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Space Marine vs Master Chief

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[Quote] #21
05 Jul 2009 08:40 pm
Joined: 28 Mar 2005
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Weeman
Weeman
bleh
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Shadow Archon wrote:

wiki wrote: They are created from normal humans by gene-seed implantation and conditioning, giving them abilities such as the ability to spit acid or to go without sleep for days by resting half of their brains at a time. They are highly strong, able to crush a normal human’s bones to powder with a punch. They fire guns known as bolt guns at the enemy to kill them at a distance.

Marines are recruited from the best examples of humanity. A Chapter most values as recruits the natural killers of the deepest pits of the hive worlds and the savage warriors of primitive worlds. Often, entire gangs of violent scum are rounded up and tested for compatibility and suitability to become recruits.

he Gene-seed of an Adeptus Astartes Space Marine is the foreign genetic material responsible for most of his physical changes. The gene-seed was cultivated from the DNA of the Emperor’s 20 sons (each son being the Primarch of one of 20 Legions), and is a rare and precious resource for the Space Marines. The technology to create new gene-seed is almost impossible, therefore it must be passed down from dying warriors. It is the essence of the Chapter and with it carries each Marine’s characteristics; mental, physical, spiritual, martial, and fraternal.

Gene-seed is vulnerable to mutations over time, which can manifest in various ways, such as the flaws in the Blood Angels' gene-seed (specifically the Black Rage and Red Thirst), the “Curse of the Wulfen” for the Space Wolves or the increasing rate of mutation within the Soul Drinkers Chapter.

During recruitment,some recruits may not survive the initial rigors of training and treatment one must undergo to become a full-fledged Brother-Marine. First and foremost, a potential recruit must be male, as the gene-seed and zygote are synchronized to male hormones. The three following requirements also apply:

* Recruits must be adolescents or very young adults, as the implants must be able to coordinate with natural growth hormones to stimulate various physiological features of a Space Marine. In specific terms, the recruit must be about 10-16 Earth standard years.

* Much like a blood transfusion, there must be compatibility between the recruit and the implants; otherwise organ failure may result, causing the recruit to die or simply degenerate into a state of madness.

* The mental state of a potential Marine must also be susceptible to the various training and psycho-conditioning regimes of the Chapter, and cannot be tainted by the Powers of Chaos. Though some chaos tainted recruits escape this test and infiltrate the chapter such as the Soul Drinkers in the book Chapter War.

These three main criteria bar all except a minuscule percentage of people within the Imperium of Man from becoming Space Marines. If all tests prove successful, the potential marine becomes a Neophyte or scout, depending on the chapters organization. The recruit is then taken to live at the chapter’s fortress-monastery where he is instructed in the ways of battle and taught the values and history of the chapter. At this stage implantation, psycho-conditioning, and physical training begin. Each step in this stage has its own dangers, ensuring that only the truly worthy become Space Marines. After several years of training, conditioning, and surgeries the Neophyte becomes a Space Marine, undertakes his Rites of Fire, and becomes a fully-fledged Battle-Brother.

Nineteen organs are implanted in a Neophyte to further bolster his combat and survival ability should he live to become a Brother-Marine. Each implant has a high margin of catastrophic failure and so only a small number of Neophytes live to become Initiates. Many chapters have lost the knowledge needed to create some of these implants, and therefore, simply don’t have them. The exceptions to this are the Black Carapace and the Progenoid Glands, without which, a chapter would die out fairly quickly.

* Secondary Heart - This is the first and least difficult implant to install. The Secondary Heart increases blood supply and pumping capacity and is capable of taking over entirely should the primary heart fail.

* Ossmudula - This implant strengthens the skeleton of a Space Marine by inducing the bones to absorb a ceramic-based substance administered in a Marine’s diet. Within two years after the surgery, the Marine’s skeleton will be larger and exponentially stronger; and the rib cage will be fused into a solid bone plate.

* Biscopea - Implanted into the chest cavity, this implant massively bolsters muscle development and density throughout the Marine’s body. This is commonly implanted at the same time as the Ossmodula.

