a third lung, able to absorb oxygen from environments poor in oxygen. Breathing is accomplished through a sphincter in the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the multi-lung which filters out poisonous elements.

* Occulobe - Essentially, this organ enhances a Marine’s eyesight, granting him exceptional vision and the ability to see normally in low-light environment.

* Lyman’s Ear - This implant renders a Marine immune to dizziness and nausea(see Cochlea), and enables a Marine to consciously filter out “white noise”.

* Sus-an Membrane - This implant allows a Marine to enter a catatonic or “suspended animation” state. It can allow a mortally wounded Space Marine to survive his injuries, and bring the metabolism to a standstill. The longest recorded period of this state was with Brother Silas Err of the Dark Angels for 567 years.

* Melanochrome - Linked to pigment cells in skin, this allows the Marine’s skin to shield him from dangerous levels of radiation.

* Oolitic Kidney - This organ works in conjunction with the Preomnor, filtering blood to remove toxins.

* Neuroglottis - This organ allows a Marine to assess a wide variety of things simply by taste. From poisons to chemicals to animals, a Marine can even track his quarry by taste alone.

* Mucranoid - Altering sweat glands, this organ causes the secretion an oily substance that coats the skin when necessary, protecting it from extreme temperatures and to some extent, vacuum environments.

* Betcher’s Gland - Implanted into multiple locations inside a Marine’s mouth, these glands transform a Marine’s saliva into corrosive, blinding acid when triggered. A Marine trapped behind iron bars would be able to chew his way out given a few hours.

* Progenoid Glands - Implanted into both the neck and chest cavity, these serve to collect and cultivate the gene-seed from a Space Marine’s body, and to safeguard it for the continuity of a Chapter. The neck gland is removed upon 5 years, and the chest gland upon 10 years; both are then used to create new Space Marines.

* The Black Carapace - The last and possibly most important of all implants, this neuroreactive material is implanted directly under the skin in the chest area. Invasive fibre bundles then grow inward and interlink with the Marine’s own nervous system. Points pre-cut into the Carapace are effectively connection points, allowing a Marine to directly interface with his Power Armour.

The standard weapon of the Space Marines is the boltgun, most commonly just known as a Bolter. A bolter is a Rapid fire weapon that fires rocket-propelled rounds with mass-reactive explosive payloads. Bolters are made in both pistol and rifle form, as well as the machine gun-like heavy bolter. “Storm Bolters” are double-barreled boltguns used as weapons by Terminators and leaders in the field, as well as sometimes mounted on the pintle of Imperial Tanks.

As a boltgun is a precision engineered piece of machinery that requires a great deal of maintenance and tuning, it is usually not issued to common armed forces like the Imperial Guard. However, it is not a problem for the Space Marines as they hold their personal weapon (their means of smiting the Emperor’s foes) in great reverence, and treat the maintenance procedures as more than mere duty, and more approaching a holy ritual.

A standard bolter is capable of housing around 30-40 rounds, each round weighing 0.8kg and with a diameter of .75 calibre which is 19.05mm long (Warhammer 40k Space Marines Codex). Depending on the feed method (e.g. standard box magazine, drum magazine or a linked belt), the bolter is capable of storing varying amounts of ammunition. Magazines are more reliable and less likely to cause jams or stoppages, but have less capacity, which is a disadvantage to the Space Marine because he would need to reload more often (depending, of course, how conservative and accurate he is with his weapon).

The model of bolter currently in use is designated the Model .998, compatible with an M40 targeting system. It is fitted with a Godwyn pattern ammo counter and a Sinister/Dexter locking mechanism that accepts the standard sickle magazine (Games Workshop website). The Model .998 fires in 4-round bursts (Space Marine Codex). Many variants of the Model .998 also exist, including versions fitted with grenade launchers, silencers, bayonets and ones that accept ammo from box and drum magazines as well as ammunition belts.

