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What class would u want to be in World of Warcraft

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[Quote] #1
12 Nov 2009 02:00 am
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i got pawned by noobz
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You have been summon in azeroth..
what class would u want to be and why??


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ultra wtfpawnzorz


[Quote] #2
12 Nov 2009 02:06 am
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geargrinder
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Never played it but I is seige of holace town 10 min. ago with 49 other players in Warhammer... lawlz


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Stretch your domain, stretch your own pride, stretch your bastion and watch as they die...

[Quote] #3
12 Nov 2009 02:21 am
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i got pawned by noobz
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as you can see from my avatar i want to be a paladin


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ultra wtfpawnzorz

[Quote] #4
12 Nov 2009 02:28 am
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geargrinder
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In warhammer its all about race not class. If you are using melle more than other. melle levels up, but if u use various weapons u can master all.


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Stretch your domain, stretch your own pride, stretch your bastion and watch as they die...

[Quote] #5
12 Nov 2009 02:31 am
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Captain Cock
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I dont know the classes


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Immortal Menace wrote: Why go back to australia..im already here. and i bet you my house is 10 times better than your piece of shit. and i curb stomp nigga’s heads into pavement. i’d do the same to you bitch

[Quote] #6
12 Nov 2009 02:34 am
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geargrinder
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I is a Shadowling, very badass but so few are evil enough to be one.


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Stretch your domain, stretch your own pride, stretch your bastion and watch as they die...

[Quote] #7
12 Nov 2009 02:47 am
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Death knight:

the fearsome death knight, World of Warcraft’s first Hero class, is not your average adventurer seeking to prove his or her worth on Azeroth’s fields of battle. No longer servants of the Lich King, they begin their new calling as experienced, formidable adversaries, heavily armed and armored and possessing an arsenal of deadly and forbidden magic learned in the Lich King’s thrall

Druid

druids are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Druids also command nature’s wrath, calling down ranged blasts of energy, summoning swarms of insects, or entangling their foes in the earth. But druids are also masters of the wild, able to shapeshift into a great bear, cat, or even sea lion, gaining their powers in combat or travel. Druids are a diverse class with a variety of playstyles, capable of filling any role.

The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield, but is otherwise a very capable healer.

Paladin

guardians of the Holy Light, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons, stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class designed to outlast their opponents.

The Paladin is a mix of a melee fighter and a secondary spell caster. The Paladin is ideal for groups due to the Paladin’s healing, Blessings, and other abilities. Paladins can have one active aura per Paladin on each party member and use specific Blessings for specific players. Paladins are pretty hard to kill, thanks to their assortment of defensive abilities. The Paladin can also heal with Holy Light, unlike other combat classes. The Paladin is an Undead specific fighter as well, with several abilities designed to be used against the Undead.

Mages

mages wield the elements of fire, frost, and the arcane to destroy or neutralize their enemies. They are a robed class that excels at dealing massive damage from afar, casting elemental bolts at a single target, or raining destruction down upon their enemies in a wide area of effect. Mages can also augment their allies' spell-casting powers, summon food or drink to restore their friends, and even travel across the world in an instant by opening arcane portals to distant lands.

When seeking someone to introduce monsters to a world of pain, the Mage is a good choice. With their elemental and arcane attacks, it’s a safe bet something they can do won’t be resisted by your chosen enemy. Damage is the name of the Mage game, and they do it well. Their arsenal includes some powerful crowd control spells, also, giving them the ability to keep hordes at bay — in fact, these abilities can be used on the most common creatures in the game, thus making them extremely valuable for this purpose.

warlocks

warlocks are masters of shadow, flame, and demonic power. They are a robed class that excels at plaguing their enemies with disease or curses, hurling bolts of fire or shadow energy across the battlefield, and summoning demons to aid them in combat. While warlocks are powerful casters that deal damage from a distance, their demonic powers can also protect or support their allies in battle, or even summon other players from across the world using ritual magic to conjure portals.

Warlocks have both powerful damage spells (primarily dealing over time) and debuff spells that work well in conjunction with each other and with the abilities of their group mates. They have Curses for many occasions; in fact, they can easily be considered the best debuffers in the game. Their pets, too, help with the damage dealing and grant the Warlock extra abilities to put to use. They can also control crowds well with Seduction and Banish, and provide limited support in the form of their summoned stones.