* Haemastamen - Implanted into a main blood vessel, the Haemastamen alters the Marine’s blood composition to carry oxygen and nutrients more efficiently.

* Larraman’s Organ - This organ manufactures Larraman Cells. These serve the purpose of platelets, but act faster and more effectively. When a Marine is wounded, Larraman Cells are released, attached to leukocytes. At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and infection.

* Catalepsean Node - Implanted into the back of the brain, this implant allows a marine to not sleep, instead entering an almost comatose trance where they “recharge”. It also allows the resting of half the brain while the other remains alert, thus removing the need for total sleep. The longest known record of any space marine going without rest while on active combat duty is 319 hours by a member of the Crimson Fists.

* Preomnor - The Preomnor is a decontamination chamber inside the chest cavity. It chemically analyzes ingested materials and neutralizes toxins. The Preomnor enables the Marine to eat normally inedible substances and resist poisons.

* Omophagea - Implanted into the spinal cord, this organ is designed to absorb information and DNA related to experience or memory. This enables the Marine to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world.

* Multi-lung - The multi-lung is a third lung, able to absorb oxygen from environments poor in oxygen. Breathing is accomplished through a sphincter in the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the multi-lung which filters out poisonous elements.

* Occulobe - Essentially, this organ enhances a Marine’s eyesight, granting him exceptional vision and the ability to see normally in low-light environment.

* Lyman’s Ear - This implant renders a Marine immune to dizziness and nausea(see Cochlea), and enables a Marine to consciously filter out “white noise”.

* Sus-an Membrane - This implant allows a Marine to enter a catatonic or “suspended animation” state. It can allow a mortally wounded Space Marine to survive his injuries, and bring the metabolism to a standstill. The longest recorded period of this state was with Brother Silas Err of the Dark Angels for 567 years.

* Melanochrome - Linked to pigment cells in skin, this allows the Marine’s skin to shield him from dangerous levels of radiation.

* Oolitic Kidney - This organ works in conjunction with the Preomnor, filtering blood to remove toxins.

* Neuroglottis - This organ allows a Marine to assess a wide variety of things simply by taste. From poisons to chemicals to animals, a Marine can even track his quarry by taste alone.

* Mucranoid - Altering sweat glands, this organ causes the secretion an oily substance that coats the skin when necessary, protecting it from extreme temperatures and to some extent, vacuum environments.

* Betcher’s Gland - Implanted into multiple locations inside a Marine’s mouth, these glands transform a Marine’s saliva into corrosive, blinding acid when triggered. A Marine trapped behind iron bars would be able to chew his way out given a few hours.

* Progenoid Glands - Implanted into both the neck and chest cavity, these serve to collect and cultivate the gene-seed from a Space Marine’s body, and to safeguard it for the continuity of a Chapter. The neck gland is removed upon 5 years, and the chest gland upon 10 years; both are then used to create new Space Marines.

* The Black Carapace - The last and possibly most important of all implants, this neuroreactive material is implanted directly under the skin in the chest area. Invasive fibre bundles then grow inward and interlink with the Marine’s own nervous system. Points pre-cut into the Carapace are effectively connection points, allowing a Marine to directly interface with his Power Armour.

The standard weapon of the Space Marines is the boltgun, most commonly just known as a Bolter. A bolter is a Rapid fire weapon that fires rocket-propelled rounds with mass-reactive explosive payloads. Bolters are made in both pistol and rifle form, as well as the machine gun-like heavy bolter. “Storm Bolters” are double-barreled boltguns used as weapons by Terminators and leaders in the field, as well as sometimes mounted on the pintle of Imperial Tanks.

As a boltgun is a precision engineered piece of machinery that requires a great deal of maintenance and tuning, it is usually not issued to common armed forces like the Imperial Guard. However, it is not a problem for the Space Marines as they hold their personal weapon (their means of smiting the Emperor’s foes) in great reverence, and treat the maintenance procedures as more than mere duty, and more approaching a holy ritual.