Possibly the most prominent feature of the Space Marines is their armor which is a synthesis of many technologies that pre-date even the Age of Strife. The suit is comprised of multiple custom crafted ceramite plates with armored fiber bundles and servos that replicate the wearer’s movements and enhances a Space Marine’s already superhuman strength, as well as allows them to easily withstand brutal attacks that would rip a normal human apart. The armor itself can also act as a self-containing environment for the suit’s owner, protecting the space marine from anything including the darkness of deep space and the most toxic environments the universe can provide. The armor interacts with the space marine through the sacred Black Carapace, a subcutaneous membrane that allows the marine’s internal organs to interface directly with the suit of power armor, making the armor in essence an extension of the wearer’s body. The most current armor model is the MkVII or Aquila model and remains the most mainstream suit of armor in use, it is however not uncommon for parts of older armor to be used to replace damaged areas as this saves precious resources. An example is some marines that have “lumps” on certain parts of their power armor. These pieces are from the crusade model armor and protect just as well as their updated counter parts since the only real change in armor through the models is auxiliary systems. What few know is that each space marine’s armor is so specific to its wearer that it can not be worn by 2 different marines, so precious is his armor that each space marine swears solemn oaths to honor and maintain its spirit.



Spartans are done for.


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[Quote] #13
05 Jul 2009 06:20 pm
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The Surfer
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ricrery wrote:

Weeman wrote:

Exil wrote: MC is not a fucking cyborg. He can take off the suit whenever he wants to and wear a better assault armor. Get it through your head. The armor is NOT part of him.


Such hostility. Probably someone who likes halo a bit too much XD

Wut space marine anyway? There’s two i can think of...warhammer and doom




Warhammer 40k, even though Doom Guy can beat MC.


A) if you knew anything about space marines you would see how pointless this thread is.

cool doomguy would not beat the chief.


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[Quote] #14
05 Jul 2009 06:31 pm
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Shadow Archon
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The Surfer wrote:

ricrery wrote:

Weeman wrote:

Exil wrote: MC is not a fucking cyborg. He can take off the suit whenever he wants to and wear a better assault armor. Get it through your head. The armor is NOT part of him.


Such hostility. Probably someone who likes halo a bit too much XD

Wut space marine anyway? There’s two i can think of...warhammer and doom




Warhammer 40k, even though Doom Guy can beat MC.


A) if you knew anything about space marines you would see how pointless this thread is.

cool doomguy would not beat the chief.



Actually, the debate ended in Doom guy winning.


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“When in doubt, assume the person is undead and kill him."

[Quote] #15
05 Jul 2009 06:32 pm
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The Surfer
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Shadow Archon wrote:

The Surfer wrote:

ricrery wrote:

Weeman wrote:

Exil wrote: MC is not a fucking cyborg. He can take off the suit whenever he wants to and wear a better assault armor. Get it through your head. The armor is NOT part of him.


Such hostility. Probably someone who likes halo a bit too much XD

Wut space marine anyway? There’s two i can think of...warhammer and doom




Warhammer 40k, even though Doom Guy can beat MC.


A) if you knew anything about space marines you would see how pointless this thread is.

cool doomguy would not beat the chief.



Actually, the debate ended in Doom guy winning.


How?
Doomguy doesn’t really have impressive feats(outside of going into hell) besides game mechanics.
Mc is faster,and most likely has better training.


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[Quote] #16
05 Jul 2009 06:37 pm
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Shadow Archon
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I believe there wasn’t sufficient evidence outside the games to show those were game mechanics.

I think doomguy should of won anyways. He has better weapons.


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[Quote] #17
05 Jul 2009 06:40 pm
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The Surfer
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Thier really isn’t much information on doomguy to say much of anything,no training,speed,accuracy,or agility feats.Which mc has both.

The only weapon much of a threat is the BFG,which takes time to charge,which can be deadly against an opponent who can see fights in slow motion.


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[Quote] #18
05 Jul 2009 06:48 pm
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Shadow Archon
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His plasma gun and rocket launcher are powerful than MC last time I looked at the debate.

Is it locked?


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[Quote] #19
05 Jul 2009 06:57 pm
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The Surfer
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Doom doesn’t really reveal weapon specs,besides he took a fuel rod to the chest AND has deflected a rocket in the books.

I think its still open.


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Last edited 05 Jul 2009 06:57 pm by The Surfer
[Quote] #20
05 Jul 2009 07:03 pm
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Shadow Archon
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In game the plasma and rockets eviscerated the enemy.

Plus, you can fire a rocket straight down, and survive.

No one knows if this is a Game mechanic however.

Doom 3 gives weapon specs but it is not held as the true doom. So, who knows?


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“When in doubt, assume the person is undead and kill him."

Last edited 05 Jul 2009 07:04 pm by Shadow Archon
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