Hunters

hunters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Azeroth, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.

The Hunter is a vicious damage dealer. With their ability to pull extremely well and hit monsters hard from far away, they certainly help take down monsters more quickly. Their pets add to the damage count and can aid somewhat in managing monster aggro. The variety of traps allows the Hunter to control crowds to an extent, as well. The combination of their extreme range, decent damage, and trap capability, Hunters are the perfect pullers for any group.

Priest

priests are the masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. While they have a variety of protective and enhancement spells to bolster their allies, priests can also wreak terrible vengeance on their enemies, using the powers of shadow or holy light to destroy them. They are a diverse and powerful class, highly desirable in any group, capable of fulfilling multiple roles

Shamans

shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes. Shamans can wear medium armor, and even wield massive two-handed weapons in combat. They are a versatile class that can wade into battle, restoring their allies while hurling elemental bolts of lightning at their enemies.

The old phrase “jack of all trades, master of none” is an excellent way to describe the Shaman; they are the only real “hybrid” class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasks called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party.

Warriors

Warriors can be a raging berserker or an iron-clad juggernaut, capable of withstanding tremendous attacks while protecting their allies from harm. They have a wide variety of attacks that do everything from cripple their enemies, to dealing massive amounts of damage in a single retaliatory blow, and enhancing their allies' fighting ability with battle shouts. They excel at fighting multiple opponents at once, gaining rage from every blow dealt or received to unleash their attacks. Warriors are a versatile class with a variety of play-styles to choose from.

The Warrior can be a defensive, shielded tank, a damage-dealing powerhouse, or a mixture of the two. Their abilities obviously pertain to the art of close combat; their stances carry with them different moves for different situations and party setups. All in all, the Warrior is one of the prime candidates to capture and hold the attention of creatures while they die to sword and spell.

Rogues

rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well.


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ultra wtfpawnzorz

[Quote] #8
12 Nov 2009 03:09 am
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geargrinder
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Shadowling
These agile group of players have slain many a light worshiper and taken the path of domination to become a Shadowling. They can enter all forcefields without loss, and are mostly unable to pass to heaven. They were formed by Dark Messrito in march 2008
They must have
8000 life points
16000 magic
repelant of aging
no light spells
all shadow spells
agility 15
strength 9
gateway ability and warp
partial human
mostly shadow
souless
and must conqer a hero by themself


I gots
22 agility
18 strength
and am not human
40000 magic
12000 health points
and killed 18 heros so far.


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Stretch your domain, stretch your own pride, stretch your bastion and watch as they die...

[Quote] #9
12 Nov 2009 03:20 am
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Red
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Hmm I guess priest.


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[Quote] #10
12 Nov 2009 03:28 am
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Weeman
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i played for a month or so and liked paladin and druid best. probably paladin tho.


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[Quote] #11
12 Nov 2009 03:30 am
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definitely draenei paladin


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[Quote] #12
12 Nov 2009 03:32 am
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i got pawned by noobz
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geargrinder wrote: Shadowling
These agile group of players have slain many a light worshiper and taken the path of domination to become a Shadowling. They can enter all forcefields without loss, and are mostly unable to pass to heaven. They were formed by Dark Messrito in march 2008
They must have
8000 life points
16000 magic
repelant of aging
no light spells
all shadow spells
agility 15
strength 9
gateway ability and warp
partial human
mostly shadow
souless
and must conqer a hero by themself


I gots
22 agility
18 strength
and am not human
40000 magic
12000 health points
and killed 18 heros so far.




World of Warcraft please not warhammer..

i’m yet to play that but that’s on my list..


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ultra wtfpawnzorz

[Quote] #13
12 Nov 2009 03:33 am
Joined: 05 Oct 2009
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i got pawned by noobz
i got pawned by noobz
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yeah paladin’s are awesome with those armours and versatility..