A standard bolter is capable of housing around 30-40 rounds, each round weighing 0.8kg and with a diameter of .75 calibre which is 19.05mm long (Warhammer 40k Space Marines Codex). Depending on the feed method (e.g. standard box magazine, drum magazine or a linked belt), the bolter is capable of storing varying amounts of ammunition. Magazines are more reliable and less likely to cause jams or stoppages, but have less capacity, which is a disadvantage to the Space Marine because he would need to reload more often (depending, of course, how conservative and accurate he is with his weapon).

The model of bolter currently in use is designated the Model .998, compatible with an M40 targeting system. It is fitted with a Godwyn pattern ammo counter and a Sinister/Dexter locking mechanism that accepts the standard sickle magazine (Games Workshop website). The Model .998 fires in 4-round bursts (Space Marine Codex). Many variants of the Model .998 also exist, including versions fitted with grenade launchers, silencers, bayonets and ones that accept ammo from box and drum magazines as well as ammunition belts.

Possibly the most prominent feature of the Space Marines is their armor which is a synthesis of many technologies that pre-date even the Age of Strife. The suit is comprised of multiple custom crafted ceramite plates with armored fiber bundles and servos that replicate the wearer’s movements and enhances a Space Marine’s already superhuman strength, as well as allows them to easily withstand brutal attacks that would rip a normal human apart. The armor itself can also act as a self-containing environment for the suit’s owner, protecting the space marine from anything including the darkness of deep space and the most toxic environments the universe can provide. The armor interacts with the space marine through the sacred Black Carapace, a subcutaneous membrane that allows the marine’s internal organs to interface directly with the suit of power armor, making the armor in essence an extension of the wearer’s body. The most current armor model is the MkVII or Aquila model and remains the most mainstream suit of armor in use, it is however not uncommon for parts of older armor to be used to replace damaged areas as this saves precious resources. An example is some marines that have “lumps” on certain parts of their power armor. These pieces are from the crusade model armor and protect just as well as their updated counter parts since the only real change in armor through the models is auxiliary systems. What few know is that each space marine’s armor is so specific to its wearer that it can not be worn by 2 different marines, so precious is his armor that each space marine swears solemn oaths to honor and maintain its spirit.



Spartans are done for.


Holy shit lol

and since we’re talking about MC and DM, ya, i mean...the guy went to hell.

plus he has like 8 guns...fucking 100 rockets at once...


__________________

Last edited 05 Jul 2009 08:57 pm by Weeman

[Quote] #22
06 Jul 2009 04:03 am
Joined: 20 Jun 2009
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Weeman wrote:

Shadow Archon wrote:

wiki wrote: They are created from normal humans by gene-seed implantation and conditioning, giving them abilities such as the ability to spit acid or to go without sleep for days by resting half of their brains at a time. They are highly strong, able to crush a normal human’s bones to powder with a punch. They fire guns known as bolt guns at the enemy to kill them at a distance.

Marines are recruited from the best examples of humanity. A Chapter most values as recruits the natural killers of the deepest pits of the hive worlds and the savage warriors of primitive worlds. Often, entire gangs of violent scum are rounded up and tested for compatibility and suitability to become recruits.

he Gene-seed of an Adeptus Astartes Space Marine is the foreign genetic material responsible for most of his physical changes. The gene-seed was cultivated from the DNA of the Emperor’s 20 sons (each son being the Primarch of one of 20 Legions), and is a rare and precious resource for the Space Marines. The technology to create new gene-seed is almost impossible, therefore it must be passed down from dying warriors. It is the essence of the Chapter and with it carries each Marine’s characteristics; mental, physical, spiritual, martial, and fraternal.

Gene-seed is vulnerable to mutations over time, which can manifest in various ways, such as the flaws in the Blood Angels' gene-seed (specifically the Black Rage and Red Thirst), the “Curse of the Wulfen” for the Space Wolves or the increasing rate of mutation within the Soul Drinkers Chapter.

During recruitment,some recruits may not survive the initial rigors of training and treatment one must undergo to become a full-fledged Brother-Marine. First and foremost, a potential recruit must be male, as the gene-seed and zygote are synchronized to male hormones. The three following requirements also apply:

* Recruits must be adolescents or very young adults, as the implants must be able to coordinate with natural growth hormones to stimulate various physiological features of a Space Marine. In specific terms, the recruit must be about 10-16 Earth standard years.

* Much like a blood transfusion, there must be compatibility between the recruit and the implants; otherwise organ failure may result, causing the recruit to die or simply degenerate into a state of madness.

* The mental state of a potential Marine must also be susceptible to the various training and psycho-conditioning regimes of the Chapter, and cannot be tainted by the Powers of Chaos. Though some chaos tainted recruits escape this test and infiltrate the chapter such as the Soul Drinkers in the book Chapter War.

These three main criteria bar all except a minuscule percentage of people within the Imperium of Man from becoming Space Marines. If all tests prove successful, the potential marine becomes a Neophyte or scout, depending on the chapters organization. The recruit is then taken to live at the chapter’s fortress-monastery where he is instructed in the ways of battle and taught the values and history of the chapter. At this stage implantation, psycho-conditioning, and physical training begin. Each step in this stage has its own dangers, ensuring that only the truly worthy become Space Marines. After several years of training, conditioning, and surgeries the Neophyte becomes a Space Marine, undertakes his Rites of Fire, and becomes a fully-fledged Battle-Brother.

Nineteen organs are implanted in a Neophyte to further bolster his combat and survival ability should he live to become a Brother-Marine. Each implant has a high margin of catastrophic failure and so only a small number of Neophytes live to become Initiates. Many chapters have lost the knowledge needed to create some of these implants, and therefore, simply don’t have them. The exceptions to this are the Black Carapace and the Progenoid Glands, without which, a chapter would die out fairly quickly.

* Secondary Heart - This is the first and least difficult implant to install. The Secondary Heart increases blood supply and pumping capacity and is capable of taking over entirely should the primary heart fail.

* Ossmudula - This implant strengthens the skeleton of a Space Marine by inducing the bones to absorb a ceramic-based substance administered in a Marine’s diet. Within two years after the surgery, the Marine’s skeleton will be larger and exponentially stronger; and the rib cage will be fused into a solid bone plate.

* Biscopea - Implanted into the chest cavity, this implant massively bolsters muscle development and density throughout the Marine’s body. This is commonly implanted at the same time as the Ossmodula.

* Haemastamen - Implanted into a main blood vessel, the Haemastamen alters the Marine’s blood composition to carry oxygen and nutrients more efficiently.

* Larraman’s Organ - This organ manufactures Larraman Cells. These serve the purpose of platelets, but act faster and more effectively. When a Marine is wounded, Larraman Cells are released, attached to leukocytes. At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and infection.

* Catalepsean Node - Implanted into the back of the brain, this implant allows a marine to not sleep, instead entering an almost comatose trance where they “recharge”. It also allows the resting of half the brain while the other remains alert, thus removing the need for total sleep. The longest known record of any space marine going without rest while on active combat duty is 319 hours by a member of the Crimson Fists.

* Preomnor - The Preomnor is a decontamination chamber inside the chest cavity. It chemically analyzes ingested materials and neutralizes toxins. The Preomnor enables the Marine to eat normally inedible substances and resist poisons.

* Omophagea - Implanted into the spinal cord, this organ is designed to absorb information and DNA related to experience or memory. This enables the Marine to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world.

* Multi-lung - The multi-lung is a third lung, able to absorb oxygen from environments poor in oxygen. Breathing is accomplished through a sphincter in the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the multi-lung which filters out poisonous elements.

* Occulobe - Essentially, this organ enhances a Marine’s eyesight, granting him exceptional vision and the ability to see normally in low-light environment.

* Lyman’s Ear - This implant renders a Marine immune to dizziness and nausea(see Cochlea), and enables a Marine to consciously filter out “white noise”.