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ultra wtfpawnzorz

[Quote] #14
12 Nov 2009 03:40 am
Joined: 28 Mar 2005
Posts: 13,847
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Weeman
Weeman
TOUCH! MY! PINGAS!
Rep: 41

and healing grin


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[Quote] #15
12 Nov 2009 03:45 am
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i got pawned by noobz
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i got my pally to 80 before i quit..got it decent gear tho..got druid and death knight before that..but in my opinion pally’s are just awesome..


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ultra wtfpawnzorz

[Quote] #16
12 Nov 2009 03:53 am
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geargrinder
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i got pawned by noobz wrote:

geargrinder wrote: Shadowling
These agile group of players have slain many a light worshiper and taken the path of domination to become a Shadowling. They can enter all forcefields without loss, and are mostly unable to pass to heaven. They were formed by Dark Messrito in march 2008
They must have
8000 life points
16000 magic
repelant of aging
no light spells
all shadow spells
agility 15
strength 9
gateway ability and warp
partial human
mostly shadow
souless
and must conqer a hero by themself


I gots
22 agility
18 strength
and am not human
40000 magic
12000 health points
and killed 18 heros so far.




World of Warcraft please not warhammer..

i’m yet to play that but that’s on my list..




Go for it!


__________________

Stretch your domain, stretch your own pride, stretch your bastion and watch as they die...

[Quote] #17
12 Nov 2009 03:55 am
Joined: 05 Oct 2009
Posts: 1,595
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i got pawned by noobz
i got pawned by noobz
UBER 1337 Poster
Rep: 16

geargrinder wrote:

i got pawned by noobz wrote:

geargrinder wrote: Shadowling
These agile group of players have slain many a light worshiper and taken the path of domination to become a Shadowling. They can enter all forcefields without loss, and are mostly unable to pass to heaven. They were formed by Dark Messrito in march 2008
They must have
8000 life points
16000 magic
repelant of aging
no light spells
all shadow spells
agility 15
strength 9
gateway ability and warp
partial human
mostly shadow
souless
and must conqer a hero by themself


I gots
22 agility
18 strength
and am not human
40000 magic
12000 health points
and killed 18 heros so far.




World of Warcraft please not warhammer..

i’m yet to play that but that’s on my list..




Go for it!




in due time..for now stay with the thread plz


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ultra wtfpawnzorz

[Quote] #18
12 Nov 2009 04:00 am
Joined: 28 Sep 2009
Posts: 2,372
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geargrinder
geargrinder
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Rep: 26

i got pawned by noobz wrote:

geargrinder wrote:

i got pawned by noobz wrote:

geargrinder wrote: Shadowling
These agile group of players have slain many a light worshiper and taken the path of domination to become a Shadowling. They can enter all forcefields without loss, and are mostly unable to pass to heaven. They were formed by Dark Messrito in march 2008
They must have
8000 life points
16000 magic
repelant of aging
no light spells
all shadow spells
agility 15
strength 9
gateway ability and warp
partial human
mostly shadow
souless
and must conqer a hero by themself


I gots
22 agility
18 strength
and am not human
40000 magic
12000 health points
and killed 18 heros so far.




World of Warcraft please not warhammer..

i’m yet to play that but that’s on my list..




Go for it!




in due time..for now stay with the thread plz


Sha’man.


__________________

Stretch your domain, stretch your own pride, stretch your bastion and watch as they die...

[Quote] #19
12 Nov 2009 04:08 am
Joined: 05 Oct 2009
Posts: 1,595
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i got pawned by noobz
i got pawned by noobz
UBER 1337 Poster
Rep: 16

The old phrase “jack of all trades, master of none” is an excellent way to describe the Shaman; they are the only real “hybrid” class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasks called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party.


this should be how druids are describe not shamans..


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ultra wtfpawnzorz

[Quote] #20
12 Nov 2009 04:10 am
Joined: 28 Sep 2009
Posts: 2,372
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geargrinder
geargrinder
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i got pawned by noobz wrote: The old phrase “jack of all trades, master of none” is an excellent way to describe the Shaman; they are the only real “hybrid” class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasks called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party.


this should be how druids are describe not shamans..


No, SURE MAN! Not Shaman! I’d pick Palidin, or Shaman


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Stretch your domain, stretch your own pride, stretch your bastion and watch as they die...

Edited 12 Nov 2009 04:33 am by geargrinder
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