* Sus-an Membrane - This implant allows a Marine to enter a catatonic or “suspended animation” state. It can allow a mortally wounded Space Marine to survive his injuries, and bring the metabolism to a standstill. The longest recorded period of this state was with Brother Silas Err of the Dark Angels for 567 years.

* Melanochrome - Linked to pigment cells in skin, this allows the Marine’s skin to shield him from dangerous levels of radiation.

* Oolitic Kidney - This organ works in conjunction with the Preomnor, filtering blood to remove toxins.

* Neuroglottis - This organ allows a Marine to assess a wide variety of things simply by taste. From poisons to chemicals to animals, a Marine can even track his quarry by taste alone.

* Mucranoid - Altering sweat glands, this organ causes the secretion an oily substance that coats the skin when necessary, protecting it from extreme temperatures and to some extent, vacuum environments.

* Betcher’s Gland - Implanted into multiple locations inside a Marine’s mouth, these glands transform a Marine’s saliva into corrosive, blinding acid when triggered. A Marine trapped behind iron bars would be able to chew his way out given a few hours.

* Progenoid Glands - Implanted into both the neck and chest cavity, these serve to collect and cultivate the gene-seed from a Space Marine’s body, and to safeguard it for the continuity of a Chapter. The neck gland is removed upon 5 years, and the chest gland upon 10 years; both are then used to create new Space Marines.

* The Black Carapace - The last and possibly most important of all implants, this neuroreactive material is implanted directly under the skin in the chest area. Invasive fibre bundles then grow inward and interlink with the Marine’s own nervous system. Points pre-cut into the Carapace are effectively connection points, allowing a Marine to directly interface with his Power Armour.

The standard weapon of the Space Marines is the boltgun, most commonly just known as a Bolter. A bolter is a Rapid fire weapon that fires rocket-propelled rounds with mass-reactive explosive payloads. Bolters are made in both pistol and rifle form, as well as the machine gun-like heavy bolter. “Storm Bolters” are double-barreled boltguns used as weapons by Terminators and leaders in the field, as well as sometimes mounted on the pintle of Imperial Tanks.

As a boltgun is a precision engineered piece of machinery that requires a great deal of maintenance and tuning, it is usually not issued to common armed forces like the Imperial Guard. However, it is not a problem for the Space Marines as they hold their personal weapon (their means of smiting the Emperor’s foes) in great reverence, and treat the maintenance procedures as more than mere duty, and more approaching a holy ritual.

A standard bolter is capable of housing around 30-40 rounds, each round weighing 0.8kg and with a diameter of .75 calibre which is 19.05mm long (Warhammer 40k Space Marines Codex). Depending on the feed method (e.g. standard box magazine, drum magazine or a linked belt), the bolter is capable of storing varying amounts of ammunition. Magazines are more reliable and less likely to cause jams or stoppages, but have less capacity, which is a disadvantage to the Space Marine because he would need to reload more often (depending, of course, how conservative and accurate he is with his weapon).

The model of bolter currently in use is designated the Model .998, compatible with an M40 targeting system. It is fitted with a Godwyn pattern ammo counter and a Sinister/Dexter locking mechanism that accepts the standard sickle magazine (Games Workshop website). The Model .998 fires in 4-round bursts (Space Marine Codex). Many variants of the Model .998 also exist, including versions fitted with grenade launchers, silencers, bayonets and ones that accept ammo from box and drum magazines as well as ammunition belts.

Possibly the most prominent feature of the Space Marines is their armor which is a synthesis of many technologies that pre-date even the Age of Strife. The suit is comprised of multiple custom crafted ceramite plates with armored fiber bundles and servos that replicate the wearer’s movements and enhances a Space Marine’s already superhuman strength, as well as allows them to easily withstand brutal attacks that would rip a normal human apart. The armor itself can also act as a self-containing environment for the suit’s owner, protecting the space marine from anything including the darkness of deep space and the most toxic environments the universe can provide. The armor interacts with the space marine through the sacred Black Carapace, a subcutaneous membrane that allows the marine’s internal organs to interface directly with the suit of power armor, making the armor in essence an extension of the wearer’s body. The most current armor model is the MkVII or Aquila model and remains the most mainstream suit of armor in use, it is however not uncommon for parts of older armor to be used to replace damaged areas as this saves precious resources. An example is some marines that have “lumps” on certain parts of their power armor. These pieces are from the crusade model armor and protect just as well as their updated counter parts since the only real change in armor through the models is auxiliary systems. What few know is that each space marine’s armor is so specific to its wearer that it can not be worn by 2 different marines, so precious is his armor that each space marine swears solemn oaths to honor and maintain its spirit.



Spartans are done for.


Holy shit lol

and since we’re talking about MC and DM, ya, i mean...the guy went to hell.

plus he has like 8 guns...fucking 100 rockets at once...




See when you learn something new... you don’t say MC has a slim chance!

[Quote] #23
06 Jul 2009 08:14 am
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Shadow Archon
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MC has no chance.


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“When in doubt, assume the person is undead and kill him."

[Quote] #24
06 Jul 2009 03:49 pm
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Shadow Archon wrote: MC has no chance.




Against a Space Marine? Nope.

[Quote] #25
06 Jul 2009 05:30 pm
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MC + 50 Spartans vs 1 Space Marine.

[Quote] #26
06 Jul 2009 05:31 pm
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The Surfer
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Space marines>>>All spartans at once.

Leave it at that.


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[Quote] #27
06 Jul 2009 06:41 pm
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The Surfer wrote: Space marines>>>All spartans at once.

Leave it at that.




Gorgutz 'Ead Unter vs 50 hunters.

[Quote] #28
06 Jul 2009 07:21 pm
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ricrery
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What Gorgutz vs a Space Marine?

[Quote] #29
06 Jul 2009 07:33 pm
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Shadow Archon
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Warboss Gorgutz?


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“When in doubt, assume the person is undead and kill him."

[Quote] #30
06 Jul 2009 08:28 pm
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Shadow Archon wrote: Warboss Gorgutz?




Yes.

[Quote] #31
06 Jul 2009 09:14 pm
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Gorgutz vs Davian Thule.

[Quote] #32
06 Jul 2009 10:14 pm
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Weeman
Weeman
bleh
Rep: 33thumbs-up

these guys could literally eat mc lol


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[Quote] #33
07 Jul 2009 03:48 am
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NeonMan5
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Spite thread is Spite.

As for DG vs MC...

DG wouldn’t last in Halo.

MC wouldn’t last in Doom.


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[Quote] #34
07 Jul 2009 04:20 am
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NeonMan5 wrote: Spite thread is Spite.

As for DG vs MC...

DG wouldn’t last in Halo.

MC wouldn’t last in Doom.




Gorgutz would last in both!

[Quote] #35
07 Jul 2009 05:57 am
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Kira Yoshikage
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Let’s hop on this bandwagon.


Kharn vs MC. smiley


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[Quote] #36
07 Jul 2009 03:08 pm
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Ranmyaku Arashi wrote: Let’s hop on this bandwagon.


Kharn vs MC. smiley




Kharn vs Juggernaut is much better.

[Quote] #37
07 Jul 2009 07:13 pm
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Okay. SCOUT VS MC. GO!

[Quote] #38
08 Jul 2009 08:57 am
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Kira Yoshikage
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Void Dragon vs MC.

GO! GO! GO!


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[Quote] #39
08 Jul 2009 09:05 am
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Krom Shade
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Ranmyaku Arashi wrote: Void Dragon vs MC.

GO! GO! GO!


yeah poor chief


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Victory is ensured

[Quote] #40
08 Jul 2009 02:10 pm
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Kira Yoshikage
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Krom Shade wrote:

Ranmyaku Arashi wrote: Void Dragon vs MC.

GO! GO! GO!


yeah poor chief


Oh I can do worse.

GEoM vs MC GO!


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